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F.hao

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Everything posted by F.hao

  1. F.hao

    SlowFollow animation

    Hi guys, here i have another problem.When i use the Follow code. i found it's can't quick move with the Target, even i fill a big number to Max speed. You can check it in the video. The model's head is the Target. body, arms, leg, and weapon follows. They can't move quick with head. There is always have a delay time. 【Problem 1】Most times it's okay, but when i bind the camera with the head, and the view it's very close to the head. Then you can see, the delay time is so obvious. 【Problem 2】Yeah, and another problem is those arms, weapon is shaking when i rotate the view.Yes, only those nearly items in the view can made this. Like the video shows, i 'm trying to make a shooting game.Here i have used Custom controls, the head was assigned to Custom controls and i can get the camera's rotate(thanks again to @Mello1223), The another body parts all follow head. like weapon, because i need weapon to do some animation , like reload.So my dear friends, is there have another way to simulate a shooting model and camera view(Any idea, who knows)? And, maybe @Nikki Severin you can check this code? By the way, Merry Christmas to Everyone!
  2. F.hao

    SlowFollow animation

    😁😀😀 Consider there is still have many works, i choose this way.🤣🤣🤣, Although the most small Fov value is 30. Well, i think this sniper got a low quality scope.🤪
  3. F.hao

    SlowFollow animation

    @Igor Q. @Mello1223 @Oliver Hope Hi pals, this is the final(almost) effect, i have to welding the gun and two arms together,as a arm-gun,then i can rotate it. And there will no shaking when move and rotate. But in the same time, i can't simulate the shooting shaking by the gun(when shooting ,the gun will quick move backward and forward),because the gun and arm is bond and i set a Custom Controller on it. Also can't stimulate the reloading action, here you can see, i throw a bullet clip(ugly parabola😆), just try to let player know, this is reloading(Now i'm trying to rotate the arm-gun to make some animation). I made many bugs and i try many time, some times i forget the camera's offset. But, here is still get problem, you can see the video, when i use a sniper, and open the sight, in fact i'm replace a camera, the camera's z-offset is +6, then the view is forward. But, the view has through the entity! I think it's not good, can't be good. So, is there have some way to avoid or solve this camera-through-inside problem?
  4. F.hao

    SlowFollow animation

    Hi Mello, i know there is some problem we can't speak clear by English. lol, my English is also not good. Well, in fact the direction aim work good. And the problem with camera, yeah, i think it's not easy to solve, so i just change another way to simulate the shooting game. I'll upload a new video to show you by few hours.
  5. F.hao

    SlowFollow animation

    Hi Igor Q,There is too mess. i can't split this part(Little busy now😭). And the note was written by Chinese words. Whatever, i just give up. i'll never do this again. Never put the camera too close with items that moving/rotating. ---Later i'll upload a video, that's the end ways。。。
  6. F.hao

    SlowFollow animation

    I‘m insane
  7. F.hao

    SlowFollow animation

    Not work good. The following items Still can't Synchronize move. God, i think i need find another way......
  8. F.hao

    SlowFollow animation

    Hey Oliver, thank you. For the shaking items, it's just because the model's arms and weapon keep aiming the point, and the point is follow the head. So you know, because the aim code also can't instant start so the arms rotate animation seem like Not Synchronize. And then in the view, it's looks like shaking... That's all, especially when the camera too close those items. Also about multiplayer, i'm testing it now. -----Oops.. I can't test it on server. Well, i close the entity's collision option, so i think maybe the fps will not so low?🤣
  9. F.hao

    Abandoned Projects - Story + DLC

    The whole game seems really big.And, i'm old than you, only one year.lol?
  10. F.hao

    Environment - Realistic Moonlight

    Very enlightening!
  11. F.hao

    RotatetheEntitys

    Hello guys, how are you all, hope you'll have a good mood. And, this time i have a new problem. It's really funny and made me insane. Have a look the video, here i have a demon ball, it contains three entity, the body(ball),the left wing, and right wing. I hope it can follow me and aim me. And, in the same time, the double wings can fly(i set rotate animation to them). For now, you guys can see it in the video, the wings is flying ,but when the ball aim me, it's direction is changing, and the double wings still keep the original direction. Well, that's not what i want. And i don't how to make the double wings keep fly and aim me to. Well, just fly like a normal creature who has wings.? I upload my ycomp file, hope it can help some. Can someone help me find a way to made it? TESTDAMENBALL.zip
  12. F.hao

    RotatetheEntitys

    Hi IEuphe ,Unzip it, put it into the file of your yland installed.the last file place is :\rail_user_data\2001099\17293822637842182107\cloud_storage\files\Compositions Put the ycomp into the compositions file. and check it at yourself Component label in the game. Click it and put it in your scene.
  13. F.hao

    RotatetheEntitys

    ? Hahahaha, But from this way to control the rotate is very smooth, i can use it at the pet function. Because player can only get one Pet.?
  14. F.hao

    RotatetheEntitys

    Hi Oliver, how can i spawn a separate rotation animator? I try it, but the rotation animator can't be choose by logic template(I can spawn a reference point by this way). Did i misunderstand your means?
  15. F.hao

    RotatetheEntitys

    Oh my god, you guys so cool! @Oliver Hope @Mello1223 Hey, Mello, i get your ycomp and ran it. It's cool, rotate good. It's cost my little to understand how the loop work. It seem like you figure the last rotate angle for wings, then let them rotate to there, then keep do it. I think it's a good way to made this, and in this loop, maybe i can add some code to let the demon ball up and down when it follow me at the same time . And hi Oliver @Oliver Hope, i ran your ycomp too. And i think i know the way you made it. By setting a point to the rotate animation , at the same time move the point with player.Yes this way made the rotate so smooth. But like you say, if i need more demon balls, i must prepare it before i use it. --------So i think i'm to rush too post my problem with less explain, in fact for now, i'm trying to make a rogue-like game. First here will have 1-4 player at world, most 4.at least 1. Then , there must have many monster like demon ball. Of course, not every type got left arm and right arm. But for a demon ball. maybe there will appear 8 numbers(if there have 4 player, number is 4*8=32).That means i need spawns many entity(I do it at game start. and i don't destroy just hide them). you know, i must consider the game performance, like Fps. So Oliver, i think i can assign many reference point to every monster in the unique rotate animation. But the total number of monster maybe 600. It will cost so many hand work?, and not easy to manger. And Mello. seems the way your provide is good for this monster. I just need write few type animation for monster, and just call the function, and i hope the Fps not so low when there are many monsters. Or maybe there got other suitable ways to mange many monster follow&rotate? Whatever, thanks you both very much?.
  16. F.hao

    Can't see any words, letters

    Uninstall and install it again. Hope this well work on you pc. I know someone was fix this by the way.
  17. Hi there, Here i found a strange things about visibility of Trigger Zone. Here i put two trigger zone, one is black ,it's small. and i put it in the Big Red one. All of them's alpha is 255. The problem is when i change my view(just move mouse), and the black was disappear, but keep going to move mouse, the black appear again. So, dose this is a bug or it's just like this? I think the black one should never be watched, right?
  18. F.hao

    [YLD-33850] About Trigger Zone

    Well,thank you Igor. So it is.
  19. F.hao

    About Slerp rotation

    You are Amazing! @Mello1223 ! This simple tile, It's so cool!??It's work very good! Thank you!
  20. F.hao

    About Slerp rotation

    Hi guys, i'm trying set Controller camera, trying aim somewhere by mouse(by the second Horizontal input, but it's not work well), i've been learned from Naru,but i think i don't know this code: https://community.bistudio.com/wiki/Ylands:Tile_-_YVector3_-_Slerp_Rotation Can someone tell me anything about this code? I really don't understand how this code work ways. But i can feel,this is some difficulty things?. Well, just trying to figure it.
  21. F.hao

    About Slerp rotation

    Oh, thank you Mello. So this tile is returns a Interpolation between two rotation. Yeah, still don't know the behind principle?. For now. i can control camera rotate on X axis by mouse,with second Vertical input. But when i try the same way to control rotate on Y axis, with second horizontal, it's just can't work. the rotation angle on Y axis never change over 5 degree even hard move my mouse, and i don't why. Whatever. does next Monday is tomorrow? Thank you again.
  22. According to my view. some item is good when use High Graphic setting within a long distance camera view, but when i choose low Graphic mode. in the same camera view, it's changed like yours. I think it's a engine rendering problem. For different item, it's get different change distance. especially in welding entity.
  23. I have create a game with editor when 1.6 version. and it's running good, but when i update to 1.7. The game can't running, whatever press F9 or F10. And there is no any any any information show to me. The editor just no any response.(I can run another game.) I have save all components, and new a map, put them in. but still can't running it. And i can't save the game. once i try to save. the console show me saving....and then it never show finished. I hope to know what could i do for check what happen with my game? How can i find the problem? how can i running it again? Really need help, thanks~ If you need my yca. i will send it.
  24. Maybe you can check your script, is there have some empty holes? Even you never call this function.
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