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Murcin

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  1. Murcin

    POSSIBLY Vehicle Idea

    Well we already have a plane wreck in game. I think that maybe turning it into a vehicle could be a great idea. It looks like some kind of cargo/passenger plane and it could come in two variants. In one you can only fly with friends and in one you can place some chest etc. and move your resources. That could be powered either by ylandium or that oil refinig stuff that I heard ( I think its mentioned in Dev Diaries #174). Helicopters or gyrocopters (for me at least) dont fit into the game but are also a good idea of letting players fly around and maybe explore something.
  2. Murcin

    Dev Diary #150 - Ships in 1.5 Exploration

    Yep. Old maps are awesome. But how you can play on those maps? Whenever i try to play on my old worlds it just crashes my game... Can I ask when we can expect next dev diary? Soon or maybe we have to wait longer? Can you tell us @Aleš Ulm
  3. Murcin

    Dev Diary #150 - Ships in 1.5 Exploration

    Sounds good. I didnt think of it. And still there is one more thing about this update that i forgot to mention. Its the idea (abandoned?) of making that a thing in the game. ---> Personally i think that this concept is amazing and I think that early acces was the closest to this. The whole idea of connecting exploration mode servers is nice but first i would expand the exploration world itself. And i know that mobile devices have limited capabilities but that only means one thing. Both platforms should be separated (its only my opinion). Nowdays you can just swim without any boat to the next island that you see on the horizon and thats it. The problem is that exploring is not as hard as it was back in the days of early acces. I really miss it. I miss the continent mode and big ylands. Also i miss the possibility to craft normal guns not only the zicronium ones. Many things that were implemented in early acces got removed for some reason (and are only available in editor and sandbox). Maybe I am wrong but I think that developers should now focus mainly on improving only exploration mode for couple of updates. Older players such as me are getting bored of this game because the main reason they bought it (exploration) wasnt really updated since now... Maybe before connecting multiplayer worlds together we should at least try to again make the worlds bigger and then think about doing the multiplayer thing. Have a nice day :).
  4. Murcin

    Dev Diary #150 - Ships in 1.5 Exploration

    I like the idea of making expanding the worlds like that but (if i understand it right) i cant play with my friends without being exposed to the outer world. By that i mean griefers/trolls. I know theres protective barrier but outside it you can still destroy stuff and when playing public servers i constantly find deep holes or high walls right outside my barrier that prevent me from going out of home and of course they are destroying the viev.... The idea is great but I think that players should be able to choose between being public multiplayer worlds and private multiplayer ylands with just a couple of slots to connect friend's worlds (maybe 4 or 5?). If i got it wrong please explain it to me again :) And besides that everything else such as trading with others is just awesome opportunity to create roleplay with friends and of course showing what you built recently. Even though i only have around 250 hours played in Ylands i love this game. I came back to it a couple of weeks ago and i really miss the big Ylands that you could create during the Early access of the game (and of course the thing I belive was called "continent mode" it was perfect for creating cities and traveling between them with cars). I hope i really didn't missed something important, but i don't use english as my primary language so i might have misunderstood something. Have a nice day. :)
  5. Editor is crashing when I try to create new "world" and game is not responding. output_log.txt output_log_clean.txt
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