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  1. Hello! On March 30th I posted something similar on a forum on Steam. However, I think the most suitable place for this is here. I have a collection of doubts and suggestions to expose to devs, and I am aware of the possibility that some have already been clarified previously. But, I consider that as a client and lover of the Ylands game, it is my moral duty to help its growth. Doubts: 1- Could the islands be larger in area? Thus, things like cars and horses would make more sense, as they are suitable for traveling long distances. Yes, this doubt is recurring. 2- Will the worlds have more islands again? (see suggestion A) 3- How is the progress regarding the deconstruction of hardened blocks? Is there a prognosis for a demolition hammer? (see suggestion B) 4- About the camera in first person, can we expect a return to this function? 5- Do the animals in the game multiply? If so, how does this happen, by spawning or mating? (see suggestion C) 6- The game has an important foundation in mineral exploration. Taking this into account, could the different types of ores occur in a more geologically realistic way? (see suggestion D) 7- Water physics will be the next big step in refining the game. My question is, will players be able to dominate the water for their activities? (example planting or creating lakes and diversion of water bodies) 8- Now, with the new physics of planting, it is no longer possible to plant in specific pots for this purpose (both in square pots with soil inside, which are placed in construction mode, and in clay pots "clay flower pot"). In addition to the fact that it is not possible to plan in these places because "there is no dirt", it also causes space conflict. Has this been verified? Are there any repair plans for that? 9- Will old servers, which have been corrupted by the latest updates, be reconfigured? 10- Logging off while on rafts and boats is causing errors on re-login, the player will stop under the ground, sitting and immobile, and the raft-boat will disappear. Is this error known? 11- Why the hell "there is no more copper?!?!". I already had to start the world over twice (building a house, boat, equipment), only to discover that there was no copper, not even on the ice islands. 12- In the character menu, it is possible to see slots for armor, and backpack. Where's the backpack? If backpack does not exist in the game, why is there a slot for such a thing? Do you plan to add this? 13- Why do the blocks of the same material have different colors? (eg a green bamboo wall, for some reason, may have two-color blocks, spoiling it aesthetically) Suggestions: A- The end of the map could lead to other maps loaded when crossing the border B- The ideal would be if, for the creator of the block, there was no time limit for the removal of such block. C- It would be incredible to observe the reproduction of animals as an impacting thing in the maintenance of the island's ecosystem, and in the ratio between birth and mortality of individuals. Currently, the impression I have is that animals do not multiply and are not finely balanced. D- I know that for some this suggestion doesn't make sense, but as a geology student, my colleagues and I, who played the game together, always asked ourselves "how cool would it be if things made more sense, geologically speaking". (the images "geology" and "geology2" are schematics to help understand how this works) E- Npcs need to be reworked to be more "useful" and interactive. Smarter in the future, and may pose a threat to the player. (eg pirates/vikings) F- More animals in general, with an emphasis on domesticated animals, with which we could interact. (eg dogs, cats, cows to express milk and sheeps that can be sheared) G- The return of skins for weapons and tools. H- In Ylands, a VERY cool part, are the character customization options. I would like to suggest a specific customization, but that represents an important historical factor and the culture of various peoples. The suggested customization is the dress of the gaucho. Gauchos are the free people who explored the south of south america. These peoples are represented by several statues in different countries (eg the looper "laçador" statue in Japan, as you can see in the attached image), as well as in characters in games, such as a Kung Lao skin from Mortal Kombat (attached image). Pictures "Gaúcho1", "Gaúcho2", "Gaúcho3" and "Gaúcho4", give ideas for such garments. I- In "Gaúcho4", it is possible to see a man helping himself to a typical gaucho drink, known as "chimarrão". It is made by adding boiling water to the ground leaves of the "Erva-Mate" plant (yerba mate, in English), in a container called "cuia". The "cuia" is made from a seed called "porongo", in which the "neck" (narrow point) is cut. Yerba mate acts as an anti-oxidant, diuretic, mild laxative, stimulant and aphrodisiac. I suggest adding this to the game as a food, as well as tea and coffee. Later, it would be nice to be able to craft beer. J- I have the impression that some items cannot be built, however, when found, they also cannot be collected, such as furniture. I suggest that all objects without major impact on gameplay, can be crafted. For now, these are my doubts and suggestions. With that, I hope to be helping you, devs, with ideas that, without a doubt, would add a lot to the game. Thank you in advance, keep up the good work! Stay safe, we will overcome this together!