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Miguel Preguisa

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Posts posted by Miguel Preguisa


  1. 4 hours ago, Adam Snellgrove said:

    Concerning your...concerns, we'll never abandon Exploration, because it is an integral part of Ylands 

    No. 

    It surely won't be an "integral part of Ylands". Most people playing Ylands won't ever play Exploration. DLC is NOT the integral part of any game.

    I'm more than bit worried that buggy F2P mobile game with the main gameplay being minigames done by amateur players themselves will shine. 

    • Downvote 1

  2. 8 minutes ago, MyPa553ng3r said:

    Very nice Miguel.  I hope to see it in Playlands.  I think I may have gone too big, as usual.  Adam said about the size of a statue, so I built something a statue could fit into.....  

    Ylands_190925_132023.png

    Ylands_190925_132655.png

    Ylands_190925_133717.png

    I think Warren may fit in there ?

    So... Will we combine it? ?:P

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  3. 2 minutes ago, RedEagle_P1. said:

    Is it really? I have an iOS device so I guess I got lucky! 

    Quote

    Ylands will initially launch on iOS with an invitation-only
    alpha phase, that will be followed by the launch on other platforms as well.

    Don't forget to share your thoughts on it once you get your hands on it :P

     

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  4. Done. 

    Where to submit the screenshot? Here? :) Here you go :P

     

    This one is the contest screenshot of Warren the snake of Eden

    1210144038_Snmekobrazovky(21).thumb.png.39bd8968bc954395148a069de6ae0154.png

     

    Here am I for a scale. It's a little bigger than the player avatar but I hope I fit into the requirements. And if not, I had a fun building it :D

    401986861_Snmekobrazovky(22).thumb.png.2cd3db93cb8af2d9ddb43615c79124fe.png

     

    • Like 6
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  5. I'm a little lost in the whole thing. For example, how do you change a text displayed in some of the custom HUD? I found this but it doesn't seem to work with the Custom HUD game logic. Nothing like "UI panel" seems to exist in the game. The wiki isn't very helpful to me around Editor. Also, what is the difference between Custom window and Custom HUD? And one bonus question. How do you make a dynamic time shown? There used to be some game logic made on the Workshop but it doesn't work anymore. Thanks a lot.

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  6. 8 hours ago, bojo2736 said:

    @kimbuck Adam clarified at the party today, the islands won't be smaller. They will be fewer in number, but more things to do. 

    I see good reasons why that might be true. Why have three identical arid islands? And more than one polar is a waste of opportunity

    He should really state this somewhere. I've been listening to the P1 livestream party too and what he said there was quite different from what anybody who read his dev diary would get from it. 

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  7. This is what the page about update 0.14 has to say about porting the game to mobiles:

    "You can expect the same Ylands experience on mobiles that you have on desktop. We are still experiencing with the best way to deliver certain mechanics, but we are treating this platform just as seriously as we do desktops.

    Our goal is that you can pick your Ylands game up on your phone, where you've left it off on your desktop."

    There's a few informations in this that I would call misleading. It has been stated that in the mobile version of the game, there would be no Explore scenario. And no Editor either. Which leaves us with games specialy made for the mobile. Which, if I understood correctly recent posts from creators, have a number of limitations.

    Half of the Ylands game now is the Explore. The other half is the Editor. There's a bunch of custom made games, but not that much for me to launch the game just because of them.

    No Explore, no Editor, and just some of the few custom games. 

    That doesn't sound like the same Ylands experience nor do I think I will be able to pick  my Ylands game up on my phone, where I've left it off on my desktop.

    I can see a lot of people disappointed after reading all this and then being presented something way different. 

    • Like 2
    • Thanks 1
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  8. I swear you are the first person I've heard about that knows (and even likes!) Flight of the Conchords ? It's interesting how similar taste do I have with some members of the team. You should make some movie and book tips alongside the Diaries! I really enjoyed the one movie tip I got from Ane back then :P

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  9. PreScriptum: I accidentally commented on another thread, but I hope most people know that I'm commenting on the direction of the game updates. 

    I play mostly singleplayer Explore. And this comment is mostly centered around my personal view. 

    Let me now list all the "recent" updates to the game and what do I know them for (or what were the main features for me). 

    • 0.14 Multiplayer Playlands, Editor improvements
    • 0.13 Multiplayer improvements
    • 0.12 New UI, game mechanics improved 
    • 0.11 Game mechanics improved
    • 0.10 Editor improvement, visual scripting
    • 0.9 New UI, multiplayer sharegames
    • 0.8 Music improvements
    • 0.7 NPCs
    • 0.6 Ability to paint added
    • 0.5 Cars
    • 0.4 Editor Workshop 
    • 0.3 Books
    • 0.22 Funfair + some assets 
    • 0.21 Caves

    These are almost three years of development. If we start the other way around, there are some of the most memorable additions to the game for me (okay, to be honest, I kind of forgot about the Funfair even though it was actually fun). New cave system made me to start a new Explore scenario, which none other of the above listed features did. I still hoard books on every occasion and I love to read through them on boring days. Cars are something I like to play to this day. I quickly made modular pieces for racing and improved on them. I now "work" on third generation of it along with a racing map. 0.6; 0.7; 0.8 each made the game feel more alive with "small" additions. Almost every update after that (0.8 has been launched on 28.05.2018) was centered around polishing, multiplayer improvements or Editor improvements. The last feature that made me go wow for more than few days is the visual scripting introduced in 0.10. I like playing around with it, but it still isn't anything that would add more fun into my Explore scenario. I believe that the last year or so wasn't big for the specific group of players who enjoy singleplayer Explore the most. I'm monitoring the game and browsing forum more than actually enjoying and playing the game. And I'm waiting for the almost mythical 1.0 that is rumored to give us a many new things (a world even!) to play with.

    Because when I play Ylands, I still play with mostly two years old features. 

    • Like 2

  10. I really enjoyed the first look on the update and the Playlands look great but I'm a bit disappointed that there isn't any solo game :( If I have to wait for five people to join me, I may as well not play at all right now. I joined and nobody was online so I found a minigame that I liked, joined a queue, jumped around a few minutes. Somebody joined the same queue but stayed for like three minutes not doing anything. Then he, of course, bored, logged of. If there was anything for solo gaming, people would stay longer on the server and maybe even played together after enough players have gathered. It's sad that the real multiplayer can be tried out only by such groups as P1.

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  11. 2 minutes ago, Houp said:

    Hi, by default you create a game which will be playable on both PC and mobile. (Restriction to max 3x3x3 game blocks) If you want to create for PC only you can check that option in game settings. It will "unlock" all terrain as you were used to but bare in mind that it will not work on mobile phones. 

    What does the restriction to 3x3x3 game blocks mean? From the picture above (the green box) it seems like we will be very very limited in map. But I don't understand the "3x3x3". It's morning and I haven't woke up yet so I can't comprehend anything :D

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  12. ??? <= Why did everything wrote turned into this? Normal text into, well, this after just typing and not entering any flags? Also, why can't I just delete it? This text editor on this forum is haunting me in dreams for a very long time now. 

    Also, do you know yet if the mobile version of the game will have to be rebought, or if we will be able to "claim" it once we have it on Steam? Not that it would have stopped me from playing on the mobile though. My recently bought new phone, that's great for gaming, was a good purchase afterall :

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  13. 7 hours ago, Adam Snellgrove said:

    Wow! Great origin story @Miguel Preguisa and I hope you still enjoy the game as you did back then...or even more? ? Hope to see a screenshot or two from you in the contest ☺️ 

    Ylands is a love that doesn't go away ???

    Right now, I don't play on the computer too much. But I always try new updates as soon as possible and because I prefer single player, I'm now expanding my old Explore yland. I would say that about half of my computer playtime belongs to Ylands. I unfortunately lost all many my oldest screenshots but I may shoot some new ones. Will look onto it :)

    PS: Aso the new update look like something I would really enjoy, so looking forward to it. 

    • Like 1

  14. I heard about Ylands the first time in LEVEL (czech games magazine) in the end of the year 2015. It was basically said to be czech lowpoly version of Minecraft, but with more freedom. Which sounded great. With this screenshot attached, it really got my attention. 

    3902942_.jpg.7ae6a630c296f8f3bb3faab0ec859f18.jpg

    Unfortunately, at that time, I wasn't used to buying games myself and my birthday were a month before. So I had to wait for the Christmas. But I was carefully watching anything about the game. So the first changelog I've seen out was for 0.03 - Egyptian Euphoria, just weeks after the very first 0.01. But because of some problems with redeeming the bought game I played Ylands for the first time about a week later after Christmas. It was an amazing experience! It was absolutely new with no guides, no tips nor tricks. I've seen everything there was to see featuring Ylands at the time. Literally. Well it thankfully wasn't that much at the time. Even including some Spanish videos that I didn't understand at all. So the whole game was there waiting to be discovered. It had its magic to be honest. 

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