Jump to content

Miguel Preguisa

Registered User
  • Content Count

    604
  • Joined

  • Last visited

Posts posted by Miguel Preguisa


  1. Quote from a post in News category:

    "Also, the Chinese publisher and Bohemia Interactive are planning to expand Ylands on different platforms and release the game on mobile devices in 2019."

    Is that going to be just for China or not? And if not, even though I suppose that the mobile version of Ylands wouldn't have all the features at the start, is it really likely to be next year? O.o I can't imagine Ylands running on a phone. 

    • Downvote 1

  2. 10 hours ago, Wilddog73 said:

    I wonder why there aren't any negative or critical opinions on this thread. Big brudda, that you?

    Don't more lootboxes in China means more chinese hackers in our servers? Or is that not how it works?

     

    I hope that if they could handle the in-game transactions without a major community backslash, China shouldn't be a problem. :D And I'm sure there isn't any censorship. Or maybe they just want us to think that.

    Nope. There is not any censorship. And that is his my opinion. Nobody edits comments here. Stay calm. Nothing to see here.


  3. 2 hours ago, spyler.1989 said:

    I have dedicated a little while to this, 2nd contest and I will only say one thing, Mr. Miguel, you have been very bad with us, putting such a broad concept.O.o

    I still have not decided which of the 1000 ideas that come to my mind I can do xD haha

     

    and good I would like to add that you could put another long-term contest for people who have less time can also participate^_^

    Don't be fooled, this theme comes from @TheClockArm because I chose the first one - the Treasure Room :D Every post is our cooperation :P

    We already talked about making the competition last longer but I wanted to try this two-week competition once more. So this is definitely a thing that we may change in the near future. ;)

    • Like 1

  4.  Ylands Building Competition II

    20th April - 3rd May

    brought to you by @TheClockArmand @Miguel Preguisa

     

    The time has passed and we are back! The second Ylands Building Competition is here. There have been some changes from the first one so be sure to read this post. But let me start with the last one.

     

    Entries to the YBC I

    @TinyMonkey and his  "Treasure expedition gone wrong"

     @spyler.1989 and his  spidery Treasure room

     

    And the winner is...

    ...@TinyMonkey with his UFO work! Congrats!
    Your name will be found on our wall of fame. Wall of Fame will be at the end of every YBC post. Details to be shared.;)
     

    <-------------------------------------------------------------------------->

    The theme for the new round is...

    The Ocean

    <-------------------------------------------------------------------------->

     

    Rules

    1) Only the one person submitting works on the build. That means no teams and no direct help from others. No external assets from the Workshop made by another player.

    2) The build has to be new. Don't submit your old works. This competition should be inspirational for you.

    3) The theme can be usually interpreted in more ways. We encourage you to be creative. Only those blatantly off will be removed.

    4) You can submit more than one build as long as you didn't break any rules above. 

    5) NO offensive or inappropriate submissions. Keep it appropriate as we would like this competition to be as welcoming and accepting as possible.

    6) Have fun! This is a friendly competition.:) The point isn't to win, but rather to enjoy yourself, receive constructive feedback from the rest of the community, and ultimately to strengthen the community.
    Be respectful to everybody, and it should all work out fine! This is still a very new project so we expect there will be some issues. If you have any questions or concerns, feel free to comment under this post or PM any of the organizers  (@TheClockArm and @Miguel Preguisa as of now) and we'll try to address the problem as best we can!

     

    Submission

    The deadline for all submissions is two weeks from now, 3rd May 2018

    1) Create a Separate forum post under Community Creations

    2) Title that post: "Ylands Building Competition II - (YourNameHere)"

    3) Post as many pictures of your work as you would like

    4) Include a brief project description (a sentence or two at least) at the top of the post in order to give the reviewers context on how you interpreted the theme.
    If you would like, You can caption your pictures! This is a great way to point out interesting details about your build, provide some context on how you achieved a cool building effect, or give us an interesting backstory to a feature.

    5) After creating the post, post a link to that page as a REPLY to the main competition forum (the page you are on right now.) You may also include ONE Image in this reply in addition to the link to YOUR main post.

    You have successfully submitted your work!

     

    Voting

    Anybody can vote for a post they like by reacting to it. You can vote for multiple builds. Any reaction (Thanks, Haha, Upvote, Like) counts as +1 point. We won't count in downvotes. They mean nothing in this competition because they don't bring anything but negativity. Voting ends at the start of the new competition.

    IMPORTANT INFO: Only reactions on the separate post (that means the one titled "Ylands Building Competition II (YourNameHere)") count in order to simplify the voting system. The votes on your comment under the main post won't be counted. This way, you can share your post with all the pictures and info anywhere you like and get people to react directly to it without the need of them going to this post and its comments. 

     

    Feedback

    You can, of course, comment on the submitted post. Either to show the author that you like it or to give a constructive feedback. But you can (and we would be glad if you do) comment on this post to give us your feedback, ideas, and thoughts. It's always nice to know what you think about this!

     

    Wall of Fame

    Competition~~~~~~~Winner~~~~~~~The theme
    YBC I                           TinyMonkey                Treasure Room

     

    Good luck and don't forget that this is a friendly competition. Always act kindly and polite as any right Ylander should!

    • Thanks 2
    • Upvote 1

  5. I was a little worried about what community will Ylands get because it's one the most important thing about a game. But it is better than we all could wish :) And stay tuned, because I will post the second building competition in an hour or two! :D 

    EDIT: Here it is: 

     

    • Downvote 1

  6. I have already sent a message to @TheClockArm

    And to your concerns @bb cakes, let me just tell you that literally anyone has a chance of winning. I took part in some building competitions already and it's more than often the idea that wins the crowd than the execution itself. So even without any suspiciously good building skills, it can be your own style that will on its own shape the idea of perfection. ^_^

    • Upvote 1

  7. I like the idea of organized build competitions. From my perspective, it would be best to have a week or two for a build. More people will join than in the 24/48 hour competition and one whole month sounds too much for me. I don't quite understand how the theme would be released a few days before the competitions itself starts. What would people stop from building in preparation? Or did I misinterpreted anything? I think that everybody should have the ability to vote. The more votes, the better. And I believe that forum is the main place where ylanders are. So let me do a recap of the way how I see it (feel free to discuss).

    • Forum post in Community Creations called something like "Official Forum Building Challenge [26/3 - 9/4]"
    • In the post, there would be
      • List of the winners of the past OFBC
      • An announcement of the winner of the last challenge
      • The new theme
      • And of course rules
    • Then the players would start to build their entry build
    • After completion, they would present their build as a comment to the OFBC post
      • They could provide few screenshots of their build or even add it to the Workshop
    • People would vote for the best builds through the reaction buttons
      • Every reaction apart from the downvote would count
        • Downvote shouldn't count as -1, it brings negativity to a friendly competition
      • They could vote on multiple builds
        • It would be hard to assure that everybody votes just for one
        • It motivates the builders for quicker completion and presenting because the last one will not be seen by as many people
    • This system needs a person in charge of creating the post and coming up with new themes
      • (Maybe the winner could choose the next theme?)
    • Like 1

  8. I love that no matter which update, there are always some of my wishes fulfilled. When I started playing first sandbox games on my phone (that means Minecraft rip offs) I always wondered how great would it be if there were more items and animals. And all of them looking more realistic. Realistic nature. How cool would it be not to be limited by some kind of grid. Or even the ability to intersect items! (shoutout to spyler.1989, I really loved your ship) I swear that Ylands is the game that I thought was only in my head. Witcher 3 has been great. Minecraft was a transfer station full of creativity. But Ylands is the game. And I can't wait to hear the violins in it! 

    • Downvote 1

  9. 15 minutes ago, Evilskrod said:

    This exact situation happened to a player on a server I play on three consecutive times, one must use EXTREME CAUTION when using the Ahni anywhere near a ship as things can get quite expensive quite fast destroying a fully built 3+ hrs vessel in an instant especially one laden with loot. 

    This has been prevented in the newest version (0.7) :) Relevant part of the changelog:

    • Ships and cars can only be destroyed with the Annihilator if there's nothing built on them

  10. 5 minutes ago, handofthesly said:

    I guess you’d need to find the RGB or HEX colour code for the stone blocks by using the colour picker on the paint gun and then replicate them onto the sandstone blocks with the paint gun

    I know, but the sandstone itself leaves a yellowish tint after it's repainted. :S


  11. Solid suggestion list! Let me say a few words about each of you suggestion.

     

    Tool Belt
    I did notice a forum post about this but this is actually a tad different. I have played Modded Minecraft quite a lot in my day and one of my favorite mods was the 'Tool belt' mod.
    I will not say what the minecraft mod does, I will simply say how I can think it would fit in Ylands (it's pretty similar to the minecraft mod)

    The player can craft a Tool Belt, and when equiped on a 'waist' slot or just when having it in the inventory, it would unlock 3 extra slots on the character panel.
    These slots would be : Left Hip, Right Hip, Back.

    In these slots, the players can equip any tool/weapon and they would show up on the actual character model.
    As an extra feature to this, in the radial menu, the player can access the tool belt and pick one of the 3 tools to use. (A holster/unholster feature)
    When a tool/weapon is selected in the radial menu, the weapon disapears from the character model and shows up in their hands which they can then use.
    When selecting the same tool/weapon in the radial menu, it would then get holstered, showing up back on the player model.

    I wasn't absolutely sure about this at first, but you made some good suggestions. I mostly like the "waist" slot. It could be used not just for a Toolbelt but for Potion Bandolier or Herb Bag too. I personally want to see my character with potions hanging everywhere. :D

    Backpacks
    Since most of my experience with the game is from youtube videos and a short playthrough at someone else, I noticed a slight lack of 'back' items. 
    So in the backpack slot, allow us to add in, besides the propeler pack, the containers that we now have, for keys, potions, herbs etc.

    The container itself would still be in the characters inventory, but when dragged in the back slot, it would also show up on the character.

    More backpack slot items? Sure! I can see more uses of it too. For example air bottles for divers (the Breathing mask seems overpowered same as the Propeller pack to me). It would maybe be even nice to add some slowness penalty when wearing backpacks. I don't want that everybody I meet has a stuffed backpack on his back. xD  Not as big for some small rucksack, but really recognizable for a hiking backpack with 12 extra slots.


    Face Slot
    Add in a 'face' slot where the player can equip cosmetics, for example, an eye patch, for that pirate life, a monocle for the well read librarian, or a bandana around the face for the looter in us.
    The above is quite self explanatory, also I know that some helmets go over the face for example the Mark 1 Helmet, and to this, comes the next suggestion!

    Yes. No more to say on my side. Just maybe... I want a stylish monocle!


    Toggleable Cosmetics
    This is quite a simple thing, add a litle checkbox between the head slot (and beside the slots added by my suggestions, like the hips, back and face slot) which when pressed, it would toggle the equiped item in that slot, invisible. Fixing any clipping issue that may occur with my suggestions and also just adding that extra bit of armor to the head without having to always see a helmet you don't like.

    I have to say no this. I think that rendering anything equipped on the avatar invisible just isn't fair. I want to be sure if I go into a fist fight with a bald guy or with a knight! 

    EDIT

    Attachable Rope
    This will definitely be an interesting feature to add, although a lot harder to implement. Basically allow the player to attach an end of the rope to one object, and the other end to another object. Also allow it to be attached to horses..
    This can make for an interesting 'towing' feature to be added (which continues in my next suggestion)

    I also thought about this. It would certainly be a nice cosmetic feature. Maybe something like nodes would help?

    Free Moving Chassis
    This would basically be sort of an interesting mechanic if combined with the above. The player can attach the rope to a chassis that can be pulled/moved around by just pushing/pulling it
    In turn allowing the player to create like sort of a wheelbarrel, or trailer that can be attached to a vehicle or horse. So when the player would drive/ride the trailer will follow along.

    This starts to sound like medieval engineers. I like it! But I would certainly wait till moving objects are more reliable in the world of Ylands. 

    Grappling Hook
    Combined with the above, the player can craft a grappling hook. Basically a 'throwable' rope that can attach to objects, allowing the user to then climb up on it or swing from it.. if such physics can be implemented.

    I believe that devs already played around with the idea of adding advanced physics (please, don't take me for word, too tired to fact check at the moment) so this would be a nice addition. But maybe a ladder climbing animation would be enough for me. :D

    'Pickup-able' object
    Combined with the above, basically an object that the player can interact with and hold on to it. Basically using it for the wheelbarrel, attach this block/item to the chassis and the player can then interact with it in order to move said chassis around. This can be interesting if attached to one end of the rope, while the other end is attached to a tree or a chassis. In the first, the player can jump, grab onto the interactable end of the rope (the pickup-able object) then swing across a gap. Or pull a chassis from further apart

    It seems like I'm really tired because sorry, I didn't quite understand this. You want the player to be able to grab a rope into his hands (basically connect himself on one end)? That could be also a handy feature. You get it? Handy. Allright, allright, I will get some sleep.

    • Upvote 1
    • Downvote 1

  12. 1 hour ago, handofthesly said:

    Show off! ? but seriously this looks amazing

    Just a little bit. :P Thank you! xD

    When we are at the building tips already, does anyone know how to change the color of sandstone to represent the stone color? This was the closest (a mixture of blue and grey) I could get to, but I'm not very satisfied with the result. 


  13. Nice! All of the 911 rescue services in one place.

    It would be great if colored light sources generated colored light. I'm not sure how hard it would be but it could be done considering that there are some colored lamps already.

×