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Everything posted by Marci Magyar
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Hey there Ylanders! Another month, another Experimental Build for you to sink your teeth into, before the imminent arrival of the update itself! Available to every Steam user, the Experimental branch offers players a chance to: test upcoming features & changes test your games & scripts report any bugs & provide early feedback But first, a couple of things to be aware of: How to try the Experimental Build go your Steam library right-click Ylands select Properties, click the "Betas" tab and enter "ExperimentalIWillBackUpMySaves" as the password (excluding the double quotes) this will unlock the "i_will_back_up_my_saves" branch after selecting the branch and confirming it, Steam will begin downloading the new experimental branch Important information Now is a good time to very strongly urge everyone trying the experimental branch to back up all your game data (saves, scenarios, etc.). You can do that by: browsing to "<steam installation folder>/userdata/<your steam id>" copying the whole "298610" folder. Keep in mind that the experimental environment uses a completely new user database, meaning that the game will require either playing as a guest or creating a new BI account (available through a link in the game) and then creating a new Ylands character. If you leave your saves folder intact, you will be able to load your older saves and scenarios with these caveats: loading older saves will create a new character for you editing scenarios will result in the scenario having more contributors - the user from the live version and the user from the experimental version For these reasons, we very heavily WARN AGAINST using any data created/modified in the experimental branch in the live version. Also keep in mind that since experimental and live environments are completely separate, you won't be able to see your friends playing the live version in the Social tab. With that out of the way...onto the good stuff! Update 1.6 changelog (experimental) Please note: since we optimizing building blocks (all should be finished in 1.7) you may notice some slight color differences when compared with the original blocks. This is unfortunately something we cannot fully fix - if you detect such a difference, you can adjust the color yourself (these blocks are already optimize and won't further edited) HIGHLIGHTS New exploration changes We've finalized some of the features introduced in 1.5 and fixed many related issues. We are already working on some really cool Exploration features and improvements for 1.7, so let us know what you think. Custom scenarios for Exploration We can now add handcrafted games into exploration - you will encounter these while exploring the world. We believe it will spice up the Exploration experience even more. Our plan is to let you, the creators, do the same in one of the future updates. That is our ultimate goal - allowing you to enhance Exploration with your creations made in the Editor. Vendor NPC crafting You can now summon various types of vendors for your game by crafting vendor banners in the new "Pigeon post" workstation and placing them. Vendors sell basic resources, but even some rare materials. Ownership of building blocks Building blocks are now easily removable by the player who placed them. You also don't have to wait two minutes for the blocks to harden, now they harden instantly. Protective barrier removal Protective barrier has been removed from the game and replaced with Co-op mode, which has similar functionality, but applying to the whole game instead of a small area. Co-op game mode If you mark your game as a "Co-op Game", you will become a mayor, which gives you the right to assign privileges to other players with which they can deconstruct, build and damage entities. Propeller pack gameplay optimization for Exploration The propeller pack was a bit too strong and once acquired the player never felt in danger again. The propeller pack now generates heat while in flight. The heat will be increased every time the propeller pack is used (even when you just staying in the air on the same spot). Reaching the heat limit will overheat the propeller pack and force you to glide to the ground. Building station We simply want you to make the building easier and faster. Also, the new limitation of the propeller pack can make the building more difficult, and therefore we add this new option to enter free-camera which lets you fly around while you still have the ability to build. General UX improvements 1.6 The first impression is the most important so we decide to tweak and adjust a lot of details in Ylands interface. Play local/MP/continue game flow UX improvements Improved UX for new games. We understand that all the options regarding local, multiplayer, or hosted games were confusing for a lot of the players, so we redid it from scratch. Let us know what do you think about it. Game publishing experience improvements Publishing your game to the Workshop should now be easier and more intuitive. We got rid of confusing terms like "protected" and improved the general publishing workflow. Random Encounters' themes and content additions Despite its name, random encounters were too random, so we decide to put things in order a little bit. Random encounters are now sorted into themes and every yland generated on the map will have exactly one theme selected from viable options according to its tier and biome. Clothes Customization extended for resistance and movement properties There is also something new for the editor. You already had options to modify clothes, but now you are able to edit them on so many levels for movement and resistance. With this, even the UI displaying properties of the clothes (resistances and movement bonuses) was changed to better understand those values. Mythical Animal variants New mythical animals are now available for you in the editor - in the future we want to have a mythical variant for each animal in the game. It's up to you whether you want players to meet those in the games you create. Editor: Custom Controller A custom controller is a system that allows a creator to reassign the controls from the player avatar to another object and make that object move according to the user (supports MP games as well). Editor: Terrain improvements Creators can now apply Terrain Volume game logic using visual scripting, providing limitless terrain edit possibilities. Dynamic terrain material blending now makes the terrain look better when you paint over it Editor: Global leaderboard Creators can now motivate players to achieve better scores! With a global leaderboard, you may compete in your own games with others. Editor: Advanced UI Advanced UI support for rotation, scaling, flipping, setting UI position from a script. Editor: Text scripting (beta version) Allow creators to write their own custom scripts using the text version of our visual scripting, in the text editor of their choice. These scripts can be then attached to any entity or game logic. Please note that this is a beta version - it's quite likely that you will have to update some of your scripts when 1.7 is released. Editor: MIDI track support You may now compose your own MIDI tracks which will help you to set up the right mood for any occasion. Audio: Music playlist Have you managed to create brave new music for your games? Let's get them in order with the new music playlist option. NEW ASSETS Mythical Wolf (2 variants) Mythical Rhinoceros (2 variants) Mythical Horse (2 variants) Pigeon Post Building Station 7 Vendor Banners Demolition Sledgehammer Wooden Rake ADDITIONS / TWEAKS Disabled PlayerSettings.stripUnusedMeshComponents since that seems to be the cause of the bug. [YLD-20301] Removed: adding yland map icon for undiscovered ylands[YLD-28411] Added: Chat screen: Chat channels are now sorted by the latest activity in them. [YLD-28526] Added: VS: you can now show a specific codex page for a user. [YLD-28395] Added: Continue tab to the game detail screen [YLD-28808] Added: DirectJoin info within in-game pause screen. [YLD-25830] Added: Editor: movement bonus parameters to any equipment. [YLD-28782] Added: VS: several instructions working with rotation (Lerp rotation, Slerp rotation, Rotation towards, Rotation angle, From to rotation, Rotation angle axis) [YLD-28777] Added: VS: Clone vector/Clone color script tiles [YLD-282761] Added: VS: you can now disable the default death screen and you can respawn players from the script now. [YLD-28759] Added: VS: Raycast/Raycast terrain now returns also "Hit normal" vector. [YLD-28231] Added: Building station mode that allows for free movement while building [YLD-19231] Added: Small Info prefab, unused variable removal. [YLD-28648] Added: Transparent overlay after finishing the editor wizard. [YLD-28618] Added: VS: "Get magnitude" and "Get squared magnitude" of vector script tiles [YLD-28178] Added: VS: UI widget position/size/rotation is now exposed in VS script. [YLD-28171] Added: Editor: you can set the widget's rotation now [YLD-28809] Tweaked: localization of the game name in the social screen [YLD-25831] Tweaked: Allow item details to show custom movement bonuses set in the editor [YLD-24445] Tweaked: Disabled the 'Maximum FPS' slider while 'Vertical Synchronization is enabled. [YLD-28979] Tweaked: Escape screen no longer offers 'Invite Friends' button in games which do not support invite. [YLD-28402] Tweaked: Adjust single-player game option name/hint [YLD-28668] Tweaked: world-saving is not available in SP games. [YLD-28411] Tweaked: Chat channels are now sorted from the latest to the oldest (once we also get a fix on the backend side) [YLD-28023] Tweaked: Exploration player data (character, ship) are now saved during the exploration session, instead of just at the end. The approximate time between player saves updates corresponds to the game save period - 10min by default. [YLD-28209] Tweaked: Editor: Data sets/Custom image library now works with the File browser (no need to copy your files to the specific folders) [YLD-27640] Tweaked: VS: default If script tiles are now prefilled with "equal" script tile [YLD-28117] Tweaked: Explore: Unsummmoning ship with a padlock on the helm will remove the padlock from the helm [YLD-26973] Tweaked: VS: you get a warning now when you try to teleport a player outside the universal bounds of the game [YLD-27649] Tweaked: Editor: now you can not export game with skills with an undefined icon [YLD-26650] Tweaked: VS: menu items for storage variables are grouped by type and sorted by name inside the type Tweaked: Demolition Hammer animation shorter. Tweaked: Increased the amount of resources in the recipe needed to craft propeller pack Tweaked: VS: Entity get color now has color id as a parameter (so there is no need for 3 similar script tiles) Tweaked: Removed Repeating rifle and gun ammo from the Hunter Vendor along with some obsolete items Tweaked: username in "<username> WHISPERS" is no longer uppercase. Tweaked: It is no longer possible to change the game name in multiplayer settings unless the current name is invalid. FIXES [YLD-29243] Fixed: Chat: in-game format of different types of received messages is inconsistent [YLD-29245] Fixed: Disabling and enabling codex pages through script makes the given codex page non-working for the rest of the game [YLD-29054] Fixed: Player dying at the same time opened chest is destroyed is causing inventory being stuck after respawn [YLD-21193] Fixed: Movement speed bonuses should no longer cause backward movement under any circumstances. [YLD-29035] Fixed: when the container/workstation is destroyed, any associated UI screens are closed automatically. [YLD-29091] Fixed: Blueprint camera gets stuck when starting the selection while aiming at the sky [YLD-24601] Fixed: Skill list Icons are stretched over the slot and blurry [YLD-28842] Fixed: Chat messages in-game should not be sent twice when hitting enter fast [YLD-29010] Fixed: Explosives in an inventory do not explode [YLD-28647] Fixed: NullReferenceException is thrown when exiting the game while linking energy nodes with Energy Linker [YLD-28768][YLD-28771] Fixed: Demolition Hammer offers deconstruction action even when full inventory. [YLD-28948] Fixed: Friends: Loading a friend's profile for the first time causes a second or two long hiccups. The 3D model is now initialized in Awake instead of on-demand. [YLD-28778] Fixed: Dropdown button text "Game you shouldn't miss" width on the main menu. [YLD-28474] Fixed: MP client characters interacting with boats and rafts should no longer trigger a terrain and entity unload. [YLD-25831] Fixed: Localized text for stat damage type in item detail popup. [YLD-25831][YLD-28843][YLD-28697] Fixed: Sharegame/Servers FAQ button translation, Equip stats in Item Detail Popup, Stats overlap when high values, Stat rows added to a prefab on Item Detail Popup [YLD-28865] Fixed: Editor: rotation widget used with 90° grid may result in rotation which is not in the grid [YLD-28036] Fixed: Editor: undo/redo for properties changes on cars does not work correctly [YLD-28664] Fixed: VS: list of available emotes in Play emote is empty when the first argument is set to This [YLD-28707] Fixed: Experimental explore: a dead player can respawn on the position of his death if he goes to the main menu and back [YLD-28682] Fixed: VS: Get custom color is used for Particle effects returns color instead of true/false [YLD-28691] Fixed: Editor, skills: changing animation of modal state does not work [YLD-28690] Fixed: Editor: particle preview on skill timeline does not work [YLD-28697] Fixed: Sharegame FAQ button text, server status text changed. [YLD-28749][YLD-28697] Fixed: Sharegame/Dedicated server FAQ button width, text. Status text-overflow changed. [YLD-19226][YLD-25641][YLD-22833] Fixed: Removing the last entity from the surface of an animated entity either by picking it up or destroying it should no longer cause problems on connected clients. [YLD-28697][YLD-28681] Fixed: Sharegame FAQ button now displays a pop-up prompt for external browser usage. Enable/Disable server status button added instead of a checkbox. [YLD-19231] Fixed: Real values for item attributes display within the Inventory Screens. [YLD-28663] Fixed: Message system: Messages are instantly sent when you scroll at the beginning of your conversation with anyone [YLD-24430] Fixed: Improved water surface avoidance [YLD-25960] Fixed: Mining drill charge is not updating UI. [YLD-28612] Fixed: Custom Images remain visible in Genesys Playtest even after they are removed from Custom Image Library GL. This, unfortunately, leads to more frequent invalidation of the precomputed SSD for playtesting, which will make entering the playtest mode more time-consuming. [YLD-28530] Fixed: Rented servers: When the Workshop is down, trying to host a game from it will result in in-game data corruption. [YLD-28476] Fixed: Masts and other animated objects should not be left in a buggy state after destroying and creating them again [YLD-28408] Fixed: Submitting console commands now skips the profanity text filtering to make their execution a little bit more responsive [YLD-28132] Fixed: Exporting games with custom images should not fail anymore for users who have non-ASCII characters in their Windows user names [YLD-28430] Fixed: Keybinds are loaded properly after starting the game again [YLD-26313][YLD-25950] Fixed: placing some animals on a ship can be done only from the air [YLD-27834] Fixed: Editor: explorer was not refreshed after deleting the entity shown in it [YLD-28434] Fixed: When you click the Message button in the Social screen, it redirects you to the chat screen, but with the wrong user selected [YLD-28327] Fixed: Editor: Editing particles on equipment in the Player role did not work correctly [YLD-28358] Fixed: Editor: it should not be possible to copy-paste exported script module. (it was possible by mistake) [YLD-19226] Fixed: Editor: picking animated items did not work for clients in MP [YLD-26311] Fixed: Editor: rotating item will automatically place it in the middle of the screen [YLD-28016] Fixed: Blueprint Camera should not shine the flash all the time, but only when actually shooting [YLD-20129][YLD-25404][YLD-18624] Fixed: Horse can now be summoned even when unloaded, and runs to the player instead of teleporting when close enough. [YLD-24653] Fixed: Control Hint for the Build Range is not shown anymore in Alternate Mode [YLD-28141] Fixed: Deleting Energy generator in Genesys will properly propagate in the energy network now [YLD-27993] Fixed: Resetting control settings now also correctly resets mouse sensitivity and Y-axis inversion [YLD-28284] Fixed: Cannot place some animals from Hotbar if switching to them from any weapon [YLD-28285] Fixed: Cannot place objects or project table near ship blueprints [YLD-27259][YLD-28309][YLD-28325] Fixed: 3D Game Logic icons should be rotated properly now, and rendered on AMD GPU in the first place [YLD-26907] Fixed: Assembling the ship while another player is connecting to the server displays an unscripted notification [YLD-12532] Fixed: Thumbnail of Seed Packet Box is centered now [YLD-12531] Fixed: Seedling item previews are now centered [YLD-28019] Fixed: Editor: in some cases, you were unable to save your game if it contained broken entity welds [YLD-26199] Fixed: Friend list - After friends join a clan, a player can't see the clan under his name [YLD-28313] Fixed: Editor: a copy of a chest and label referencing an item in the chest did not work correctly [YLD-28177] Fixed: VS: script tiles sometimes overlapped each other [YLD-28286] Fixed: Items dropped twice from inventory on a ship should not disappear anymore [YLD-27218] Fixed: 3D GameLogic icons now do not have the horizon visible through them [YLD-28116] Fixed: VS: dropped only part of existing item stack was not correctly recognized by the Event listener [YLD-28123] Fixed: you were able to claim ownership of an unknown but padlocked ship [YLD-27934] Fixed: If a sleep request was pending in multiplayer, the UI icon would stay on even after joining another server [YLD-27380] Fixed: Profile screen displays incorrect name when opening the profile popup for the first time [YLD-28165] Fixed: Editor: changing scenario description did not work [YLD-26388] Fixed: FPS should not drop heavily on mobile devices anymore when aiming with guns [YLD-28176] Fixed: dig action event is twice on a pickaxe which breaks visual scripting [YLD-26776] Fixed: The wrong count is set to count selection when crafting planks [YLD-26889] Fixed: VisualScripting: some tiles are overlapping in the search results list [YLD-28161] Fixed: UI editor: changing selection of widgets could cause wrong label text in UI [YLD-26989] Fixed: Placing preview does not disappear when hovering the mouse over the Mobile UI while playtesting Genesys scenario [YLD-26982] Fixed: Hint to activate Performance Monitor is not shown anymore while playtesting Genesys scenario with mobile controls [YLD-27476] Fixed: Player should no longer be locked in vehicle control mode when ragdolled while controlling a vehicle. [YLD-22172] Fixed: Custom UI: On input text changed was called always twice [YLD-28115] Fixed: Editor: Unique items were mergeable with non-unique ones of the same type in some cases [YLD-28038] Fixed: CTD: crash when you try split stack of items inside inventory container to already full stack of items [YLD-26975] Fixed: Opening inventory when playtesting Genesys scenario with mobile controls should not throw an exception anymore [YLD-26980] Fixed: PC Hints of custom controls should not be visible when using touch input while playtesting Genesys scenario [YLD-27976] Fixed: in some cases, you were not able to control a ship with engines after you unsummoned it and summoned it in one game [YLD-26871] Fixed: Creating huge compositions should not freeze the game anymore [YLD-28119] Fixed: Owned exploration rented servers protected with password are now discoverable with the same priority as those without password. [YLD-28114] Fixed: Explore: now you can not use lock anything on other player's ship (or paint them or enter/exit construction mode on them) [YLD-28111] Fixed: Explore: key lost connection to the padlock after traveling to another yland [YLD-28039] Fixed: Explore: summon button is faded out if you unsummon it while another player is controlling the helm [YLD-28032] Fixed: Editor: NPC with a weapon with a particle in hand in Entity template broke Object properties window [YLD-28010] Fixed: The new explore allowed creating DS Save for Nitrado servers which it actually shouldn't have because Explore servers are not visible in multiplayer lobby. [YLD-26611][YLD-20855] Fixed: Entities should not stay stuck in the highlighted state after hitting them with melee attack randomly anymore [YLD-27990] Fixed: VS: scripts using Damage/Kill tile in 1.4.1 were not correctly transformed to a new form to 1.5 (if you already resaved your scenarios then you need to switch instigator and target tiles) Fixed: action cooldowns no longer stack upon leaving/entering exploration mode game. [YLD-27922] Fixed: Corrected initialization estimate of WaterVolumes in GenesysEditor Fixed: Increase the amount of wool dropped by Woolly Rhinoceros from 1 to 5 Fixed: Mobile controls in Genesys playtesting should now support rotating entities when placing them
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Update 1.6 changelog: HIGHLIGHTS New exploration changes We've finalized some of the features introduced in 1.5 and fixed many related issues. We are already working on some really cool Exploration features and improvements for 1.7, so let us know what you think. Custom scenarios for Exploration We can now add handcrafted games into exploration - you will encounter these while exploring the world. We believe it will spice up the Exploration experience even more. Our plan is to let you, the creators, do the same in one of the future updates. That is our ultimate goal - allowing you to enhance Exploration with your creations made in the Editor. Vendor NPC crafting You can now summon various types of vendors for your game by crafting vendor banners in the new "Pigeon post" workstation and placing them. Vendors sell basic resources, but even some rare materials. Ownership of building blocks Building blocks are now easily removable by the player who placed them. You also don't have to wait two minutes for the blocks to harden, now they harden instantly. Protective barrier removal Protective barrier has been removed from the game and replaced with Co-op mode, which has similar functionality, but applying to the whole game instead of a small area. Co-op game mode If you mark your game as a "Co-op Game", you will become a mayor, which gives you the right to assign privileges to other players with which they can deconstruct, build and damage entities. Propeller pack gameplay optimization for Exploration The propeller pack was a bit too strong and once acquired the player never felt in danger again. The propeller pack now generates heat while in flight. The heat will be increased every time the propeller pack is used (even when you just staying in the air on the same spot). Reaching the heat limit will overheat the propeller pack and force you to glide to the ground. Building station We simply want you to make the building easier and faster. Also, the new limitation of the propeller pack can make the building more difficult, and therefore we add this new option to enter free-camera which lets you fly around while you still have the ability to build. General UX improvements 1.6 The first impression is the most important so we decide to tweak and adjust a lot of details in Ylands interface. Play local/MP/continue game flow UX improvements Improved UX for new games. We understand that all the options regarding local, multiplayer, or hosted games were confusing for a lot of the players, so we redid it from scratch. Let us know what do you think about it. Game publishing experience improvements Publishing your game to the Workshop should now be easier and more intuitive. We got rid of confusing terms like "protected" and improved the general publishing workflow. Random Encounters' themes and content additions Despite its name, random encounters were too random, so we decide to put things in order a little bit. Random encounters are now sorted into themes and every yland generated on the map will have exactly one theme selected from viable options according to its tier and biome. Clothes Customization extended for resistance and movement properties There is also something new for the editor. You already had options to modify clothes, but now you are able to edit them on so many levels for movement and resistance. With this, even the UI displaying properties of the clothes (resistances and movement bonuses) was changed to better understand those values. Mythical Animal variants New mythical animals are now available for you in the editor - in the future we want to have a mythical variant for each animal in the game. It's up to you whether you want players to meet those in the games you create. Editor: Custom Controller A custom controller is a system that allows a creator to reassign the controls from the player avatar to another object and make that object move according to the user (supports MP games as well). Editor: Terrain improvements Creators can now apply Terrain Volume game logic using visual scripting, providing limitless terrain edit possibilities. Dynamic terrain material blending now makes the terrain look better when you paint over it Editor: Global leaderboard Creators can now motivate players to achieve better scores! With a global leaderboard, you may compete in your own games with others. Editor: Advanced UI Advanced UI support for rotation, scaling, flipping, setting UI position from a script. Editor: Text scripting (beta version) Allow creators to write their own custom scripts using the text version of our visual scripting, in the text editor of their choice. These scripts can be then attached to any entity or game logic. Please note that this is a beta version - it's quite likely that you will have to update some of your scripts when 1.7 is released. Editor: MIDI track support You may now compose your own MIDI tracks which will help you to set up the right mood for any occasion. Audio: Music playlist Have you managed to create brave new music for your games? Let's get them in order with the new music playlist option. NEW ASSETS Mythical Wolf (2 variants) Mythical Rhinoceros (2 variants) Mythical Horse (2 variants) Pigeon Post Building Station 7 Vendor Banners Demolition Sledgehammer Wooden Rake ADDITIONS / TWEAKS Disabled PlayerSettings.stripUnusedMeshComponents since that seems to be the cause of the bug. [YLD-20301] Removed: adding yland map icon for undiscovered ylands[YLD-28411] Added: Chat screen: Chat channels are now sorted by the latest activity in them. [YLD-28526] Added: VS: you can now show a specific codex page for a user. [YLD-28395] Added: Continue tab to the game detail screen [YLD-28808] Added: DirectJoin info within in-game pause screen. [YLD-25830] Added: Editor: movement bonus parameters to any equipment. [YLD-28782] Added: VS: several instructions working with rotation (Lerp rotation, Slerp rotation, Rotation towards, Rotation angle, From to rotation, Rotation angle axis) [YLD-28777] Added: VS: Clone vector/Clone color script tiles [YLD-282761] Added: VS: you can now disable the default death screen and you can respawn players from the script now. [YLD-28759] Added: VS: Raycast/Raycast terrain now returns also "Hit normal" vector. [YLD-28231] Added: Building station mode that allows for free movement while building [YLD-19231] Added: Small Info prefab, unused variable removal. [YLD-28648] Added: Transparent overlay after finishing the editor wizard. [YLD-28618] Added: VS: "Get magnitude" and "Get squared magnitude" of vector script tiles [YLD-28178] Added: VS: UI widget position/size/rotation is now exposed in VS script. [YLD-28171] Added: Editor: you can set the widget's rotation now [YLD-28809] Tweaked: localization of the game name in the social screen [YLD-25831] Tweaked: Allow item details to show custom movement bonuses set in the editor [YLD-24445] Tweaked: Disabled the 'Maximum FPS' slider while 'Vertical Synchronization is enabled. [YLD-28979] Tweaked: Escape screen no longer offers 'Invite Friends' button in games which do not support invite. [YLD-28402] Tweaked: Adjust single-player game option name/hint [YLD-28668] Tweaked: world-saving is not available in SP games. [YLD-28411] Tweaked: Chat channels are now sorted from the latest to the oldest (once we also get a fix on the backend side) [YLD-28023] Tweaked: Exploration player data (character, ship) are now saved during the exploration session, instead of just at the end. The approximate time between player saves updates corresponds to the game save period - 10min by default. [YLD-28209] Tweaked: Editor: Data sets/Custom image library now works with the File browser (no need to copy your files to the specific folders) [YLD-27640] Tweaked: VS: default If script tiles are now prefilled with "equal" script tile [YLD-28117] Tweaked: Explore: Unsummmoning ship with a padlock on the helm will remove the padlock from the helm [YLD-26973] Tweaked: VS: you get a warning now when you try to teleport a player outside the universal bounds of the game [YLD-27649] Tweaked: Editor: now you can not export game with skills with an undefined icon [YLD-26650] Tweaked: VS: menu items for storage variables are grouped by type and sorted by name inside the type Tweaked: Demolition Hammer animation shorter. Tweaked: Increased the amount of resources in the recipe needed to craft propeller pack Tweaked: VS: Entity get color now has color id as a parameter (so there is no need for 3 similar script tiles) Tweaked: Removed Repeating rifle and gun ammo from the Hunter Vendor along with some obsolete items Tweaked: username in "<username> WHISPERS" is no longer uppercase. Tweaked: It is no longer possible to change the game name in multiplayer settings unless the current name is invalid. FIXES [YLD-29243] Fixed: Chat: in-game format of different types of received messages is inconsistent [YLD-29245] Fixed: Disabling and enabling codex pages through script makes the given codex page non-working for the rest of the game [YLD-29054] Fixed: Player dying at the same time opened chest is destroyed is causing inventory being stuck after respawn [YLD-21193] Fixed: Movement speed bonuses should no longer cause backward movement under any circumstances. [YLD-29035] Fixed: when the container/workstation is destroyed, any associated UI screens are closed automatically. [YLD-29091] Fixed: Blueprint camera gets stuck when starting the selection while aiming at the sky [YLD-24601] Fixed: Skill list Icons are stretched over the slot and blurry [YLD-28842] Fixed: Chat messages in-game should not be sent twice when hitting enter fast [YLD-29010] Fixed: Explosives in an inventory do not explode [YLD-28647] Fixed: NullReferenceException is thrown when exiting the game while linking energy nodes with Energy Linker [YLD-28768][YLD-28771] Fixed: Demolition Hammer offers deconstruction action even when full inventory. [YLD-28948] Fixed: Friends: Loading a friend's profile for the first time causes a second or two long hiccups. The 3D model is now initialized in Awake instead of on-demand. [YLD-28778] Fixed: Dropdown button text "Game you shouldn't miss" width on the main menu. [YLD-28474] Fixed: MP client characters interacting with boats and rafts should no longer trigger a terrain and entity unload. [YLD-25831] Fixed: Localized text for stat damage type in item detail popup. [YLD-25831][YLD-28843][YLD-28697] Fixed: Sharegame/Servers FAQ button translation, Equip stats in Item Detail Popup, Stats overlap when high values, Stat rows added to a prefab on Item Detail Popup [YLD-28865] Fixed: Editor: rotation widget used with 90° grid may result in rotation which is not in the grid [YLD-28036] Fixed: Editor: undo/redo for properties changes on cars does not work correctly [YLD-28664] Fixed: VS: list of available emotes in Play emote is empty when the first argument is set to This [YLD-28707] Fixed: Experimental explore: a dead player can respawn on the position of his death if he goes to the main menu and back [YLD-28682] Fixed: VS: Get custom color is used for Particle effects returns color instead of true/false [YLD-28691] Fixed: Editor, skills: changing animation of modal state does not work [YLD-28690] Fixed: Editor: particle preview on skill timeline does not work [YLD-28697] Fixed: Sharegame FAQ button text, server status text changed. [YLD-28749][YLD-28697] Fixed: Sharegame/Dedicated server FAQ button width, text. Status text-overflow changed. [YLD-19226][YLD-25641][YLD-22833] Fixed: Removing the last entity from the surface of an animated entity either by picking it up or destroying it should no longer cause problems on connected clients. [YLD-28697][YLD-28681] Fixed: Sharegame FAQ button now displays a pop-up prompt for external browser usage. Enable/Disable server status button added instead of a checkbox. [YLD-19231] Fixed: Real values for item attributes display within the Inventory Screens. [YLD-28663] Fixed: Message system: Messages are instantly sent when you scroll at the beginning of your conversation with anyone [YLD-24430] Fixed: Improved water surface avoidance [YLD-25960] Fixed: Mining drill charge is not updating UI. [YLD-28612] Fixed: Custom Images remain visible in Genesys Playtest even after they are removed from Custom Image Library GL. This, unfortunately, leads to more frequent invalidation of the precomputed SSD for playtesting, which will make entering the playtest mode more time-consuming. [YLD-28530] Fixed: Rented servers: When the Workshop is down, trying to host a game from it will result in in-game data corruption. [YLD-28476] Fixed: Masts and other animated objects should not be left in a buggy state after destroying and creating them again [YLD-28408] Fixed: Submitting console commands now skips the profanity text filtering to make their execution a little bit more responsive [YLD-28132] Fixed: Exporting games with custom images should not fail anymore for users who have non-ASCII characters in their Windows user names [YLD-28430] Fixed: Keybinds are loaded properly after starting the game again [YLD-26313][YLD-25950] Fixed: placing some animals on a ship can be done only from the air [YLD-27834] Fixed: Editor: explorer was not refreshed after deleting the entity shown in it [YLD-28434] Fixed: When you click the Message button in the Social screen, it redirects you to the chat screen, but with the wrong user selected [YLD-28327] Fixed: Editor: Editing particles on equipment in the Player role did not work correctly [YLD-28358] Fixed: Editor: it should not be possible to copy-paste exported script module. (it was possible by mistake) [YLD-19226] Fixed: Editor: picking animated items did not work for clients in MP [YLD-26311] Fixed: Editor: rotating item will automatically place it in the middle of the screen [YLD-28016] Fixed: Blueprint Camera should not shine the flash all the time, but only when actually shooting [YLD-20129][YLD-25404][YLD-18624] Fixed: Horse can now be summoned even when unloaded, and runs to the player instead of teleporting when close enough. [YLD-24653] Fixed: Control Hint for the Build Range is not shown anymore in Alternate Mode [YLD-28141] Fixed: Deleting Energy generator in Genesys will properly propagate in the energy network now [YLD-27993] Fixed: Resetting control settings now also correctly resets mouse sensitivity and Y-axis inversion [YLD-28284] Fixed: Cannot place some animals from Hotbar if switching to them from any weapon [YLD-28285] Fixed: Cannot place objects or project table near ship blueprints [YLD-27259][YLD-28309][YLD-28325] Fixed: 3D Game Logic icons should be rotated properly now, and rendered on AMD GPU in the first place [YLD-26907] Fixed: Assembling the ship while another player is connecting to the server displays an unscripted notification [YLD-12532] Fixed: Thumbnail of Seed Packet Box is centered now [YLD-12531] Fixed: Seedling item previews are now centered [YLD-28019] Fixed: Editor: in some cases, you were unable to save your game if it contained broken entity welds [YLD-26199] Fixed: Friend list - After friends join a clan, a player can't see the clan under his name [YLD-28313] Fixed: Editor: a copy of a chest and label referencing an item in the chest did not work correctly [YLD-28177] Fixed: VS: script tiles sometimes overlapped each other [YLD-28286] Fixed: Items dropped twice from inventory on a ship should not disappear anymore [YLD-27218] Fixed: 3D GameLogic icons now do not have the horizon visible through them [YLD-28116] Fixed: VS: dropped only part of existing item stack was not correctly recognized by the Event listener [YLD-28123] Fixed: you were able to claim ownership of an unknown but padlocked ship [YLD-27934] Fixed: If a sleep request was pending in multiplayer, the UI icon would stay on even after joining another server [YLD-27380] Fixed: Profile screen displays incorrect name when opening the profile popup for the first time [YLD-28165] Fixed: Editor: changing scenario description did not work [YLD-26388] Fixed: FPS should not drop heavily on mobile devices anymore when aiming with guns [YLD-28176] Fixed: dig action event is twice on a pickaxe which breaks visual scripting [YLD-26776] Fixed: The wrong count is set to count selection when crafting planks [YLD-26889] Fixed: VisualScripting: some tiles are overlapping in the search results list [YLD-28161] Fixed: UI editor: changing selection of widgets could cause wrong label text in UI [YLD-26989] Fixed: Placing preview does not disappear when hovering the mouse over the Mobile UI while playtesting Genesys scenario [YLD-26982] Fixed: Hint to activate Performance Monitor is not shown anymore while playtesting Genesys scenario with mobile controls [YLD-27476] Fixed: Player should no longer be locked in vehicle control mode when ragdolled while controlling a vehicle. [YLD-22172] Fixed: Custom UI: On input text changed was called always twice [YLD-28115] Fixed: Editor: Unique items were mergeable with non-unique ones of the same type in some cases [YLD-28038] Fixed: CTD: crash when you try split stack of items inside inventory container to already full stack of items [YLD-26975] Fixed: Opening inventory when playtesting Genesys scenario with mobile controls should not throw an exception anymore [YLD-26980] Fixed: PC Hints of custom controls should not be visible when using touch input while playtesting Genesys scenario [YLD-27976] Fixed: in some cases, you were not able to control a ship with engines after you unsummoned it and summoned it in one game [YLD-26871] Fixed: Creating huge compositions should not freeze the game anymore [YLD-28119] Fixed: Owned exploration rented servers protected with password are now discoverable with the same priority as those without password. [YLD-28114] Fixed: Explore: now you can not use lock anything on other player's ship (or paint them or enter/exit construction mode on them) [YLD-28111] Fixed: Explore: key lost connection to the padlock after traveling to another yland [YLD-28039] Fixed: Explore: summon button is faded out if you unsummon it while another player is controlling the helm [YLD-28032] Fixed: Editor: NPC with a weapon with a particle in hand in Entity template broke Object properties window [YLD-28010] Fixed: The new explore allowed creating DS Save for Nitrado servers which it actually shouldn't have because Explore servers are not visible in multiplayer lobby. [YLD-26611][YLD-20855] Fixed: Entities should not stay stuck in the highlighted state after hitting them with melee attack randomly anymore [YLD-27990] Fixed: VS: scripts using Damage/Kill tile in 1.4.1 were not correctly transformed to a new form to 1.5 (if you already resaved your scenarios then you need to switch instigator and target tiles) Fixed: action cooldowns no longer stack upon leaving/entering exploration mode game. [YLD-27922] Fixed: Corrected initialization estimate of WaterVolumes in GenesysEditor Fixed: Increase the amount of wool dropped by Woolly Rhinoceros from 1 to 5 Fixed: Mobile controls in Genesys playtesting should now support rotating entities when placing them
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RESOLVED [YLD-29460] 1.6(experimental build) Blocks in Older Saves
Marci Magyar replied to Yo HasLEGO's question in Bugs & Technical Issues
I'll do my absolute best to make that a reality! -
RESOLVED [YLD-29460] 1.6(experimental build) Blocks in Older Saves
Marci Magyar replied to Yo HasLEGO's question in Bugs & Technical Issues
Hey guys, Until we finish building Adam-Tron-2020, you can shoot these to my address: marton.magyar@bistudio.com -
YES! Please!!!!
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Hey there fellow Ylanders, As mentioned in a recent dev diary, we are happy to invite the curious and the brave to try our Experimental Build! Available to every Steam user, the Experimental branch will offer you a chance to: test upcoming features & changes test your games & scripts report any bugs & provide early feedback ...before the release of a big update. Please note, that each Experimental Build will only be available for a limited duration (1-2 weeks), until we release the associated update. How to try the Experimental Build go your Steam library, right click Ylands, select Properties, click the "Betas" tab and enter "ExperimentalIWillBackUpMySaves" as the password (excluding the double quotes) this will unlock the "i_will_back_up_my_saves" branch after selecting the branch and confirming it, Steam will begin downloading the new experimental branch Important information Now is a good time to very strongly urge everyone trying the experimental branch to back up all your game data (saves, scenarios, etc.). You can do that by: browsing to "<steam installation folder>/userdata/<your steam id>" copying the whole "298610" folder. Keep in mind that the experimental environment uses a completely new user database, meaning that the game will require either playing as a guest or creating a new BI account (available through a link in the game) and then creating a new Ylands character. If you leave your saves folder intact, you will be able to load your older saves and scenarios with these caveats: loading older saves will create a new character for you editing scenarios will result in the scenario having more contributors - the user from the live version and the user from the experimental version For these reasons, we very heavily WARN AGAINST using any data created/modified in the experimental branch in the live version. Also keep in mind that since experimental and live environments are completely separate, you won't be able to see your friends playing the live version in the Social tab. Now for the good part Besides being able to test (and possibly break) all the cool stuff we are adding before anyone else; all players will receive 10.000 Coyns to spend however they like (within the Experimental environment - this is not transferable to the live game). You can't buy more Coyns (it would be unfair to request money from players for features in the experimental version) all players will also receive access to the exploration mode in the experimental version (even those without the DLC) Finally, any and all creations uploaded to the experimental Workshop may get purged when the experimental phase is over, so don't get too attached to them. ? Have fun with all the features Ylanders, please report any bugs or suggestions you might have - and most importantly; stay classy! -- Experimental Build for Update 1.4 changelog Feature Highlights Editor improvements Custom controls can now be shared in compositions between players and scenarios as they've been implemented as a Game Logic. New Game Logic - Data set, allowing import of spreadsheet data Data will imported from external csv file Allowing pivot placement selection in entity group and weld Various smaller improvements to the overall creator flow Such as opening settings from the editor Quality of life features while scripting Improving many instances of slow UI loading speed Making publishing of an exported game more intuitive Optimized manipulation of water volumes and improved their ocean proximity detection Optimized terrain/water generation based on water volumes Ability to disable item drop on any entity Ability to add resistances to clothing effectively making them into armor Added more properties to explosives such as radius, damage and time to explode Terrain tool improvements Various improvements to the terrain tools should make terrain sculpting easier Allowed underwater terrain painting Terrain painting merged with Terrain tools in the editor Any underwater terraforming (uncovering water from its sides or bottom) disabled within gameplay (by a shovel, spade, rake, pick, mining drill, terraformer, bomb, etc.) Performance optimizations Visual scripting improvements General Visual Scripting facelift greatly improving navigation while scripting. Search improvements Scripting UI improvements Scenario optimization stats New set of tools / indicators that will help the creators to optimize their games to run on Mobile devices immensely. Displaying memory consumption and scene complexity Matchmaking New multiplayer functionality available for Creators via Visual scripting enhances the ability to transfer players from one multiplayer game to another via aggregating the players from several different servers instead of one dynamically spawns new servers depending on the number of players requesting the target game. Audio improvements Adding new music tracks available for creators. More sound possibilities added into visual scripting. Improving acoustics in interiors and exteriors. General Improvements Nitrado User Dedicated Servers - Allowing management of rented servers directly on Nitrado website without the need to launch the game. NOTE: this feature will unfortunatelly not be functional on the experimental branch Skill improvements - making the skills a bit easier to setup in the editor Example of skills for editor added New creatures New Atlantean set: Crablin Crabrawler Shooting improvements New reload animations Projectile trails implemented Reworked system for recoil and aiming with crosshair Reworked shotguns New weapons Steel machinegun Atlantean pistol Main menu overhaul Improving the layout of the main menu. Adding game categories to make searching for a game easier. Improved message system New Message system has been created for better communication between players: sending messages even if they are offline, the ability to pin messages and receive news from developers. New Assets Atlantean set New creatures Crablin Crabrawler Atlantean door Atlantean tunic Atlantean shorts Lasture hat Atlantean sandals Wooden harpoon Stone harpoon Iron harpoon Steel harpoon Atlantean trident Atlantean sword Sawfish saber Crab pincer mace Coral staff Coral trident Large Atlantean door Big Atlantean door Atlantean wand Atlantean crossbow Atlantean bow Merfolk statue Atlantean vase Atlantean relief Corabl table Oyster chair Coral bed Atlantean dress Atlanten skirt Coral crown Coral shirt Fishscale helmet Fishscale armor boots Fishscale armor pants Fishscale armor Glowing coral - 2 variants Merfolk NPC heads Male and Female Merfolk NPC hairstyles Male and Female Firing weapons Steel machinegun Atlantean pistol Other Toolbox - inventory container for tools Stone tablet - 8 variants Pizza Hawaii Pizza Hawaii slice Additions and Improvements Added: Skills example scenario [YLD-25068] Added: Game settings option to show/hide energy lines. The lines are always visible when holding energy linker tool. [YLD-24843] Added: game entries into the Editor menu [YLD-21170] Added: VS: a new tile Is Item to check that target object is an item (can be in an inventory) [YLD-24190] Added: VS: 3 script tiles to add Worn particles to items. (equipment) [YLD-24912] Added: VS: You can now listen Entity label events in Event listeners [YLD-24671] Added: seeds can be planted in flower pots [YLD-24878] Added: Editor: special attacks modifiers to properties of melee weapons [YLD-25142] Added: VS: For each array in another array [YLD-25061] Tweaked: Editor: optimized object properties window for list of entities in Entity label and for list of game logic objects in Game logic label Added: new inventory container for storing tools - TOOLBOX [YLD-24839] Tweaked: VS: script tiles Min, Max, Push array, Concatenate array, Concatenate string can have variable number of arguments [YLD-24819] Added: Editor: Entity templates can reference original entity and use its state on game export [YLD-21223] Added: slider in object properties for stack count [YLD-24382] Added: VS: Get players and Get single player (only for single player games) script tiles [YLD-25542] Tweaked: Disable AI pathfinding dialog text [YLD-25482] Tweaked: Editor: default mobile button position for custom triggers is the one which is the least used [YLD-25409] Tweaked: VS: Items in script tile contexts menu are now sorted alphabetically Tweaked: Lowered rhino mount speed [YLD-25065] Tweaked: Editor: deep profiling results had a lot of unnecessary indentation levels [YLD-20957] Tweaked: Incoming maintenance notifications are now displayed both in chat and as a notification. Tweaked: faster walk cycle for directional animations [YLD-24688] Tweaked: VS: "Widget ID" tiles used in "Get widget" tile are filtered to show only widgets available in Game logic referenced in "Custom UI" argument [YLD-21504] Tweaked: Editor: you can now unweld multiple selected entity welds with one click [YLD-24537] Tweaked: Editor: special value -1 in repeat count/execution limit for Trigger zones/Event listeners is now hidden to you [YLD-24476] Tweaked: Editor: whole toggle line is clickable in object properties Tweaked: Editor: default sound in Sound effect game logic is now "fire loop" [YLD-24877] Editor: Gameplay settings - adding options to turn off default item drop [YLD-25246] Added option to set resistances on clothes [YLD-25245] Added: additional custom properties for Timed Explosives Fixes [YLD-24577] Fixed: Codex: Incorrect hotkey definition for dismount action and summon animal [YLD-25763] Fixed: Lighting ball particle did not render all it's parts after game save/load [YLD-25769] Fixed: VS: Remove from skill list did not work (it tried to add provided skill instead) [YLD-24320] Fixed: regenerate ocean tool floods only edited chunks of terrain [YLD-25631] Fixed: NPC templates should now have their skin color rendered correctly [YLD-25603] Fixed: When dynamite would be lit, it would be possible to pick it up and try to lit it again. That would result in an exception. [YLD-25001] Fixed: Car Element placing sound would be played when car would be assembled/disassembled. [YLD-25086] Fixed: Bug of stand up sound while sitting on a passenger chair of an vehicle. [YLD-24165] Fixed: When swimming underwater, player should not encounter missing triangles of water near the edge of the screen anymore Fixed: Multiplayer: New game accounts with no friends and no whisper history would not appear in Current game session overview. [YLD-25573] Fixed: Sleeping: Player can sleep alone on multiplayer server because of infinite sleep and other player sees time passing fast [YLD-21227] Fixed: Editor: Current HP of an entity can be set to a negative value [YLD-25580] Fixed: Count with using racional numbers does not work in languages using "decimal comma" instead of "decimal point". [YLD-25531] Fixed: VS: Entities in groups are losing referenced instructions from global storage when saved in composition [YLD-25154] Fixed: Cancelling a pending sleep would lead into various unexpected problems such as wrong UI hints and potentially breaking multiplayer. [YLD-23022] Fixed: Fixed item previews to contain particle effects again for items that have continuously emitted particles (e.g., Ylandium Generator) [YLD-25446] Fixed: Universal games downloaded from your sharegames or rented server could not be opened in Genesys for editing. [YLD-25448] Fixed: Sometimes energy network connection would work incorrectly and supply power to devices that are not connected to energy source [YLD-25446] Fixed: Universal games downloaded from your sharegames or rented server could not be opened in Genesys for editing. [YLD-25432] Fixed: VS: Some events generated in user script code in On player connected event were not caught by Event listeners (eq. On Equip) [YLD-8048] Fixed: Items: if you cut rubber tree, you can extract rubber indefinitely [YLD-17509] Fixed: VS: you get now proper message when trying to work with Entity storage data of destroyed entity. [YLD-24667] Fixed: Incorrect message is shown to the user when trying to link to a Bohemia account with too many incorrect tries. [YLD-25433] Fixed: Blueprints: blocks can be placed in unfinished blueprint [YLD-25435] Fixed: An issue where you couldn't place anything on vehicles from blueprints that you cancelled, until you reloaded the save. [YLD-20249] Fixed: Hotbar : Placing mode is cancelled after you open and close escape menu [YLD-22116] Fixed: Rhinoceros unnaturally bend their neck [YLD-25418] Fixed: Editor: Disabling trigger zone when entity was inside and then enabling it when entity was already outside of the trigger zones triggered wrongly "On trigger exit" [YLD-25066] Fixed: some random encounters spawn in each other [YLD-24433] Fixed: Forced Camera FOV affects the editor camera, but not the camera preview [YLD-23452] Fixed: some old explore saves get stuck on loading [YLD-25410] Fixed: Editor: a visual issue with an universal game bounds when a camera was under water [YLD-25201] Fixed: Editor: disabling/enabling animated trigger zones could make them stop to work [YLD-25394] Fixed: Editor: Referencing a Particle template in Entity's script could cause that the Particle template was not visible in editor [YLD-23814] Fixed: Camera : dismounting of animal can place camera under terrain or behind wall [YLD-25380] Fixed: Main menu - Editor - search did not work [YLD-24871] Fixed: Get ID button doesn't work [YLD-24979] Fixed: VS: On killed event is now called after entity is set to be dead (you were able to "kill it" several times) [YLD-24844] Fixed: compositions with entity welds using glowing colors could not be placed [YLD-24904] Fixed: VS: Entity label was not detach from an entity on its destruction if the label was attached to it in different stage (attached to seedling and failed to detached from "same" young orchid) Fixed: If you uploaded a creation to the workshop through the game, but didn't publish it in the last step, following uploads wouldn't show the "Quick upload" button. [YLD-24832] Fixed: VS: Not triggered Delay instruction on destroyed game logic objects could prevent a game to be saved [YLD-14184] Fixed: Custom interactions: sometimes was particle played at character's feet [YLD-24795] Fixed: Editor: Multieditation of different type of objects with "Damage multiplier" broke object properties window until restarting a game. [YLD-24764] Fixed: VS: "On attack range" event disappeared from an event list on fire arms [YLD-24719] Fixed: Editor: setting parameters of equipped weapon did not work [YLD-22941] Fixed: Building: placing animal does not collide with vehicles [YLD-18916] Fixed: Igniting gunpower keg in the cave wall makes it explode onto the top of elevated terrain [YLD-24687] Fixed: heavy attack weapon particle was played only once [YLD-24667] Fixed: Account link: incorrect messages when account is locked due multiple invalid attempts [YLD-24310] Fixed: Camera: It's possible to see through cave walls when mounted on animal [YLD-23952] Fixed: random encounters can spawn on a cave entrance [YLD-24617] Fixed: Editor: changing sound/particle from/to instant did not keep set data [YLD-24604] Fixed: instant particles on skill time line were played together Fixed: VS: Get "Energy Port Count" tile could not be used in expressions Fixed: Editor: changing position or rotation of objects in Entity template could cause an error [YLD-15728] Fixed: Blueprints: Player can place blueprint in other players barrier [YLD-19803][YLD-24319] Fixed: VS: attached entity labels by script were not persistent through save/load Fixed: VS: writing a new script text to userscript.js is not considered in profiler time [YLD-24366] Fixed: If you launched Ylands via a manually created shortcut to Ylands.exe, output_log would be created into AppData instead of the game folder. [YLD-22809] Fixed: custom pet names are not saved correctly [YLD-24260] Fixed: Editor: undo for placing second helm/anchor lever on boat did not return the origin helm/anchor lever [YLD-24323] Fixed: Collision detection issues of rotated block shape trigger zone with entities with block colliders. [YLD-24097] Fixed: VS: entity storage data were lost for objects changed in time (blazing to slowly burning workstation for example) after a change
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Hey there, fellow ylanders! Adam is enjoying his well-deserved vacation, but the Ylands machine never stops... Firstly there is a new Project Lead on the block, which happens to be Ales Ulm. Many of you probably know him - he has a long history with Ylands after all. He was there from its very beginning and even held the position of Project Lead in the past. Even though everyone is now probably extremely interested in finding out more about him and feel, that this information is what they have been subconsciously looking for their whole lives, we have more important things to discuss and I know that as soon as we release 1.4, Ales will time to present his visions to you fully. Ok, so you want to know at least something? What does his return to the Project Lead position mean for Ylands? Firstly, we immediately started fixing Exploration and making it once again about... well... exploration. And playing with friends. And sailing. And that other thing. If everything goes right, you should see the first (quite huge) change already in 1.5. and you will see that Exploration is anything but dead. Also, we will now pay significantly more attention to testing. Not only we are taking more time with it, but this week, we plan to make the first Experimental version of the game available for all. These Experimental Builds will be released roughly two weeks before a new update release. This time it will be PC Steam only, but with next major updates, other platforms will have this special version as well. If you are a creator dying to see the new features first and provide us with feedback (especially if you see something wrong with your existing game) you're more than welcome to give it a try! To find more information about this Experimental version, please follow this link There is so much more we want to talk to you about. So many plans and so many cool things happening... but we now have to fully focus on delivering 1.4 in the best shape possible. I will definitely talk to you again soon. And until then... stay classy, ylanders!
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Dev Diary #135 - PINEAPPLE GRENADE!!!
Marci Magyar replied to Adam Snellgrove's topic in Dev Diaries
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This is AMAZING
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The plan is constructed using a highly scientific mixture of: previous experience (both personal and company-wide) industry best-practices stea...taking ideas from anywhere, where they worked a hint of outside the box thinking a good dose of good ol' gut feelings creating a bunch of KPIs and making sure every action we do, push the game towards achieving those coming up with other three-letter abbreviations using our communal tomato soup with alphabet noodles And as a rule of thumb, we always start with an initial plan and a budget and when we see how a given action is panning out we make adjustments to either that given plan real time (if it's possible - like old fashioned digital advertising) or making sure we modify the next stage / iteration of the plan if it cannot be so easily modified while it's actually running (like influencer marketing). And as an EVEN MORE general answer: we are planning to support Ylands for many years to come - so the 1.0 release - though important - is "just" another step along the way, so we are not treating it as "this is our one and only chance" situation. We'll do our best - learn from the mistakes / successes and import those into the next update What WILL change however, is that with the release of the game, community feedback and needs will be EVEN more important to us than before and will serve as the main guiding force behind an increasing number of our actions and directions with the game.
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New community, Ylands World Of Dreams
Marci Magyar replied to Spyler.X's topic in General Discussion
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Hey guys, we have a small update for you already - bigger changes / improvements coming soon in the form of more substantial hotfixes. Update: 09/09/2019 re-enabled scripting of save files in the editor Fixed - YLD-18650 - Unable to join room with password Fixed - YLD-18635 - Deleting arguments in user storage instruction could cause an error
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P1 Building Competition! #9 - Game Jam!
Marci Magyar replied to RedEagle_P1.'s topic in Community News
Hey guys, Can the winners PM me their in-game names? Cheers, Marci