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Robin Philander

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About Robin Philander

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  1. Robin Philander

    Future Plan's, Maybe?

    Awesome. Glad u do.
  2. Robin Philander

    Future Plan's, Maybe?

    Okay, awesome!! . Thanx, for taking time out to reply to this...and i appreciate the feedback. I'mma hop back in and explore some more, as well as test out the new features in 0.11...especially the combat, gonna punch a few goats(Don't alert animal control) .
  3. Robin Philander

    Multiplayer Suggestion

    Ooh okay, so they use PUN. It makes sense though...thanks. I actually forgot that they use the Unity Engine to develop this game.
  4. Robin Philander

    Future Plan's, Maybe?

    Yeah, i thought as much...lol. But hey, I'm just putting it out there. I don't mind waiting at all.
  5. Robin Philander

    Future Plan's, Maybe?

    Hi, everyone I'm not sure if the game will still get updated or if dlc's will be added in once the game is fully released or not. But here's a list of feature's i believe would be pretty cool, to add later on. I haven't tried out 0.11 yet, so i could be stating things that are already in...my apologies for that. Combat: Dodge Roll Shield Blocking and Bashing(Charge) Lock-on Targeting Magic Combat(Wands and Staff) Vehicles: Sports Car(Wider Flatter Body) 6 - 8 Seaters(SUV, Van, Truck, Mini-Bus) Flying Contraption(Glider or Mini-Copter) Speed Boat Horse Carriage Animals: At least, 5 more variants of land and flying creatures Alot more sea creatures(...like Fish, Dolphins, Octopus. So far, I've only seen Sharks) RPG Elements: Monsters at night(Skeletons, Zombies, Mummies, Goblins, Slimes etc) Mutated animals that only appear at night, outside caves Ruins, Dungeons and Villages Buried and Sunken Treasure Worlds: Larger Map Larger Ylands with diverse biomes Environmental Threats(Volcano, Man eating or toxic plants, Tornado, Tsunami) Underwater Flora(Plants & Shells) Survival: Thirst system Quality of Life: Animations for eating and drinking while sitting down The capability to play musical instruments
  6. Robin Philander

    Multiplayer Suggestion

    Hi Devs, I was wondering, have you guys ever considered implementing SpatialOS or similar SDK's(GDK's) into your game as a multiplayer solution. Because I've came across a few games that are going that route, cloud-based services that is.
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