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Chromedome2

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About Chromedome2

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  1. Chromedome2

    Sneak Peek #60

    Well then, I suppose it wouldn't be fair to any of you if I didn't wait until after the new update and at least give it an honest chance to prove me wrong!
  2. Chromedome2

    Sneak Peek #60

    In 3rd person mode, it would be impossible for me to make all the cloth that was required for the Awnings that were used to build even the Grill and Pergola that you see below let alone the Cabana which follows. Without the cube, it was a labor-intensive grind requiring no fewer than 400 Sisal Agave plants, 34 Spinning Wheels and a dozen looms ...It was a lot of very precise clicking! It's all about precision and depth perception. It can not be done in 3rd person mode. Then too, aside from that let's say we're in the caves and Mutants are beneath us and we are using a propeller pack and a spear, in 1st person view we can actually see the mutants and kill them but in 3rd person mode, we cannot. The mutants will not gather just a bit away from us so that we can kill them but they will always gather directly below us where we will not even be able to aim at them let alone hit them.
  3. Chromedome2

    Sneak Peek #60

    Artificial deadlines?! I just bet that if Ylands had never been released into early access you would have found the time to fix all that and more!!! But because it is in early access and you got paid upfront corporate mismanagement of all sorts has made it impossible to do the right thing. This statement was not intended for RedEagle_P1 but rather for the Ylands devs.
  4. Chromedome2

    Sneak Peek #60

    I don't believe this is true... Very few, in fact, are even active on the forums and of those who are, most of them prefer 1st person mode. In my experience, I have never been forced to switch from 1st to 3rd person mode except where you are attempting to force us to play in 3rd person mode in the coming update. I am 58 years old and my eyesight isn't all that sharp anymore! I can only see well enough to play the game in 1st person mode. Moreover, we do not get the full range of motion to either aim at or interact with objects and entities in 3rd person mode. If this change goes into effect I personally will not be playing Ylands anymore.
  5. Chromedome2

    Petition to re-add first person view

    You have a point and these days game devs, in general, push a game into EA just to get the money upfront then due to all sorts of mismanagement [financial and otherwise], the games never get finished.
  6. Chromedome2

    Sneak Peek #60

    I'm a builder/content creator, I couldn't care less about the survival aspect of the game or PVP either!
  7. Chromedome2

    Petition to re-add first person view

    Precisely!!!!!
  8. Chromedome2

    Petition to re-add first person view

    As a builder /content creator, I am with you completely on this RedEagle_P1. I play the game EXCLUSIVELY in first person mode! It is so hard to do anything in third person mode because then you have to somehow ignore your avatar and look through it to interact with anything. The people at Bohemia really need to run a poll to see if it would be a wise move or not before they remove features and functions in the game. I find that the biggest fail on the part of the devs with Ylands is in the communication department... they are simply out of touch with the needs of their community.
  9. Chromedome2

    Sneak Peek #60

    Why don't you try living and working with something constantly obstructing your view and always up in your face so that you can't get rid of it... No sir, there'll be no manufacturing of consent here!
  10. Chromedome2

    Sneak Peek #60

    Well, it looks like I won't be returning to Ylands anytime soon after the 0.11 update because I only play in first person mode and I only go into third person mode when I am having trouble placing Blueprints! Thanks, Bohemia... You could've asked us anything if it was something you needed to know.
  11. Chromedome2

    Object Palettes in Editor

    When you're in the game trying to make a Blueprint and it won't let you because you've already reached your max... There shouldn't be a Max... There should be no limit at all. I don't want to exit the game to search for where the Blueprints are stored then make a copy of it and have loose copies of Ylands folders all over my PC before long.
  12. Chromedome2

    4 wide wooden stair blocks?

    TeamYlands used that block quite a bit in their Wild West town build... I made a Blueprint of the Wild West Hotel and built it myself on Stout Crusher's server a few seasons ago. It's bad enough that we can't place the cushy chairs without the cube but you made it impossible to repair the stairs all around the porch of that building. How does taking away useful features and removing essential blocks ever equate with improving the game!?
  13. Chromedome2

    4 wide wooden stair blocks?

    Ane, it's worse than you imagine! In this, the current version, there are many missing blocks not just block variants but blocks like corners and such. While at the same time there are many duplicates of other blocks and their variants.
  14. Chromedome2

    Object Palettes in Editor

    But honestly, 50 custom blueprints is a bit low don't you think? We creators /builders are always coming up with new stuff and once we reach our limit we have to delete some to make room for the new ones. There should be no limit on how many custom Blueprints a person can have. It's not like the limit is going to improve the way the game runs is it?
  15. Chromedome2

    Crafting problems

    " Core UI" is right. But it's also the icons in the crafting menus. The way they have it now there are missing blocks and/or icons. And there are duplicates of others. If you're crafting from your inventory finding exactly what you want to craft is nearly impossible! Things so poorly organized that you'll often find XL blocks under the "S" blocks icon. What we need is a " Craft All" button so that when we do finally find what it is that we want to craft we can simply craft them until we run out of materials.
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