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Miguel Preguisa

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Posts posted by Miguel Preguisa


  1. 2 hours ago, Igor Q. said:

    @Miguel Preguisa It was a good try! ? I think the health regen perk is a bit TOO strong. Also, I'm sorry if the laser isn't visible...I'm not sure what's causing the bug but at least for me I don't have that visual bug.

    Where should I see the laser? Isn't it the red line coming from its mouth (not the chains)? I run away from it starting 2:22 


  2. Could somebody help me out with how the new ON CUSTOM CONSOLE COMMAND works? Where do I define what should be the text of the command? Thanks :)

    Quote

    You set event listener to listen to console commands:

    customcommand.PNG

    and then you can define what will happen if someone writes //mycoolcommand argument1 argument2

    comm2.PNG

     

    • Downvote 1

  3. Is there a way to win the fight? I couldn't get the boss health to decrease. 

    But otherwise... really cool! It was fun even trying to dodge all the different attacks. And I especially liked the lava effect. You should also make people burn next to it :D Maybe there should be something like play arena so the boss doesn't attack you on the other side of the bridge?


  4. One thing that I hoped is going to get better and it ended up slightly worse is the 3rd person camera regarding cars. In 0.11, the camera acted how it wanted to. But now in 0.12, the camera follows the car exactly, but very very slow. Which means that if you do a lot of quick/sharp turns you lose the ability to see in front of you. You always see the car from a side. Which is quite impractical for me, because skilled driving in tight spaces is my hobby right now in Ylands and I don't see where I'm going ? My usual race times on testing track dropped from about 30s to about 36s (may not see as much, but I drove that simple track an uncountable number of times and worse than 32s used to be failed try for me)


  5. I will try to describe it on the four main game modes there are here:

     

    Explore - Very similar to Minecraft here but in lowpoly. You have a few deserted islands on one of which you're going to spawn. Then you work your way from basic tools, materials, and workstations to advanced technologies. You get to explore the cave system, build your house, make yourself a big ship and map the different islands with different bioms. Quite a few people enjoy playing this gamemode with their friends.

    Nicely done nature, different on various islands and not just visually. A lot of different items to your liking, both tools and decorations for your future home.

    Create - Basic creative mode. Flying, no damage and all assets available.

    Editor - Here's the true magic of Ylands (even though I prefer singleplayer Explore of them all). Create your own games in the Editor using both all the assets from the game and the easy-to-learn, hard-to-master visual scripting. @Igor Q. made some nice compositions out of this system here - you can read the descriptions to see what is possible.

    Custom games - After you are happy with your created game, you can, of course, share it with others. And that's where Ylands is headed - Create and play! Right now, there's an ongoing competition for game creators inside the Editor. Go and take a look :) The games presented there are rather simple but in the future, you could possibly make a big RPG or adventure game in Editor. These are some of the more time-invested games here and here .

     

    I hope this helped. If you have any more questions, feel free to ask ;) And enjoy your stay here!

    • Like 2

  6. With all this postponing, is it still imaginable to hit version 1.0 this year? As you said, every update is bigger and bigger but also slower and slower. This update was/is being developed five months. Which is quite a lot (in comparison to other Ylands updates, I myself don't know anything about developing games) and 1.0 will probably take even more time. So... is 2020 more probable? Is there a 0.14 on the roadmap ? 0.15? 

    • Haha 1
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  7. [NL] - start new line
    
    <b> ... </b> - bold
    
    <i> ... </i> - italic
    
    <color=#FFFFF> ... </color> - colorize text between tags, color is HEX format

     

    2 hours ago, Igor Q. said:

    Just wanna bump this because it's quite useful. Though I think the dev's should consider integrating these things within the editor.

    Or at least writing this somewhere where everybody can find it. I doubt that many people read the Ylands wiki. 


  8. 38 minutes ago, Marci Magyar said:

    coming soon(tm)

    Beware not to fall into this territory like DayZ :P 

    But I have to say I'm quite excited about how 0.12 looks now. Fighting will look more cartoonish now but that may be even a plus. Anybody ready for a rematch in the Gold Rush? :D 

    • Downvote 1

  9. 16 minutes ago, bb cakes_P1 said:

    Food should have different values. A handful of berries, and you get hungry right away. A haunch of meat reall should keep you fed for a day, not mere minutes. And toadstools should have some sort of effect different from mushrooms.

    It is like that, isn't it? Eat berries and boom - still hungry. Grab a stack of cooked meat and you're good for few days.

    • Upvote 2
    • Downvote 1

  10. 9 hours ago, Macika35 said:

    Ok then they can add them for singleplayer only.

    Developers always want the game to be one experience. When they decided to scrap the old look, we must move on. But who knows, maybe in the future there will be "nostalgia" mods similar to other games. 

     

    9 hours ago, Macika35 said:

    Sorry for me being so annoying.

    You aren't ? What is there forum for if not for chatting about ideas? 

    • Thanks 1
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