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Marci Magyar

Ylands Team
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About Marci Magyar

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  1. Marci Magyar

    dedicated server does not work

    When something's wrong in your serverhood...who you gonna call??? @Berzeger!!!
  2. Marci Magyar

    Dev Diary #82

    Hey there ylanders, Unfortunately, update 0.13 still needs some time (new ETA: early next week) - but in the meantime, we wanted to share the changelog with you. And we are also throwing in the promotional screenshots! So without further ado: Fine Friendships - update 0.13 HIGHLIGHTS Friends list - add players to your friend list. See what they’re currently playing and join them or invite them to your game. Chat system - now you can talk to people close to you in the game world, send messages to everyone in that game (Game channel); to specific players whether they are in the same game, Main Menu or even the Editor (Whisper channel); or to all members of your clan (Clan channel) Clans - create your clan today! Let your friends join and chat together. Clan functionality will be gradually expanded. New terrain generator - we’ve added the first iteration of our new terrain generator. We are still tweaking the system, so there can be places where the generated terrain looks less than ideal, but that will be fixed. This new generator will allow us to create interesting and unique terrain features, which will make maps much more interesting. Advanced object grouping - organize your objects into neat groups. Take advantage of performing operations with parenting objects, saving a lot of time and effort. Dynamic objects - set objects (or whole groups) as dynamic and then animate their movement and rotation via new animator game logic objects. Use platforms to smoothly transport characters. Preview your animations via Test animator option (default: F7). New costume - what could it be... ADDITIONS/IMPROVEMENTS [YLD-13963] [Audio] Tweaked engine sound volumes [YLD-14915] [Audio] Added new bandaging sound [Audio] Added sound for building fire from remains of campfire [Audio] Added sound for lighting torch using other torch [Audio] Added summon horse character sound [Audio] Added missing sound for ignite when you ignite item on ground [Audio] Added SFX to 2HM jump attack, more exaggerated windup position for 2HM jump attack [Audio] Added missing sound in jump attacks, exaggerated animation in 1HM and 2HM jump attacks [Audio] Tweaked hooves small footsteps sound [Audio] Tweaked big + small mammal footsteps sound [Audio] Tweaked doorsteps volume [Audio] Added new item drop sounds [Audio] Added artkits for normal landing sound [Audio] Tweaked landing sounds [Audio] Tweaked player hurt sound volume [Audio] Added water sounds for digging with Pickaxe + Spade [Audio] Tweaked crossbow reload sound volume [Audio] Tweaked volume for collect sounds [Audio] Tweaked volume curves for animal footsteps. Panther and crab footsteps volume. [Audio] Added new drop sounds for different items [YLD-14929] [Editor] Double click will now open Object properties of all currently selected objects [Editor] 'Esc' is now alternative key to close current mode (Group editing, Weld editing, Animators preview) [Editor] Updated game logic icon colors [YLD-16920] [Visual Scripting] Added tan and atan instruction tiles [YLD-16580] [Visual Scripting] New event "On defend end" added to an Event listener [YLD-16743] [Visual Scripting] On pick event split to 2: "On pick start" and "On pick end". Target entity can be different for stackable items. "On pick start" returns stack which was on the ground. "On pick end" returns stack in the inventory (which could be merged with another stack) [YLD-16533] [Visual Scripting] Added "Dodge distance" option to Speed bonus [YLD-16632] [Visual Scripting] Equip used on items which are not part of armor will be assigned to the 0 slot and that slot becomes activated [YLD-16578] [Visual Scripting] Added set hotbar slot script tile [Visual Scripting] Spawn entity to container will return merged item if spawned item was merged to one stack (it used to return nothing) [YLD-6357] Added recipe for Energy "NOT" gate [YLD-12749] Armor can be equipped from vicinity slots [YLD-15700] Added armor stats to: Inventory Item detail, Inventory Vicinity item detail, Cube, Inventory Item detail, Trading "My Inventory" Item detail, Trading NPC inventory Item detail, Trading NPC, Bundle Item Detail, Item detail Popup window [YLD-12616] When creating a new game a random seed is always selected. Players can use the command /showseed to display the seed of a map they are currently playing /collidercount command is now public. Reports number of currently active colliders. Players can now cancel crafting using RMB on crafting in progress Players can now take items from workstations using RMB on crafted items Energy linker now triggers combat camera for better targeting Players can now sort items inside containers New set of useful symbols and numbers Vicinity items are now ordered by custom or entity name Extended catapult's Y axis rotation angle Added new male and female heads Potion of speed is back in the game NEW ASSETS Traditional Chinese shirt (5) Traditional Chinese skirt (5) Traditional Chinese shoes (5) Traditional Chinese hat (2) Large oak tree (3) FIXES [YLD-15860] [Audio] Ticking sound of ylandium engine can be heard from great distance [YLD-16615] [Audio] SFX settings do not affect GUI sounds [YLD-14728] [Audio] When riding a horse, footsteps output changes from animal footsteps to player footsteps [YLD-12082] [Audio] Battle music does not loop anymore after respawn in edge when player was killed before the music actually started playing [YLD-14909] [Audio] Opening dialogue window with NPC does not have any sound [YLD-16326] [Audio] Too loud and repeating sound of water splashing when sailing backwards [YLD-16615] [Audio] GUI sounds volume is now respecting the SFX volume settings [YLD-14715] [Audio] Some animals are missing a sound for eating and sound of lowering and raising sails is way too loud [YLD-14919] [Audio] Lighting a torch with another torch sounds like lighter [YLD-14897] [Audio] Missing sound for build fire interaction [YLD-14910] [Audio] Aesop's fables book has different sound of drop to inventory than other books [YLD-12081] [Audio] Music can't be heard randomly anymore for a few extra seconds while muted due to weather conditions [Audio] Sound of bomb explosion has a short delay [Audio] Fixed various sound issues related to energy [Audio] One of the mummy footsteps had missing sound sometimes [Audio] Fixed Inventory add sound for Aesop fable book [YLD-16718] [Dedicated Server] Player teleports after dismounting car to the place where they last mounted [YLD-16642] [Dedicated Server] Player is stuck in return to main menu if server is manually restarted [YLD-13326] [Editor] Container - some entity previews were not complete (eggs) [YLD-12163] [Editor] "Aim To" allowed you to pick non-cannon entities with entity picker [YLD-16104] [Editor] V key is invalid when NPC is placed in the Editor [YLD-16498] [Editor] Some vases couldn't be set as tradeable [YLD-8015] [Editor] Generate New Terrain seed is always the same, unless you manually change it [YLD-11745] [Editor] There is no way how to use context menu in character mode [YLD-16098] [Editor] Black shirt in Object properties window after "Randomise" was clicked [YLD-16379] [Editor] Adding new objects to edited entity weld in the group did not work correctly [YLD-16264] [Editor] It was possible to save as scenario with empty name [YLD-16527] [Editor] Cutting item (Ctrl+X) from weld will break the weld [YLD-16451] [Editor] No pivot was selected after breaking some entity welds [Editor] Play test after deleting Player role/team could cause a small error (notification message) [Editor] Fixed waypoint icon [Editor] Fixed Logic Storage description text [YLD-11765] [Feedback tracker] You can duplicate items in the inventory [YLD-15521] [GUI] Workstation recipes do not show how many of them were created [YLD-15534] [GUI] Pending tab is not selected and recipe tab is not dimmed in particular situation [YLD-16025] [GUI] Autobalance is creating golden pebble slots with no count [YLD-16896] [GUI] There is a placing crosshair displayed for a second when aiming a weapon [YLD-16879] [GUI] New crosshair is hindering view [YLD-15717] [GUI] Trading with full inventory drops the item on the ground, without any warning/notification and "Trade Successful" message [YLD-16885] [GUI] Crosshair appears when character enters ragdoll [YLD-16060] [Items] 3x3x3 brick block did not have second color channel [YLD-10553] [Items] "Any vegetable" "Any mortar" and "Any writing tool" had no icon [YLD-16119] [Items] Items were not stacked automatically if you were trying to pick more items than can be stacked with the ones you already had [YLD-16222] [Items] Egyptian dagger and Pharaoh scepter had incorrect textures [YLD-3558] [MP] Ragdoll after falling is not synchronized between host and a client [YLD-7601] [MP] Ragdoll of dead bodies is in different positions for different players [YLD-14622] [Ragdoll] If you fall from a greater height while in ragdoll, you fall through the terrain [YLD-15719] [Ragdoll] Camera does not follow ragdolled character after death properly [YLD-16831] [Sleeping] White screen instead of transparent GUI background [YLD-15801] [Sleeping] When client moves mouse around the center of the sleeping UI sun will move just once [YLD-16613] [Terrain] Client doesn't see any terrain changes [YLD-16871] [Terrain] Terrain is blinking in distance if you move cursor too fast [YLD-16751] [UI] Text bubbles are glitching as players move around [YLD-16842] [UI] Misplaced buttons when no item is selected in inventory, creator cube, workstations, cannons and catapult [YLD-7330] [UI] Mutated penguin model is too large in inventory [YLD-16091] [Visual Scripting] Camera "look at" does not work when console is opened [YLD-16421] [Visual Scripting] Logic storage: Adding instruction parameter problem [YLD-16884] [Visual Scripting] Snapping problems [YLD-16710] [Visual Scripting] Logic puzzle pieces are overlapping [YLD-16444] [Visual Scripting] Second particle effect played on the same spot overrode the first one [YLD-16418] [Visual Scripting] Adding/removing arguments from Game logic storage's instruction definition did not work correctly [YLD-16209] [Visual Scripting] Spawning a lot of particles in short time could mix them (spawn the earlier one later than the later ones) [YLD-16211] [Visual Scripting] Error stack trace could be broken if you had multilines text tiles in your script [YLD-16210] [Visual Scripting] Setting description of stackable items did not work for the first time [YLD-16475] [Visual Scripting] Loop/Break tile will be colored red if outside of any loop [YLD-16490] [Visual Scripting] When moving puzzles with a return puzzle at the end between other puzzles, visual scripting broke [YLD-13333] [Visual Scripting] Fixed issue with literal puzzles being hidden by parts of puzzle they are inside of [Visual Scripting] Teleporting player to land when they were swimming did not work [Visual Scripting] If player placed literal puzzle to a slot, the slot would expand too much [YLD-16188] [YLD-16189] Players who died too far from each other in multiplayer can no longer trade and/or they see each other crawling instead of normally walking [YLD-16664] Player can terraform water, and after unloading and reloading terrain, they can see the changes [YLD-15022] Create basic options should be visible in advanced options too [YLD-15453] Equipped items cannot be thrown to vicinity [YLD-16673] Snow doesn't remain on the terrain during a snowstorm [YLD-15752] Fixed issue which would cause the game to freeze upon crafting multiple items [YLD-16284] Game is stuck after trying to deconstruct things inside your barrier [YLD-12972] All padlocks are now placed consistently to the hotbar from the Creator Cube [YLD-14395] Plants sometimes grow from water [YLD-16196] Not controllable boats/rafts in old saves and scenarios [YLD-16310] Ship/Boat/Raft in Placing mode is not positioned properly when player is standing in shallow water [YLD-16162] When you search in the creator cube for the second time after you dragged an item to the hotbar, the search bar will respond to key bindings [YLD-16212] In the backpack, search for existing items, enter the item name, and the result is blank [YLD-16208] Fixed pet preview influenced by ingame light [YLD-14213] Cannot delete saves of non-owned sharegames [YLD-16219] Fixed missing translations on map buttons [YLD-6767] Red brick block in the Fort wall random encounter has no translation (Czech) [YLD-16182] The game now correctly respects the Dynamic Foliage option set in the Main Menu [YLD-16150] Getting a trade offer locks player in combat mode [YLD-15762] You can spawn cars into terrain [YLD-16320] Picking up items in MP will close inspection window for clients [YLD-8081] When blocks were taken from a vehicle (ship or car) before hardening, one of those blocks couldn't be placed into grid before the 2 minutes timer runs out [YLD-15548] Grenades and projectiles can be thrown/shot through terrain in some cases [YLD-16406] Fixed clipping though the walls when exiting from the vehicle [YLD-16457] Crafting now displays correct amount of items that will be crafted [YLD-16513] Duck boat transforms into upper deck boat wreck when it is destroyed [YLD-16319] Rubber trees already have cut decal on their trunks [YLD-16388] Large welded structures with confined spaces are not transparent anymore when camera gets close [YLD-15404] Deer stand RE 117 has too short ladder [YLD-12675] Small target is not visible in hands [YLD-16603] Objects and terrain near the edge of the screen are rendered during rapid movement again [YLD-16788] Fixed rare error when placing duplicate Entity Welds into the world [YLD-15907] Character no longer performs light attack when releasing primary mouse button after an unrelated action [YLD-14696] Depositing items in a container with high network latency should no longer delete and/or duplicate items Fixed: ranged combat camera stays disabled after toggling placing mode
  3. Marci Magyar

    E3 announcements

    The Devolver "press" "conference". Pure win - nothing will come close to that.
  4. Marci Magyar

    Dev Diary #81

    Hey guys - just an update, we left out the questions from last week, so here we go: Will this mean 0.13 will update our terrain tools too? Not for 0.13, but soon after With this change, the old saves will see changes in their biomes or it keep the same ? Old saves won't be affected by the new terrain generation in any way
  5. Marci Magyar

    Dev Diary #81

    Hey there fellow ylanders - it's that time of the week again! The time when you settle in with a steaming cup of coffee, lay back and enjoy the latest Dev Diary, especially knowing that this one might be* the last before a new update comes out. So let's prepare for this beautiful eventuality, by collecting all the sneak peeks and teasers we have released about the upcoming 0.13 update. the amazing new friends list - dev diary #75 the new in-game chat system - dev diary #77 advanced object grouping and dynamic objects - dev diary #79 new and improved terrain generation - dev diary #80 the new terrain generation in effect As you can see, 0.13 is going to be concentrating on the social aspects of the game, laying down the essential foundations for some very cool upcoming systems (like clans). It is a very significant update for us and for the game - paving the way for the rest of Yland's future. The new terrain generation is also a necessary (and beautiful...you'll see) step towards improved AI pathfinding, something we've discussed in: improved pathfinding - dev diary #76 While this feature will not be present in 0.13 (it will follow in a later update), it's a huge step towards a more interesting and challenging AI that will improve every aspect of the game and will be a true game changer. Of course no update could be complete without a host of fixes and improvements (and maybe a new costume...) that are too numerous and small to mention here, but you can read about all of it in the changelog as soon as it goes online. We'll also be releasing a video dev diary (as per the gentlemanly tradition of Ylands) to walk you through the biggest features of the update - keep your eyes peeled for that as well! say "update 0.13 is coming soon and you'll love it" And until then...have a great weekend and stay classy everyone! * fingers crossed
  6. Hey guys, apologies for the delay - we needed to oil some cogs in the machine, but this is being processed as we speak! @Cthulunatic hali!
  7. Marci Magyar

    DEV ANSWER Blocked workshop objects are not correct

    Hey Spyler - can you let me know which creations you'd like to see removed so I can flag them? Cheers, marci
  8. Marci Magyar

    Dev Diary #78

    Hey there fellow ylanders, This week, we are going to talk about something that's very close to us - literally - a certain section of our forum and changes being made to it. First, a little background: For a while now, the Ylands Academy section of the forum had a hidden subforum called Editor Hotline. This was invisible to most of the community, only certain creators had access to it. The purpose of this section was the following: to offer a place where creators have a direct line of contact to the developers, programmers and designers of the game, most importantly those working on the Editor and Visual Scripting based on the questions, requests and discussions there, we could prioritize the changes, improvements and features of both the Editor and Visual Scripting The reason why this section of the forum was closed off to the majority of the players: knowing that contents of this sections aren't discussed outside let us openly talk about ideas that may not get implemented because of the fast ideas exchange, misunderstandings about actual feature details or ETAs can happen, and if such information is publicly posted it can cause more bad than good TL;DR: there is a hidden section on the forum where creators can directly talk to developers working on the Editor and Visual scripting and we kept it hidden because this way we didn't have to worry about features being talked about not making it into the game. Come next week, we will be changing this in the following way: the Ylands Academy section will turn into the "Editor" section that will get three subforums 1 - Editor Help 2 - Editor Bugs & Technical Issues 3 - Editor Suggestions we will be copying the threads from the above hidden Editor Hotline subforum to these new, open ones which means that everyone will have access to that knowledge base and there will be no more hidden subforums The reasoning behind this change: matters discussed on the hidden subforum became more generic and would be beneficial for other creators (and the community at large) it became hard to track the different threads about editor and scripting - they became too scattered across several sub-forums TL;DR: besides keeping an eye on the different subforums getting increasingly more difficult, we also found that the hidden Editor Hotline subforum has a lot of interesting and useful topics for the entire community Before we make the transition however, we wanted to offer you a heads-up and also a chance to let us know if the Editor Hotline subforum contains any sensitive information that you have posted there and want us removed. We feel this is an important step - so please, if you think this could be the case, let us know over the weekend either here or via a private message. We hope releasing this "community created" knowledge base will be helpful to some while inspiring to others. We sure did learn a lot! If you have any questions or concerns, as usual - let us know below! That's all for now, have a great weekend and stay classy ylanders! --- And now for your questions from last week: Out of curiosity how is the implementation of mini bosses in ylands and such? Good question. They are still planned but will be added only after the new pathfinding and AI is implemented (0.14 or 0.15). Could you also consider adding something similiar to minecraft where the last bed you slept on is your respawn point? We'll be doing a lot of improvements to Explore - we'll talk about those in one of the future Dev Diaries . Lastly, any news on controlled movement for objects over time? The first iteration is present in the upcoming update, we plan to make it more robust and powerful in the one that comes after that. Chat while in editor? Yes, this is present in the upcoming update 0.13 as well Will it be possible to have multiple players in editor? We understand that cooperation while creating new content is important but this would be quite a complex feature. We're already discussing all the options but I don't think this will happen any time soon.
  9. Marci Magyar

    Dev Diary #75

    Oh don't worry, they ARE getting fixed, but I don't have the ETA sorry
  10. Marci Magyar

    Dev Diary #75

    Not that I know of - any reason you were expecting one specifically today?
  11. Marci Magyar

    Dev Diary #75

    Fantastic Friendzone.....hmm....that could work......🤔
  12. Marci Magyar

    Dev Diary #75

    Oh and keep the questions coming, we'll answer them (and last week's one) in the next DD!
  13. Marci Magyar

    Dev Diary #75

    Hey there fellow ylanders, This week, let's talk about friends with benefits. In the next update (before you ask: we don't have a fancy name yet, and yes, it's coming soon(tm)) we will be focusing on the social aspects of Ylands, trying to make sure your adventures are a bit less lonely and it's easier to find like minded individuals to explore with. One of the coolest and most useful tools in your arsenal for this will be the fancy new "friends list" feature, so let's get to know this piece of code a bit better. Disclaimer: Mr. Friends List is still young - and will probably grow / change / surprise us before he is ready to go public - so please take everything here as "work in progress". First of all, let's see WHY we are adding this feature to the game: We always wanted Ylands to be a highly social game, where you explore, build and play together with others. And while those things are certainly possible even now, we feel there is room for improvement - and that is the main reason for the friends list, to make it easier and faster to find people to play with Amongst other things, the feature will revolutionize the way you communicate with others within the game - gone are the days when you have to use an external solution for this, the friends list will let you chat with whoever and whenever An extension of this will be the more streamlined way of meeting others within the game. Since you'll be able to communicate with any of your friends, regardless of their current activity - you will be able to easily set up a game or jump into an exiting one, even from the main menu - with your friends At the end of the day, this is just a step (an important one) towards making sure you have to spend less time trying to get into a game and more time playing with your friends Now let's dig into the crunchy details! Within and with the friends list, you'll be able to: search for friends and add them to your friendslist, see if any of your friends are online and what games they are currently playing, (if possible) directly jump into their game, invite them to a game you are currently playing, block people you don't want to receive any messages from create a “clan”, which is a group of players that play with each other often and can have a special group chat window, Some extra juicy bits for last all invites and requests will be handled through our new notification system within the notification you'll be able to accept or reject any invitation / request the clan feature will be expanded in the future, to make it more robust So there you have it - a first look at the new friends list feature coming to Ylands. Hopefully you like the direction we are going with this, if yes - let us know how you'll be using it (maybe it will trigger some new ideas), if not - let us know how and what you'd change / add / remove! That's all folks - for now - stay classy and have a great weekend!
  14. Marci Magyar

    0.12: Smooth Sailing (15/04/2019)

    🙌
  15. Marci Magyar

    Dev Diary #73

    Hey there fellow ylanders, The 0.12 update, aka. "Smooth Sailing" is right around the corner (as promised, you'll be running 0.12 by the time you are reading the next Dev Diary;) ) and we thought it would be a good time to look back on all the teasers we've released. This is the perfect opportunity to make sure you are all up to date and aware of what is changing and how. It's been a long ride, but it's closer than ever - we promise. So without further ado, the complete list of teasers you (could) have seen for the 0.12 update: Dev Diaries the one where Ales teased 0.12 features even before 0.11 was released - Dev Diary #54 the one where 0.12 is just a whisper from the future, with unformed ideas - Dev Diary #63 the one where we talk about improvements to the Editor and Visual Scripting - Dev Diary #64 the one where we show you some of the changes coming with the new UI - Dev Diary #67 the one where we talk about fixes and improvements coming to ships - Dev Diary #68 the one where we introduce costumes - Dev Diary #69 the one where we talk about improvements coming to the third person camera - Dev Diary #70 the one where we talk about the changes coming to combat - Dev Diary #71 the one where we talk about the quality of life changes coming with 0.12 - Dev Diary #72 Weekly sneaky WiPs the one where you got a behind the scenes look from a combat update meeting - Weekly sneaky WiP #5 the one where we've shown the first screenshot of an upcoming costume - Weekly sneaky WiP #7 the one where new combat animations are being tested - Weekly sneaky WiP #8 the one where the artists brainstorm upcoming costume ideas while hungry - Weekly sneaky WiP #9 the one where the cast of the upcoming video Dev Diary had a pirate boat party and invited too many horses and sharks - Weekly sneaky WiP #10 Tweets A tweet featuring a costume A tweet with a behind the scenes look at the Dev Diary Ane tweeting about cats that has nothing to do with the update 😸 As you can see, we have written quite a bit about the update - and these do not even come close to the amount of work, energy and dedication that the rest of the team has poured into the code. We are super excited to get this update into your hands and we sincerely hope you'll like what you see. Until then... stay tuned and stay classy! Have a great weekend everyone. --- Questions: With the implementation for "explorer like maps". Will we be able to import logic, compositions and objects with scripts inside it? Yes. You just start to create your game on a land created similar to explore. Consisting 9-12/13? ylands of different biomes with caves but without random encounters. What are these "random encounters"? Random encounters are interesting places that you can run into when playing Explore. They can be anything from previous settlements to puzzles or weird objects. With all this postponing, is it still imaginable to hit version 1.0 this year? Yes, that is definitely still planned. How's the update coming along? Very nicely, the data has been locked, most of the testing is finished.
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