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Deadeye_Rob

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Everything posted by Deadeye_Rob

  1. Deadeye_Rob

    Farewell for Adam

    Love it guys! Farewell Adam, it’s been a pleasure!
  2. Deadeye_Rob

    Dev Diary #163 - Future of the Barrier

    You most certainly have my attention!
  3. Deadeye_Rob

    Dev Diary #163 - Future of the Barrier

    Great news and an interesting read! I’m curious about setting world rules. Will this mean that I could freeplace a load of items in the knowledge that they won’t be picked up or stolen?
  4. I've seen this particular random encounter for a while now. It's known as the Ritual Circle from it's original compilation in editor, but after much investigation and experimentation I still don't know the solution! I've researched every rune for a hint toward what object needs to be placed on each plinth with no success. There is definitely a mechanism here that I'm not seeing however, as if I were to remove the raw meat from it's plinth, then the...
  5. Deadeye_Rob

    Random Encounter- Has anyone figured out this yet?

    Is that actually it!? I’ve definitely overthought this! The reward better be worth it! ?
  6. Deadeye_Rob

    Kitted out Kayak

    Hi guys! The Kayak is now my new favorite toy! I've spent longer than I should kitting it out with useful and appealing decorations! I've cunningly attached an anchor onto the Kayak to stabilize it whilst I add my bits and pieces as well as to prevent theft!
  7. Deadeye_Rob

    Ocean Content

    Definitely agree! We have harpoon assets now. It would be great to craft them and use them against marine animals. Ive wanted to carve out a whaling-based settlement for ages. I’d like to suggest that every oceanic creature will produce a specific resource when hunted? Whale Oil/bone for trophies and fuel? Shark skin/teeth for outfits. Fish venom for arrows.
  8. Deadeye_Rob

    More Wool from Wooly Rhino

    I agree too! Might I also add the ability to shear domesticated Wooly Rhinos should be incorporated?
  9. Hi guys! I thought I'd share some pictures of a little resource depot of mine. I use it to store all the surplus building materials and resources I have. It's a lot more efficient than hauling it all around with me or ditching it overboard! There's a high value merchant npc nearby which allows me to generate a little bit of income from resources I wish to get rid of. -The Compound is walled off with barbed wire designed to the industrial aesthetics of the 1800s. The...
  10. Deadeye_Rob

    Found something in cave and do not know what is it.

    Have a look at my latter comments on this thread. It’s part of a larger puzzle with a great armour set as a reward!
  11. The Terraformer, Annihilator and Creator Cube are considered to be ‘Administrators Tools’. They can only be obtained through using the editor to spawn them into your world.
  12. Deadeye_Rob

    Dev Diary #162 - Goodie Pack #3

    Amazing work guys! Building a small colony in the polar regions is my favourite survival element of the game. It’s great to see some attention toward it. The Kayak however, is a very welcome surprise indeed! I’m looking forward to trying it out!
  13. Deadeye_Rob

    The EDITOR : My Assets Palette.

    I must admit, that’s satisfying my OCD!
  14. Deadeye_Rob

    Dev Diary #161 - New Ship Type

    Fantastic! Exactly the kind of content that fires the imagination! Well done guys! @Adam Snellgrove it’s been a pleasure engaging with you on this forum. I hope to see you about in game. All the best for your future endeavours!
  15. Deadeye_Rob

    Flintlock Mansion (Grand Design for Exploration 1.5

    Yet another Update! You're in for a treat! I took advantage of my own momentum today and threw together some quick designs for the upper tier atrium! Enjoy! -Upper Atrium. This is the view from the balcony. It seemed fitting to adorn the doorway to my laboratory with a quote from Nikola Tesla. -I've spent more effort and time making sure the ceiling panels are just as detailed -if not more- than the rest of the structure. I wanted to try something different...
  16. Ill make this one quick! Yes yes my attention flips back and forth! So after playing as a roving merchant on Exploration I have come to the conclusion. "I need a home to store all my riches and wealth!" I still have my barrier generator and I'm reluctant to place it until I know the conditions of settling on a map that isn't my starting one. Ideally I want to build a permanent residence in the polar islands. Is this possible without the threat of data loss? Anywho...
  17. Deadeye_Rob

    More to Fishing

    I’d like to see larger sea beasts to hunt for. It would be nice to give harpoons a reason to be craftable. Whale/shark hunting would be a welcome addition!
  18. Deadeye_Rob

    Flintlock Mansion (Grand Design for Exploration 1.5

    Update! I've been hard at work again developing my personal residence! I must say, it's really coming along nicely. Due to certain architectural conflicts between the exterior and interior floor plans, I've had to alter the layout of the interior slightly. I think it still looks great however and Im well on the way to capturing the Dishonored feel! After all, I need to give the impression that I'm a mad inventor don't I? I've taken the liberty to throw in some furnishings...
  19. I’ve not really tried myself, but I have noticed that a lot of players have planted tall trees on the limits of their protective barrier. If it is now indeed impossible to cut down ‘owned’ trees, they now make for a very cheap, effective natural fortification.
  20. Deadeye_Rob

    Flintlock Mansion (Grand Design for Exploration 1.5

    Update! Its been a while since I've posted any updates but i'm still going! Like a greedy child, i have too much on my plate in the form of multiple projects! Both running Karnaca and working on my mansion have kept me busy! Heres a little teaser of the external improvements. I have introduced further decorations including a pleasing skylight that will form part of the main atrium to my house! I intend to have my various relics and oddities on display...
  21. Deadeye_Rob

    Dev Diary #158 - New Frosty Goodies

    Shame about the icicles but hey those doors looks great!
  22. Deadeye_Rob

    Dev Diary #158 - New Frosty Goodies

    Just a quick one, what’s the dimensions of that iron door? I want to make a new type of vault and I want ‘that’ door! oh and will the icicles be craftable? It would make for a lovely addition to my winter home!
  23. Deadeye_Rob

    Suggestion- PVP bounty contracts.

    It's a feature I've seen whilst playing the Avorion, a space-based survival game. I was also inspired by the Wanted Posters found in random encounters! Whilst you could make a manual declaration on a format like the forums, there would be no guarantee that a hunter has fulfilled his objective. It's a big suggestion and definitely one for the 'pipe-line'. It's more of a brainstorming idea to get the social/antisocial element of the game going. It would surely...
  24. Not my usual subject of suggestion so please forgive me for what I’m about to suggest! Is there someone out there you want dead? Some griefer or rival? How about taking a contract out on them? If my suggestion is implemented, then Players will have the ability to search someone on the social tab, and place a bounty on their head. Placing a bounty will require the player to pay a sum of gold which will be transferred to the first person to kill the target. ...
  25. Deadeye_Rob

    Suggestion- More hide-based clothes.

    Thanks @Adam Snellgrove, I'm looking forward to the new polar gear. The polar biome is one of my favorites simply because it's challenging to live there. If you're not freezing to death, you're getting eaten!
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