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Posts posted by F.hao
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13 hours ago, Adam Snellgrove said:Thank you, we'll look into it and fix it after the release.
Oh ok,thank you!
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12 hours ago, Houp said:Or rotate Reference point which is base for your rotation.
OK,I'll use this too, find the difference about this seting. Thank you Houp.
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12 hours ago, Spyler.X said:Hi @F.hao
You can use the internal function of rotation.
or you can also set a rotation between two reference points with the animatorOK, I'll try this . Thank you Spyler.X.
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Dynamic objects - set objects (or whole groups) as dynamic and then animate their movement and rotation via new animator game logic objects. Use platforms to smoothly transport characters. Preview your animations via Test animator option (default: F7).
In fact i'm not sure i know the setting checkbox about Rotation animate . I think i need some teach video to learn how to use it. Someone have the video?
I put one Stone on the ground, and i need the stone rotate on vertically direction. But when i link stone with Rotation animate, set the angle is 360, run game, and the stone rotate horizontal direction. What should i do now? Thanks.
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14 hours ago, Houp said:Hi, mark that zone as Animated and you will be able to move it.
Really? I didn't find this Animated in the Trigger setting interface. Could you show me the picture? thanks
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Is there a way to change/move/set the Trigger Zone's position? I try use set the Logic mod position, but it's not work on Trigger Zone. Just ask, for now, the alternative way is delete the first Trigger, and enable the second Trigger. Thanks.
0.14: Playful Platform (05/09/2019)
in Changelogs
Posted
Hello there, how could i monitor "long press key" control?There only have press, up or double press. I need long press to make a shoot game. once you press left mouse button, you can keep shoot. if you release left mouse button. the shoot will stop.
So, what could i do?