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Deadeye_Rob

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Posts posted by Deadeye_Rob


  1. I’ve started playing a bit of StoneHearthits a lovely little gem of a game.

    It was one of the first games I bought about a decade ago and boy has it come far.

    Its a basic Settlement Survival game that combines the social dynamics of Rimworld, with the voxel cartoonishness of Minecraft.

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    Sadly the developers rushed its 1.0 release, omitting large quantities of its originally promised content but not to worry! A StoneHearth ‘super fan’ has took the reigns and even as I write this, is updating his Authorised Community Expansion (ACE) DLC. The workshop ACE is totally free and expands the game to incredible effect.

    If you want a nice lazy Sunday town-building game with rpg elements, I highly recommend StoneHearth.

    • Like 1

  2. Thanks Mello!

    Here's my first 'proof of concept'

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    This is a 'Canister Refueling Station'. This receptacle will be fitted to larger oil storage tanks and will provide users with the means to refuel/recharge their Oil Canisters from a larger storage source.

     

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    The script is very simple at the moment. Upon interacting with the station, the script will check the player's inventory for a depleted oil canister -Ylandium Power Pack-. If one is found, it will automatically remove it from the players inventory and fit it to the receptacle for recharging operations. The animation sequence will run its course, including sound effects and after approximately 5 seconds, the sequence will be complete.

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    Players are then free to retrieve a fully recharged canister and the system is ready to proceed again! The ability to continuously use this recharging station will be dependent upon the amount of oil stored within the tank supplying it. In other words, you cant recharge your canisters if your storage tank runs dry!

     

    Next up, I want to design and draft up some ideas for medium/large-scale oil storage constructions, and embed their scripts into the canister stations. This will include the ability to replenish the storage tanks also! Stay tuned!

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    • Like 2

  3. Hi guys,

    As many of you already know; I’m a super fan of the game Dishonored (my build style reflects this!). The primary power/fuel sources that drives all things mechanical/electrical in the Dishonored universe is the highly-volatile Whale Oil.

     

    Using the power of scripting and a little creative custom designs, I’d like to build a new energy system from the ground-up based on hunting the local wildlife. Whilst this new energy source is powerful, it does unbalance your local ecosystem.

    I’ll post screenshots of my development on this thread. Including more details of this new system! Any suggestions or advice would be welcome!

    Rob

    • Like 2

  4. 17 hours ago, Mello1223 said:

    during testing I found out that the splitter works only if both output ports are connected

    That’s exactly correct.

    As you can see on the middle set of streetlights, it has split the power rating exactly in half. 5 power to light only 5 lamps, and 5 power to inefficiently delegated to light the single lamp.


  5. Hi guys!

    Just a quick Quality of Life suggestion but one that I hope will be taken into consideration.

    The /dui ‘debug’ command is an invaluable function that I always use to keep track of the time and temperature of my character whilst playing. It’s made me want to have these stats given a more permanent place on the game HUD.

    • Health
    • Hunger (As a progress bar)
    • temperature
    • time (if I’m possession of a timepiece? ;) )

    I think a detailed HUD would benefit players by allowing them to plan ahead. Eating before a long trip for example.

    Its currently quite irritating to receive the “I’m Hungry” warning just after I’ve left my base to explore!

     

    • Upvote 2

  6. I remember this being raised years ago.

    There is not much official supporting guides on power management but it goes something like this.

    Each energy source (Turbine, engine, generator) is capable of supplying a fixed power number. Energy sources sometimes have multiple nodes to connect your systems to.

    Lets say for an example that you use a wind turbine which I believe generates ‘10’ power. If I connected that to an energy splitter, that energy rating would be split evenly; 5 and 5.

    The same principle applies to power sources that have multiple output nodes to connect to. It will divide its output value across its output nodes.

    This occurs regardless of the power demand for each splitter.

    I hope this makes sense!

    • Like 1

  7. 26 minutes ago, Nikki Severin said:

    Seeing the average rating rise some 20 % and keep going is a clear indication that we've managed to turn the ship around and things are improving - and we would like to thank you for your support

    You guys need to give yourselves a Pat on the back for your efforts to bring exploration back from the brink.

    The idea of Coyns for blueprints/compositions is a great idea. Can I suggest however than when a person buys a blueprint/composition that certain measures are in place for them to not copy and undercut the original creator?

    • Upvote 6

  8. Hi guys, I was wondering if the Ylands forum community could assist me here.

    I’ve caved in to a better advice and started using Discord again for Ylands-related stuff.

    I’ve been invited to a number of Ylands groups including one called ‘Yfans Asset Store’ I believe this is a P1 backed Discord group.

    Scrolling through it I found a number of compositions that are of my own design and creation with absolutely no permission or credit whatsoever. These have been put up by someone called ‘Moygospodin’ making no attempt to say who really made it.

    Now considering that P1 frequently used to make requests to obtain some of my work for their projects (each of which I have politely refused) I think this is a little underhanded. 
     

    I suppose the point I’m trying to make is that I put a lot of effort in to my designs and I draw great pleasure from it. However anything I chose to release publicly will be by my will-of-hand only. Suffice to say that so far Discord has not been a pleasant first-experience for me! I urge all creators to be vigilant, particularly as future competitions require original work.
     

    Rob

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  9. Hi guys!

    Here's another little project from myself! I've always wanted to create and govern a little publicly-accessible harbor to serve as a hub for the community. A place where players can meet up, trade and generally socialize! It originally formed as part of my 'Port Neptune' project from my Flintlock Trading Company Club on this forum. I feel that it has evolved a little better than that however. I am pleased to announce that Port Morley is now open to the public!

     

     

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    Still a work in progress, the harbor is open and ready to receive visitors and traders alike!

     

     

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    Featuring a number of fully-furnished shops, players can trade with dedicated NPC's for general goods or simply to generate some gold out of their junk!

     

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    General provisions/food store.

     

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    Its cold up in Morely! Buy yourself something warm!

     

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    Potioncrafting at the Apothecary Store

     

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    The Neptune Tavern, A place for traders, explorers and Pirates!

     

    Stay tuned for more updates guys, I want to add some more buildings and facilities that will make Port Morely truly the capital of the Ylands community! =D

     

    To join Port Morely , please send me a friend request -FlintlockRob- and I will invite you to the Sharegame! We wont tollerate bad behaviour or PVPing, which has been disabled for the map. Other than that, all are welcome!

    • Like 7

  10. 3 hours ago, spiritchaser28 said:

    I am totally for this idea. It would be cool to have blue skin and pointy ears. It would be awesome if they bring this feature. Next step ....dwarves with mighty beards

    I WANT TO BE A DWARF!!!!

    I decided not to mention dwarves because I thought it was only me who believed they’re the best kind of fantasy race.

    Even the cultural clothes/weapons would look awesome in Ylands Low-poly environment!

    • Like 2

  11. Hi guys! I guess I’ve summed up my suggestion in the title!

     

    We already have Elves and Atlantean races that can be found throughout the Ylands World. It would be great to have their cosmetic features made available for character creation.

    But why stop there? Introducing other humanoid fantasy races wouldn’t be game breaking and please give me some facial hair that would make Odin himself blush!!

    I’d be interested to hear other peoplE’s thoughts!

    Rob

    • Upvote 5

  12. Just now, spiritchaser28 said:

    Good question. I know they recently updated their servers for multiplayer but lag is still an issue when it comes to ships. If PVP battles do occur in exploration it would be sad if a person lost their ship due to the fact the other person has a much faster computer. 

    Some of the ships Zarwil and I have been building are very block intensive. Now this shouldn't be an issue as they're all welded together, however it is inevitable that players will be now constructing enormous ships and pushing the game to its limits.

    I hope the Devs have anticipated this and got some plans in place to make ships more manageable. =D 

    • Like 1
    • Upvote 1

  13. Looking forward to this update at long last its happening!

    One major factor to consider however is the fact that by introducing PVP-able naval combat, players will now be building their ships to enormous proportions.

    Has there been any safeguards in place to prevent large ships lagging out multiplayer maps like what currently happens?

    • Upvote 1

  14. 3 hours ago, zarwil said:

    Thank you! My point is that I used to be considerably worse. I'm very happy with these last few builds hence why I felt like showing them here ^^

    You should definitely consider building a medieval-esc port on exploration.

    I’d love to visit it to trade! :D

    • Like 1

  15. Hi guys!

    I’ve been thinking! We have small-scale boats and rafts that lose their value early on when progressing through the game.

     

    I think we can do better here. Considering that ship designs are getting more detailed as people grow more experienced, some ships cannot effectively get close to an island shore without a suitable dockside built.

    I’d like the ability to slave a boat/raft to a ship. Allowing me to make landfall from my main ship without running it aground.

     

    Furthermore, I’d like to see some more diverse boat designs. Perhaps some incorporating an engine of sorts?

     

    Let me know what you guys think! :)  

    • Like 8
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