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Blueprints, updates plus infinite and beyond...
Killer Albino replied to Killer Albino's question in Suggestions & Feedback
Very good! Thanks for the answers, Adam! 1st I'm not sure what an aap composition is. 2nd I ended up not looking for when I found out and coming straight to tell. (but thinking now, obviously other people should have figured it out before me). But anyway, it is something that intrigues me a lot and that should be a big limiter, or not? (I don't understand anything about creating games). 4th Wow this will be cool. ? 5th This might be a job for an intern (I know cus I am one, and they only send me guts ?). 7th Ahhh, without beer ?? Even if it is without alcohol? ashuihas kidding. 8th Right! it would be very, very great if it came to the game soon. 10th Since sharks are a big mega super problem, so maybe other non-hostile sea creatures are more possible, like turtles, whales or dolphins. Some visible fish too ? (just ideas, since the sea has treasures, now it needs life ...) 12 Hmmmm, no bueno... (my friend who understands a bit IT even created a script for automatic rightmousebuttn clicking, to make his life easier when harvesting wood) See ya! -
Blueprints, updates plus infinite and beyond...
Killer Albino replied to Killer Albino's question in Suggestions & Feedback
"Legal", i meant "fun, awesome, cool" (I forgot to revise this term translated from Portuguese) "that year" i meant 2020 -
Blueprints, updates plus infinite and beyond...
Killer Albino posted a question in Suggestions & Feedback
Hello Ylandevs, my name is Bernardo and I return to contact you with some questions and suggestions. 1º Blueprints. Being able to record your favorite house model to be able to build on the next server, or that super cool pirate boat that you made by hand to be able to show to your friends and sail with them is a fantastic function and it is very good that it could become a reality (despite my attempts at blueprints on my pirate boats made in the exploration did not work for some reason, only the sails, doors and chests were saved (I would like to understand what went wrong)). Okay, it may not be possible to make blueprints of things created in the creative so that people have to buy the blueprints from the store, however, if this reasoning is in fact the reason for the impossibility, this is a big shot in the foot. Because it limits the sharing of what is the great moral of the game, creativity. I strongly suggest that, in the future, we be able to make blueprints of creations in creative mode. 2º To infinite and beyond! Yesterday I decided to do a test that maybe can explain many things. Currently, the size of the islands and the number of them in the world is a big technical limitation for you, and reducing the number of islands (as much as it has reduced the fun of the game) has made it more stable in terms of frames. However, in my test I verified that the world is of INFINITE size if we dig down. I was digging with the drilling for about 10 minutes and I couldn't find the end, just an infinite dirt tunnel above. Why not create a depth limit and increase the horizontal limit of the world? would that be possible? I strongly started to ask myself "maybe this is what prevents them from making a bigger sum, since carrying that ridiculous amount of land down must be a difficult task ...". 3º Continuous evolution. Updates that change the game in "structural" terms (example the addition of stranded boats and underwater treasures) are they implemented in existing games? Or every time the game undergoes an update that modifies structures or adds new structures, is it necessary to start over if the player wishes to experience these changes with his friends? I wonder if this will be even more necessary when the water update comes, by the way, do we have an approximate date that is more consistent for that? I just know, by a previous answer from Tomas Gestinger, that it will be later that year. 4º AI With these new additions to the behavior of artificial intelligence, is it possible to imagine that, at some point in the future, we will have bots that actually threaten our survival? (like pirates patrolling the seas and Vikings who try to dominate an island from time to time) I know it must be a complicated task but even Tomas Gestinger also told me that they are always working on artificial intelligence and I see that they are making good progress, which is exciting. 5º Infos More information on the items we find and or we do would be cool, so we could have more knowledge regarding the functions they can perform, and what else they can be used for. 6º No break. Durability of items, we will have the return of the need to remanufacture items and repair them due to wear and tear? 7º Hold ma beer! Drinks... Will we have the advent of drinking and making them? At the moment, in terms of drinks in the game, I can only think of the cut dry coconut, and its animation is of food and not drink itself. It would be nice to have Coffee, Tea, Chimarrão (typical drink already suggested earlier) Beer and all its interesting world of creation ... 8º Free from the right button. This is very important ... A VERY LEGAL part of the game is the ability we have to place items in "free-placing mode". This allows for a lot of customization and creativity for "interior design" so to speak, among other things. Would it be possible to create an option that, when selected, would make it possible to permanently fix blocks placed in "free-placing mode"? Similar to the "construction mode" system? That would be really cool because we wouldn't be able to mess up our decorations by right-clicking on things we don't want to move. (example: dishes on a counter, knives in a cutlery, lamps on a wall) ... 9º More flying animals 10º Sharks? 11º Inventory bag... 12º "TAKE ALL" BUTTON we NEED it! (I wont break my mouse right button when taking wood from the ground) Please consider all of this. And thanks a lot for being participatory : D Wanted other gaming companies to follow your example. Stay safe. Bernardo Maffessoni -
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Doubts and suggestions for Adam Snellgrove. Please, considerate.
Killer Albino replied to Killer Albino's question in Suggestions & Feedback
Awesome to see that you answered me! This is fantastic because, in other experiences with other games, I didn't have the same kind of feedback from devs. The feedback you gave me, certainly shows value and concern for us. (I was waiting for the reply notification by email but it didn't arrive, so today I decided to check it manually and saw your answer). I even showed the message to my friend who plays with me and he was amazed (in Brazilian Portuguese) that they answered us (image below). As for the old servers, the chars were reset (as if they were being born for the first time), and error messages appeared when loading (they are attached). This week I tried to open the old server and it didn't give these problems anymore. As for the bug of logging out on the boat and it disappearing + going underground, how can I send what you asked for? (I don't have that knowledge about the output log) It happened about two or three weeks ago. Since then we already played a lot and made a new boat, making again the barrels that we had attached to this boat (does this interfere in any way with the content of the output log?). Also, about copper on the map, where can I find the map to send you? (In this new save we created, I believe we found a piece of copper on the floor of a cave on the ice island, but we couldn't get a closer look because we were almost dying for the bears). Ahhhhh, it's true, I had forgotten about the existence of the propeller pack, but anyway the question was valid and you managed to answer me, cool. I don't know if I understood the answer about G (in the case of the editor would it be "creative mode"?) We usually play only in "survival" / "exploration" mode. As for answer J, I think, for example, of the fancy armchairs (like the one that exists in the house of the hunter NPC). I would like to be able to add it to my home furniture, however, as the furniture is fixed and cannot be "caught" without being destroyed, I will never be able to have it. I believe that furniture, within the game, should behave as such, with the possibility of being relocated to the taste of the customer, however, currently, it behaves like a block, and can only be destroyed (which causes problems of mass destruction already cited in the initial text). Once again, thanks for the feedback, it is good to see that you, in fact, are alert to what the community would like to see and suggest. It is a pity that, in steam forums, for example, most of the messages are of a sad nature, with criticisms and disappointments regarding the properties and features removed. This is understandable, after all, we like the game and we want it to be successful and it is painful to see that things so intrinsic for the fun of the game have been removed. HOWEVER, I, at least, understand the situation as a whole (small team, setbacks, coronavirus ...) and your reasons for the actions taken. I just ask you to keep up the good work and don't give up listening to our requests (sugestions and all...), no matter how sad they may be. And stay communicative, congratulations on that! Bernardo Maffessoni -
Doubts and suggestions for Adam Snellgrove. Please, considerate.
Killer Albino posted a question in Suggestions & Feedback
Hello! On March 30th I posted something similar on a forum on Steam. However, I think the most suitable place for this is here. I have a collection of doubts and suggestions to expose to devs, and I am aware of the possibility that some have already been clarified previously. But, I consider that as a client and lover of the Ylands game, it is my moral duty to help its growth. Doubts: 1- Could the islands be larger in area? Thus, things like cars and horses would make more sense, as they are suitable for traveling long distances. Yes, this doubt is recurring. 2- Will the worlds have more islands again? (see suggestion A) 3- How is the progress regarding the deconstruction of hardened blocks? Is there a prognosis for a demolition hammer? (see suggestion B) 4- About the camera in first person, can we expect a return to this function? 5- Do the animals in the game multiply? If so, how does this happen, by spawning or mating? (see suggestion C) 6- The game has an important foundation in mineral exploration. Taking this into account, could the different types of ores occur in a more geologically realistic way? (see suggestion D) 7- Water physics will be the next big step in refining the game. My question is, will players be able to dominate the water for their activities? (example planting or creating lakes and diversion of water bodies) 8- Now, with the new physics of planting, it is no longer possible to plant in specific pots for this purpose (both in square pots with soil inside, which are placed in construction mode, and in clay pots "clay flower pot"). In addition to the fact that it is not possible to plan in these places because "there is no dirt", it also causes space conflict. Has this been verified? Are there any repair plans for that? 9- Will old servers, which have been corrupted by the latest updates, be reconfigured? 10- Logging off while on rafts and boats is causing errors on re-login, the player will stop under the ground, sitting and immobile, and the raft-boat will disappear. Is this error known? 11- Why the hell "there is no more copper?!?!". I already had to start the world over twice (building a house, boat, equipment), only to discover that there was no copper, not even on the ice islands. 12- In the character menu, it is possible to see slots for armor, and backpack. Where's the backpack? If backpack does not exist in the game, why is there a slot for such a thing? Do you plan to add this? 13- Why do the blocks of the same material have different colors? (eg a green bamboo wall, for some reason, may have two-color blocks, spoiling it aesthetically) Suggestions: A- The end of the map could lead to other maps loaded when crossing the border B- The ideal would be if, for the creator of the block, there was no time limit for the removal of such block. C- It would be incredible to observe the reproduction of animals as an impacting thing in the maintenance of the island's ecosystem, and in the ratio between birth and mortality of individuals. Currently, the impression I have is that animals do not multiply and are not finely balanced. D- I know that for some this suggestion doesn't make sense, but as a geology student, my colleagues and I, who played the game together, always asked ourselves "how cool would it be if things made more sense, geologically speaking". (the images "geology" and "geology2" are schematics to help understand how this works) E- Npcs need to be reworked to be more "useful" and interactive. Smarter in the future, and may pose a threat to the player. (eg pirates/vikings) F- More animals in general, with an emphasis on domesticated animals, with which we could interact. (eg dogs, cats, cows to express milk and sheeps that can be sheared) G- The return of skins for weapons and tools. H- In Ylands, a VERY cool part, are the character customization options. I would like to suggest a specific customization, but that represents an important historical factor and the culture of various peoples. The suggested customization is the dress of the gaucho. Gauchos are the free people who explored the south of south america. These peoples are represented by several statues in different countries (eg the looper "laçador" statue in Japan, as you can see in the attached image), as well as in characters in games, such as a Kung Lao skin from Mortal Kombat (attached image). Pictures "Gaúcho1", "Gaúcho2", "Gaúcho3" and "Gaúcho4", give ideas for such garments. I- In "Gaúcho4", it is possible to see a man helping himself to a typical gaucho drink, known as "chimarrão". It is made by adding boiling water to the ground leaves of the "Erva-Mate" plant (yerba mate, in English), in a container called "cuia". The "cuia" is made from a seed called "porongo", in which the "neck" (narrow point) is cut. Yerba mate acts as an anti-oxidant, diuretic, mild laxative, stimulant and aphrodisiac. I suggest adding this to the game as a food, as well as tea and coffee. Later, it would be nice to be able to craft beer. J- I have the impression that some items cannot be built, however, when found, they also cannot be collected, such as furniture. I suggest that all objects without major impact on gameplay, can be crafted. For now, these are my doubts and suggestions. With that, I hope to be helping you, devs, with ideas that, without a doubt, would add a lot to the game. Thank you in advance, keep up the good work! Stay safe, we will overcome this together! -
I've been having the same problem with my friends. we made a ship on the server that we played together and every time we stumbled to the point of having to dig under the boat to release it, the water disappears and those bizarre holes remain in the water. When will this be corrected? the first message of the topic is from February 2018, we are almost in June 2019