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Miguel Preguisa

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Everything posted by Miguel Preguisa

  1. Miguel Preguisa

    Show off your best creation!

    I'm not a big builder myself, I rather enjoy Explore This is my only try at a "pretty house" that succeeded But my "best creation" has to be the one I have the most memories with. And that is my second Explore map (of only four ) that I successfully transformed from a base into my home.
  2. Miguel Preguisa

    rustic house, but chic!

    I see that Blue Nude by Henri Matisse in blue no more Very cool building and not less cool penguin! I hope that he knows that although he's a bird, his flying skills aren't sufficient enough.
  3. Miguel Preguisa

    Dev Diary #58

    Joining in to wish you a happy end of the year 2018 and even better start of 2019! I play mostly just Explore so I like to see this promising future of this part of the game. ?
  4. Miguel Preguisa

    Merry Christmas and Happy Holidays!

    Doesn't matter if you celebrate the 24th of December, the 25th, or 7th of January. Maybe you even celebrate your own holidays, maybe you are just looking forward to New Year. But to all of you, may these festive days be the perfect ending of your year!
  5. Miguel Preguisa

    What are you playing this weekend?

    I never got used to building in there. Even after a few hours, I couldn't make a simple building.
  6. Miguel Preguisa

    What languages do you speak?

    Czech is my native language but I hope that I can get the message across in English. Not so in German. Ich kann nur leichte Sätze machen.
  7. Miguel Preguisa

    Dev Diary #56

    It feels somehow off to see Ylands like this. I'm glad that this may help the development in some way. But I hope to stumble upon as few ChinaYlands material as possible in the future.
  8. Miguel Preguisa

    Weekly sneaky WiP #1

    Pangolin for sure! What about armadillos?
  9. Miguel Preguisa

    Insightful video from Ylands devs

    This was like a really filling Dev Diary Thanks for sharing, it was really interesting! Why Early Access and why we didn't wait for a final product? I can't speak for everybody so just my bit. I find some beauty in Early Access, the more if devs are actually communicating with the players along the way. To see the game grow, advance, change. It adds one more layer to the game for me. Because it's not just the game itself, it's the process. Of many fulfilled wishes, of losing the whole save due to a bug that leaves you just in your underwear and deletes all items and blocks in the entire game, of bugs that drove you mad entire months, of final fixes of them, of new worlds created because -trust it or not- now there are caves!, of features you have to wave goodbye to (I miss you Replicator ❤), of players slowly discovering the game features because there isn't (wasn't) any gamepedia, and last but not least - of flying sharks. Try to say it doesn't sound great. Well, many of my friends did tell me that, but I still think that well done EA is an unforgettable experience. If a polished AAA game is an evening in a luxury hotel, then EA is a night hike through an unmapped forest. Which is a compliment by the way. May not sound like it. But it definitely is.
  10. Miguel Preguisa

    What are you playing this weekend?

    Oh, it's Ylands for sure. I finally found enough time. There's no point in playing it just half an hour a day. But Ylands still has to share its time with another game I fell in love with - Red Orchestra 2: Heroes of Stalingrad. It's quite old multiplayer game (2011) but there is still a lot of active players. It looks like this will be the only multiplayer game ever in which I'm going to hit the highest level possible. Can't wait! ?
  11. Miguel Preguisa

    How to start your first fire!

    A builder, a nomad and I'm... a hoarder. I pick up anything that seems nice - which is pretty much everything. I build primarily to store my belongings and even though I start building the very first day, it takes me usually more than two in-game weeks to have everything in its place
  12. Miguel Preguisa

    Pirates vs Indians!

    Looks cool! For how many players is it? Maybe P1 community could plan some testing event @RedEagle_P1.? If not, we could organize something here of course.
  13. Miguel Preguisa

    Greetings Ylanders

    Hopping in to say hi even though all the questions have been already answered
  14. Miguel Preguisa

    Grid alignment problem with blueprint

    I think they changed how is the blueprint pasted into the world. I built one today and it was perfectly fitted into the grid EDIT: And it even fits with its color/material palette to my other builds
  15. Miguel Preguisa

    Testing Gold Rush with 16 People

    Not sure how this works I had zero gold in my inventory right before the game ended
  16. Miguel Preguisa

    Testing Gold Rush with 16 People

    Come join us! I won the first round
  17. Miguel Preguisa

    P1 Building Competition! #5 - The Story Build

    I may not participate I thought I'm gonna work on it last week and no time was found...
  18. Miguel Preguisa

    0.11: Peak Performance (19/11/2018)

    I just alt+tabed to say that I love the new Gold Rush map! It's really detailed, not just the town, but I was amazed by the workshops on the water, really nice job. It overall seems like a fun game to play but it would need at least five people there online at the same time If anybody's planning any Gold Rush party, let me know!
  19. Miguel Preguisa

    DayZ survivors playing Ylands?

    I just bought DayZ in the summer sale and it's better than I thought! Does anybody here play it? I would love to hear your stories from the game or played with you sometime later
  20. Miguel Preguisa

    Dev Diary #52

    Vicinity is will soon be here! The feature nobody talks about and I still consider a major game improvement. Also, two new pets? Maybe I will finally use my coyns, they are getting tired of sitting on the same spot since I've got them. And I can't wait what will P1 and others do with paintable trees and bushes. We want to see some fantasy forests!
  21. Miguel Preguisa

    P1 Building Competition! #5 - The Story Build

    I'm in. And I take dibs on an alchemy shop!
  22. Miguel Preguisa

    Sneak Peek #60

    I'm sure there are more ways to make more money than to develop Ylands the way they do. I may change my mind when Canadian devil with his freemium users takes over both multiplayer and singleplayer, but that does seem far away Even though I don't play nearly as much as you all do, I'm around Ylands quite a long time now, and let me tell you, that I'm 100% certain that most (or at least some) devs actually love this game and they take it not just as job but also as a passion. All my love for the game aside, that is the truth that's not that hard to see. Just take a look at them talking about the game anywhere!
  23. Miguel Preguisa

    Competition Winnings not in yet!

    I'm not a part of P1 but I totally understand you. When you invited me to join a Ylands competition organized by Tencent I didn't even know what Tencent was. Due to some of my IRL problems I couldn't join you even though I wanted to. But I was kind of a glad after all after I got some more information about what Tencent is. Now, I'm trying to be polite in most cases and I don't use much of a harsh language at all anywhere. This is now just my opinion (but I know many of those who share this opinion with me) that's not based only on this one event. F Tencent.
  24. Miguel Preguisa

    Who are the best builders in the game right now?

    I love that you tagged me , but you may have done it by mistake There is one Miguel The Talented builder - @ESP_Miguel And one Miguel The Talented Sloth - @Miguel Preguisa Easy to mix us up, I understand But I was the first one (by two and half years)!
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