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NoNoNumGum

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Everything posted by NoNoNumGum

  1. A few days ago I played Ylands once again just to see how it is now. I was also looking through old screenshots of the game and one thing stuck out to me that I miss dearly. I was playing with a friend a few years ago and I decided to go sailing without a map. I took off from the island and was staring at my screen trying to find birds that would signal land. I saw birds and went towards them to find a not so peaceful desert island. I then tried to sail back to the spawn island but found my self lost at sea. I had to keep sailing in one direction till I saw more birds and find land. Once I finally found land, it still wasn't the spawn island, so I ended up progressing on another island and making a map to eventually find my way home to that spawn island. It was an amazing adventure. (I tried killing my character but you would respawn on the closest island, idk if its still like this or not) MAPS AND SAILING: This story brings me to my main point/suggestions: This type of adventure will never happen again since you can now just press M to pull up a map you spawn with. You can also see islands next to you. This causes sailing to feel bland and just like walking. You no longer have to venture out to sea and into the unknown since you constantly know where you are. PROGRESSION: Now, I have been playing since 2017 so I know this game inside and out. But that doesn't mean I should be able to beat the game in 2 days. I've played Minecraft for years and it still takes months to get consistent ores and materials. The progression in Ylands is too quick. All you do is go to two islands and you can beat the game pretty much. You also come to learn what biomes are what levels and what levels have what ores. So for the "normal" exploration mode you just have to go to the edge of the map and then teleport to the biome you want depending on what ores you want. I have suggested these things over and over, but I haven't lost faith in you guys. This game used to be a blast but I feel you guys have made it way too easy. I understand that its mostly a building game, but so is Minecraft yet it still presents a challenge. Here are some ways I feel you could implement my suggestions: Maps: Simply just re-add the need to make maps instead of having one on you by default. Sailing: I understand that the few distance was increased and that is why islands are visible that are next to you. I don't know how it works or anything but decreasing the view distance and making it so you have to search for birds to find islands would be amazing. Progression: I feel that if you simply removed the indicators that point out what level islands are, the game would be so much more fun instantly. To my understanding, certain ores only spawn on certain level islands. If I land on an island and know what level the island is instantly, then I just have to search a little and find the ores that are specific to that level of island. But if it didn't have a level indicator, then I would have to search the entire island hoping that its the level I need. That instantly adds more time to play and explore. The AI for most monsters is really easy to best in combat, simply by standing a rock and shooting it. So there is little to no challenge getting what you need to progress. This makes progression super fast and you don't get to soak in all the fun features the game has. I hope you take my suggestions into consideration. Thanks for reading and have a good day. tl;dr: Add maps back, possibly make the sailing experience better, and try to slow down the progression in the game.
  2. NoNoNumGum

    Dev Diary #211 Hide & Seek

    That sounds awesome! You should also consider making island level indicators and the little triangles that point on islands on the compass toggleable!
  3. NoNoNumGum

    POSSIBLY Auto sort button

    A button in your inventory (or containers) that automatically sorts all items in it in alphabetical order. It would be really useful for when you die and have to sort your inventory again (for those who do) EDIT: Also just a quick overlook: if you have a coal basket on you, you can use the coal in it to craft but you can't fuel stations with it unless its not in the coal asket
  4. NoNoNumGum

    POSSIBLY Auto sort button

    I meant when you are in a kiln, foundry, or furnace, etc. It says "feed" and then "ignite" but if you dont have the coal in your inventory (and not in a coal basket) it doesn't work when you press "feed"
  5. NoNoNumGum

    Dev Diary #210 Sail-abrate good times, come on!

    I believe so
  6. NoNoNumGum

    Dev Diary #210 Sail-abrate good times, come on!

    Adding onto spiritchaser28, if you have a dock for your ship that is surrounding 3 out 4 sides of the ship, will the waves knock the ship into the edges of the dock and damage it?
  7. NoNoNumGum

    S.S. Bling

    I present to you all, the amazing and glorious, with 4 Thick Tom Cannons, 4 engines, and a ylandium generator: the S.S. Bling (W.I.P)
  8. NoNoNumGum

    Dev Diary #210 Sail-abrate good times, come on!

    1.9 - Daring Depths
  9. NoNoNumGum

    POSSIBLY Exploration: Maps, sailing, and progression

    Yes exactly. I believe the developers are really trying to do what everyone wants, but not everyone plays the same. We need more optional things like: The island indicators, friend indicators, island level indicators, etc. And a system to choose if you wanna have to craft and use a map or just press M would be absolutely amazing. Thank you all for adding on to my suggestions 😁
  10. NoNoNumGum

    POSSIBLY Exploration: Maps, sailing, and progression

    Another thought I had is: I personally liked when we had to hold out maps and pull them up every time we wanted to use them since I would hold out my map and tell my friend which direction we needed to go. But incase some people might think it is tedious, I think a good system would be: You have to craft a map and then you can press M to open it, but if you lose it then you can't press M to open it anymore (since you don't have it).
  11. NoNoNumGum

    POSSIBLY Exploration: Maps, sailing, and progression

    Ah I see. We'll see what happens.
  12. NoNoNumGum

    POSSIBLY Exploration: Maps, sailing, and progression

    To be fair, this is the way it used to be and everyone got by fine. Maybe the player does want to look up how to get a map, then that's completely fine. But if a player wants to figure it out on their own, then they can do that too. I think this would be a great addition. If I remember correctly, didn't they mention adding pirate attacks/random encounters?
  13. NoNoNumGum

    How to bring back alpha players in 6 changes.

    I was not trying to offend anybody I simply think that Nikki pays more attention and answers more. Or maybe Adam just didn't like me ?‍♂️ Yeah sorry to offend anybody.
  14. 1. Add old music back and keep the new music too 2. Add first person back 3. Fix the GUI. Make it less bloated. Make it more like the alpha one 4. Bring back the old propeller pack. No one, I mean NO ONE asked for you nerfing it. Right back to the whole 'not listening to community' vibe. 5. Listen to your community 6. Make the game harder, as in, remove the island indicators, add back having to make maps from paper press, make zirconium less common, remove the island level indicators. Expanding on 6: Remove island indicators: Make sailing fun again. It's not fun to sail when you see the islands next to you and you can see an island on the compass rose. Make it so you have to see birds again to tell if there's an island, that was awesome. Add back making maps: It's a lot less fun when you don't have to make a map. We wanna have to make a map. Make zirconium less common: Me and my friend got full zirconium and propeller packs in 3 hours of gameplay. That is endgame stuff. It should take at least like 100 hours to get it. Remove island level indicators: If you see a island level indicator then you know where to go to get the best ores. Ruins all of the fun. Edit: This is my last ditch effort to get you guys to fix Ylands. I respect all of the work you guys have done and I believe you guys are trying to fix ylands but you just don't seem to listen to your community. Out of all my posts I never felt heard. And even when your players who are youtubers like RedEagle tried to tell you how the game was being ruined, you guys were too stubborn to even listen to him. I've tried before and I'll try again to point out whats wrong and convince you guys to make the right changes but if this post doesn't work then I don't think there is any hope for this game. Stay classy.
  15. NoNoNumGum

    How to bring back alpha players in 6 changes.

    I am deleting this because I don't want to offend anyone
  16. NoNoNumGum

    How to bring back alpha players in 6 changes.

    I like the new music too but I just still don't understand the point in removing the old music too. And it's not that people stopped playing because of the music alone, there were many things that added up, including the music, that ruined the game for a lot of people.
  17. NoNoNumGum

    How to bring back alpha players in 6 changes.

    Yes exactly. It should be buffed again and then made harder to get. And my apologies for referring to it as a "endgame" item, what I mean is: A powerful item like zirconium. I called netherite armor in minecraft endgame stuff even though it doesn't end either. My bad. Half of the stuff I suggested used to be in the game. The old GUI, First person, and the old propeller pack, the physical map, alpha music, and more.
  18. NoNoNumGum

    How to bring back alpha players in 6 changes.

    Yes I 100% agree. I used to say that they tried to mix roblox, minecraft, and ark into one game which makes poop because when you mix too many colors you get brown. That's true. Yes true. I feel that their biggest mistake was trying to mix 2 types of communities together, with the editor and the exploration in one game. I still don't even know if I would come back to play if they added my 6 suggestions. I just feel like ylands isnt what it used to be, but i cant seem to put a pin on what exactly is wrong with it. I just miss the old ylands.
  19. NoNoNumGum

    How to bring back alpha players in 6 changes.

    Hide the recipe behind fighting a boss, make the materials harder to get, change what materials you need, add new materials that you need, changing how you get the materials, etc. I agree though that some parts of it are tedious, but several other games have made items hard to get but still fun. Minecraft with the elytra, valheim with getting any new type of armor, ARK with getting TEK gear. They both hide the recipes and OP items behind bosses. So maybe that's a turn that ylands needs to take. I feel that if other games can make OP items hard but fun to get, then ylands can too. (Without making it tedious)
  20. NoNoNumGum

    How to bring back alpha players in 6 changes.

    And on top of all of this, you can see that the devs are doing something wrong since: https://steamcharts.com/app/298610#All You can see here that the game has progressively lost players since alpha. With most peaks only being players coming back to see updates and then leaving again.
  21. NoNoNumGum

    How to bring back alpha players in 6 changes.

    As I mentioned above, the propeller pack should be OP because it should be an endgame tool that you worked to get for tons of hours. It should be a tool you use when you want to build since you have already done everything else to do in the game. Hard and tedious have different meanings. Tedious - too long, slow, or dull; tiresome or monotonous. Hard - with a great deal of effort. Hard things can still be fun. Them nerfing the propeller pack isn't making the game harder. It's making it more tedious, which isn't fun. They should've made the propeller pack harder to get instead of making it worse. Yeah I like the new music too but the old music just really hits back home. ❤️
  22. NoNoNumGum

    How to bring back alpha players in 6 changes.

    This was one of the many reasons I stopped playing. Don't get me wrong the new music is good but I would like to see the old music and the new music both in the game. Yeah, and compared to the alpha gui, this one is waaay worse See here's my point: The propeller pack is WAAY too easy to get. Back to the thing with making the game harder. What they should do is have a very OP propeller pack at the END of the game. It should take at least 100 hours of gameplay to get it, not 3 hours. Yes when they started abandoning exploration, lots of people were telling them what they were doing and instead of telling us they were going to fix it, they released 3 more updates for the editor. And every single one of those updates, they said the next update would fix exploration. Never happened. I just feel that I am not exploring any more. I can simply go to global map and then select what biome I want to find, then go to my map and see what island is level 3 and then look at the island indicator get all the zirconium i could ever want. It is just too easy. It doesn't feel like a survival game.
  23. NoNoNumGum

    0.12: Smooth Sailing (15/04/2019)

    the update it all went wrong
  24. NoNoNumGum

    1.6: Trading Territories

    The propeller pack is way too nerfed. Its useless now
  25. NoNoNumGum

    Ocean Content

    1. Fish in the ocean that you can see and kill. 2. Different types of fish in the ocean. 3. Add sharks back 4. Maybe octopuses as a animal in the ocean? 5. Kraken! A hostile mob that will attack your ship while you shoot it with cannons. But it will only attack you near level 3 islands. It also will play its own music and not just the regular combat music. This will also add a reason for cannons in single players. Thanks for reading!
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