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Deadeye_Rob

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Everything posted by Deadeye_Rob

  1. Deadeye_Rob

    Dev Diary #153 - Bows and Grenades

    I think this is a wonderful and welcome improvement! Bows are the primary ranged weapon throughout exploration. It’s great to see them get a little attention. Might I revive some feedback I made years ago and suggest looking into the possibilities of improved Arrows/Bolts? Different types of arrows (Bronze/Iron/Steel etc) would produce a damage type/multiplier. Expanding on that, why not combine the alchemy system into it and allow us to infuse...
  2. Deadeye_Rob

    New Workstations

    What a great set of tools and exactly the sort of thing that’s sorely needed. Great work!
  3. I hope so buddy! You’ll see the phrase “Cautiously Optimistic” in a lot of my posts & feedback. My biggest fear is that 1.5 will bring some improvements to Exploration, but at the cost of something we all like (Birds, sharks & animal carcasses and crafting all firearms to name a few. These have all been cut over previous ‘improvements’)
  4. Hi guys! I, like many of you are cautiously optimistic about the upcoming improvements that will hopefully revitalize Exploration and, as a consequence pump some much needed interest back into Ylands. The following post is a compendium of both my own expectations as well as some suggestions that I myself would like to see in 1.5 and beyond. The potential of this update is not just a better exploration experience, but it could be one of raw community...
  5. Deadeye_Rob

    Dev Diary #151 - Dev Diary #151 - Update 1.5 FAQ

    Great Q&A guys! So I’ve got a couple of painless questions if I may! I am a bit of a blueprint fanatic! I create a complex structure on editor using block placing techniques that would be otherwise impossible if I were to try it legitimately on exploration. I then snap it into my blueprint database to use on multiplayer severs. ”Will I still be able to do this on a 1.5 map?” Finally, I noticed you mentioned that we would select a biome for our starting island. Now...
  6. Deadeye_Rob

    Dev Diary #150 - Ships in 1.5 Exploration

    I've made a post referencing the direct I would like to see 1.5 take exploration. the idea of visiting other people and islands is one of limitless possibilities and could rejuvenate interest! I would be grateful for the attention.
  7. Deadeye_Rob

    Dev Diary #150 - Ships in 1.5 Exploration

    Flintlock Trading Company: “You Sir have my attention. We eagerly await further information.”
  8. Deadeye_Rob

    Underwater terrain editing

    I’m assuming/seriously hoping that this is a temporary change in light of the next major update. Currently it’s a pain in the arse, especially as if my ship runs aground I’m pretty much screwed. Originally I would have to dig my way out. Ive also noticed that they’ve removed the ability to craft pretty much all firearms except a few Zirconium ones.
  9. Deadeye_Rob

    An awkward message from a longtime fan

    Here’s my take: I for one welcome any news regarding the development of Exploration and it’s a pleasure to see Aleš back at the helm. Here’s hoping that it can be steered back on to a more favourable course! With regard to this weeks Dev Announcement my opinion is that of: ”Talk is cheap” I mean no offence by this, only that for as far back as I can remember there has always been reassuring statements of impending exploration updates with little or...
  10. Deadeye_Rob

    Consider turning this ship around

    I still enjoy Ylands when I play it (I emphasise the phrase: “When I play it). As I said before, it was an exceptionally hard decision to make that post yesterday. I have followed the dev diaries since the initial Steam release and enjoyed watching the designers reveal what they’ve been working on. Heck! I even have their portraits hanging proudly on display within my personal Sharegame! It’s that loyalty to this game that has compelled me to warn the...
  11. Deadeye_Rob

    Dev Diary #133 - UI Suggestions

    Great feedback, thankyou!
  12. Deadeye_Rob

    Dev Diary #133 - UI Suggestions

    I’m gonna throw my hat in again if that’s okay! ? 1) Animal domestication - The ability to breed animals for farming purposes and greater uses for farmable materials. 2) More Power Systems - We have small engines.... where’s the large variant? The Ylandium recharger is a great idea rarely used. It’s potential is massive. Maybe powered crafting stations that offer greater yields. Power tools? Maybe generators require some periodical maintenance to...
  13. Deadeye_Rob

    Dev Diary #133 - UI Suggestions

    I would like to put forward both a suggestion of feature and of general direction of development. Specifically I would like to see Animal Domestication. There’s a healthy range of creatures to see, but what’s the point of them if all you can do is sit on them or kill them? Bring in the ability to domesticate, breed and farm them for a much better survival experience. My other advice is that development has to direct more attention towards the Exploration...
  14. Hi Guys! I've been dabbling with the new Script Editor Animation features and it's spawned some interesting ideas for expanding the feel of the game as a whole. I have been tinkering creating various designs to test the applications of these new features. Of course it would be rude of me not to give you guys a 'taste' on what I'm working on. So in the meantime I am pleased to present my Duelling Pistol Set. *Box Open *Box Closed Using the rotate command...
  15. "You Sir! .... Yes You!" Do you feel the need to kickback and relax after an afternoons' worth of shooting? Have you bagged enough animal trophies to decorate the Berlin wall and now want to brag about it like a top chap? Then THE VICEROY CLUB is for you! "Private Membership only!" Located on the affluent part of the harbor quay, the Viceroy Club offers a private membership experience! Mix with fellow mustached explorers! Share your tales of...
  16. Deadeye_Rob

    Dev Diary #128 - Underwater Adventures

    Love the update this week guys! Great stuff. Might I suggest some kind of underwater scuba tank recharging station? Oh and another thing that’s been negging me. Will water have their own set of physics? To put it bluntly; will I be able to build an underwater base on the seabed that will maintain a watertight breathable interior? My imagination would truly be tested if this would be possible!
  17. Deadeye_Rob

    The Viceroy Club - Private Membership

    Enormous update! Hi guys! This latest addition to my town is a project that I've been working on right from the start of the year! In fact, I chose to dedicate my time totally to it's completion even at the detriment of the Ylands New Year challenge. I am pleased to say that I feel that the work has been worth it! Presenting the 'Flintlock Trading Company Headquarters!' Whilst there is still a number of nagging little details to correct and complete, the...
  18. Deadeye_Rob

    Game idea - Hateful Eight

    Hey guys! I’m blitzing the forums this week! ? So I would like to propose a game idea based around the movie: The Hateful Eight. I won’t bother explaining the film plot in detail. In its most basic narrative, set around the American West; Eight strangers find themselves taking shelter in the same remote cabin lodge. They’re all connected in various ways that don’t get revealed until the end. What I want to create is a minigame where the objective is simple: ...
  19. Deadeye_Rob

    The Viceroy Club - Private Membership

    Update! Presenting Tabop's little fishery shop! Built next door to the Server Administration office!
  20. Deadeye_Rob

    The Viceroy Club - Private Membership

    Of course you can! These screenshots have been taken from our Exploration Sharegame. I design the buildings in editor and then blueprint them in order to construct them in our map. We have a great little community with whom we have encouraged to band together and create a small town. The Viceroy Club is used as the Hub of our town community, but we also have a number of player-run industries including a Grocery/Fish shop, a Gunsmith, and a...
  21. Deadeye_Rob

    New game Idea: -Towny

    Hi guys! Im a big Minecraft fan (still am!), and one of the most appealing multiplayer game modes I’ve played is a plug-in called Towny. For those of you who’ve never heard of Towny; let me clue you in. Towny is a Plug-in to Minecraft Servers that introduces a working economy and encourages players to band together in settlements, towns and eventually cities. A new player would be granted a small amount of money and released into the world. It is...
  22. Deadeye_Rob

    Watery Water: Your thoughts/Ideas?

    I would like to see some proper water-physics. I would like to create a structure that is watertight and will be able to maintain a habitable space providing the structure doesn’t take any damage! Id also like to see the inclusion of rivers and the ability to artificially create them.
  23. Hey guys! What with recent events, I’ve been off Ylands for a good couple of months! But I’m slowly budgeting my evenings to play again! Nevertheless I’ve been keeping tabs on the updates and discussions. I thought I’d throw my hat into the ring on the upcoming water features! This update has been a long-time must! Im hoping to see some diverse aquatic life in this update and maybe a more detailed fishing mechanic (harpoons? Lobster cages) On...
  24. Deadeye_Rob

    Suggestions for Playlands hub

    I saw a Facebook post a while ago revealing that someone had created a working arcade machine. If the processing demand isn’t too high, maybe a few games of Snake would be a good way of passing the time!
  25. Deadeye_Rob

    Dev Diary #117

    Will all the extra content be available to craft in explore mode?
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