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Adam Snellgrove

YLANDS TEAM
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Posts posted by Adam Snellgrove


  1. On 1/23/2021 at 6:15 PM, NoNoNumGum said:

    Are you gonna work on better cave generation? As of now they look pretty man made. It would be cool for more dramatic caves!

    That's not being worked on right now, but it is planned down the line to improve it.

    On 1/23/2021 at 7:47 PM, bojo2736 said:

    Can you make an option inside the new building workstation to make things unpickable? 

    I'll ask about it.

    • Thanks 2

  2. Could you please send me your output_logs and output_logs_clean when this happens again? Would help a lot. You can find them here: \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data

    Also if you find out any other occurrence, when the music gets stuck. Does the music turn normal when your friend leaves the game and changes back into combat music when your friend joins in again?

    • Like 1

  3. 7 hours ago, bojo2736 said:

    The toolbox is great.  I appreciate it's addition to the game.  But why isn't a chisel a tool?  Why does coal and charcoal go in there, even when you have a coal bucket?  Why is an axe a weapon and not a tool?  

    This is because of them being in different categories. So for instance since the axe deals damage, it has to be in the weapons category. Not sure about the chisel though ? Will ask about that.

    7 hours ago, bojo2736 said:

    I mentioned coal and charcoal.  I don't know if it has changed, but it used to be that you had to use coal in the iron forge, you could not use charcoal.  Why?  Who knows.   Especially given how scarce coal is, it would be really helpful to be able to craft it and use it for everything coal is used for.

    I'll ask about this.

    7 hours ago, bojo2736 said:

    I would like to see a weapons belt. You could keep say 3 different weapons in there.  Or alternatively, have the hotbar items not take up space in your personal inventory.

    I've suggested this, we'll see, what the designers come up with.

    7 hours ago, bojo2736 said:

    We do have inventory containers, which help. 

    We are making more types of containers.

    7 hours ago, bojo2736 said:

    We need to be able to craft items for our mounts.  Saddles with saddle bags would be helpful.

    This is something we are keeping at the back of our minds, but this will come with some sort of mount overhaul down the line.

     

    • Thanks 2

  4. 8 hours ago, ocnoglittle said:

    I know Adam mentioned adding events that can happen while you are sailing (being attacked by pirates, running into someone to trade with, I think I requested something about turtles... etc) so that might already address it.

    Yeah, this is something we are working on, but your idea of 0-4 islands os intriguing,  though there is the risk, that someone would get unlucky and hit a streak of non-island maps ? I guess those would still have to have something to find (underwater adventures, NPC strader ship etc.). I'll pass it on ?

    • Like 1

  5. 18 hours ago, zarwil said:

    When it comes to the propeller pack, might I suggest making it harder to craft as well? In general I think quite a few of the late-game items and workstations are way too easy to obtain. For exploration/survival games like this, exploring the tech tree gives you natural goals and reasons to keep playing. Conversely, once you've completed the tech tree, the game isn't much fun anymore.

    Yep, we'll also look into this and possibilities of rebalancing some of the late-game items.

    18 hours ago, zarwil said:

    Edit: Another thing you can explore in the future is to make the islands even more unique in terms of scale, shape and dramatic terrain. The recent update definitely improved this aspect of the game, but after exploring a couple dozen maps, the absolute majority of islands look nearly identical. They're roughly the same size and are either mostly round, or have a horseshoe shape. You've made strides on this front, but you can do even better I think!

    We are working on new island generations, though it will take a bit more time, but in the future you should be able to see much more varied islands.

    18 hours ago, zarwil said:

    Edit 2: Also, re-introduce sharks and add some new dangers/random events in the oceans! We also want flowing water back!

    Random events and adventures is another focus for us ?

     

    • Like 2

  6. We are having some trouble with save integrity, especially when there are internet problems ? We are fixing the issue and it should be fixed in the next update but there is not much we can do for people in the current situation. Though if it happens again, please do send us your output_logs and output_logs_clean. Those help a lot. You can find them here: \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data


  7. 16 minutes ago, Deadeye_Rob said:

    Just a quick one, what’s the dimensions of that iron door? I want to make a new type of vault and I want ‘that’ door! :) 
     

    oh and will the icicles be craftable? It would make for a lovely addition to my winter home!

    There will be all kinds ?

    screenshot-1.png

    But icicles I'm afraid won't be craftable ?

    • Like 1
    • Thanks 1

  8. That is pretty gnarly ? But it is a cool feature. Probably not something that will be possible in the next few updates, but I'll suggest it to the designers and they will mull it over. 

    Though you could just "issue" a bounty on someone else manually. In that, you'll tell someone the other players name and promise him a reward for taking him down. Like in the real world...yikes, turned dark really quickly ?

    • Like 1

  9. Yes, we are definitely working on fixing things, that don't work at the moment (being able to kill anything if you're standing on a 10cm hill) and balancing certain aspects (propeller pack). We are also working on shooting NPCs which should help a lot. The designers are also thinking of ways of adding an "endgame" (boss, fortress, dungeon, something like that) but that is still a little way off. But also rebalancing the enemies is something they are looking into.

    Thanks for the feedback ? 

    • Thanks 1

  10. Unfortunately, the log is not from the day it happened, so it doesn't contain any relevant information :( But we are working on a fix, where games are saved more often and more reliably, so this shouldn't happen again. Unfortunately not sure how we could rectify your current situation ?


  11. On 1/17/2021 at 10:47 AM, Indian Chief said:

    Missed my point mate, what I was saying is that the devs were getting back to other issues but not about the ships... unless they were on ship holidays???

     

    I just needed more info on this subject before I could answer truthfully and since a lot of people were still on Holidays or had other stuff on their plate, it took a little bit longer to track down ?

    • Like 1

  12.  

    Salutations Ylanders!

    So it's finally here! The first-ever Ylands Creators Competition Announcement! ?

    And first of all, let me stress, ALL entrants were great. There were loads of truly fantastic games and we really really enjoyed playing them. But there can only by a certain amount of winners, so here we go:

     

    Best Game Award

    1st place - ☆TINY SEA☆ (Spyler & Christal) https://play.ylands.com/asset/8712

    2nd place - NEXT GENERATION (Mello1223) https://play.ylands.com/asset/8739

    3rd place - Puzzle RPG - Spirit Guardians: Dalvanie (Eucha) https://play.ylands.com/asset/8821

    4th place - Lochford Horror 3 (Euphe) https://play.ylands.com/asset/8605

    5th place - Police Pursuit (P1 Gaming) https://play.ylands.com/asset/8931

     

    Special Category Award

    Best action game - ☆TINY SEA☆ (Spyler & Christal) https://play.ylands.com/asset/8712

    Best RPG game - Rigale (Cernunos) https://play.ylands.com/asset/8622

    Best puzzle game - NEXT GENERATION (Mello1223) https://play.ylands.com/asset/8739

    Best narrative game - Lochford Horror 3 (Euphe) https://play.ylands.com/asset/8605

    Best composition - Santa's Workshop (Ocnog) https://play.ylands.com/asset/8733

     

    Congratulations to all winners, but if you haven't won in this round, do not fear, because VERY SOON a new episode of the Ylands Creators Competition will begin ? And if it's just half as awesome as this one, it's going to be...AWESOME ?

    So try out the games of the winners but also all the other games that were made for this fantastic competition and till next time, stay classy Ylanders ?

     

    P.S. Join us tomorrow on https://www.twitch.tv/ylands at 16:00 CET to play the winning games and more with me ? And don't hesitate to jump into Ylands to join in the fun while we're at it. I'd appreciate it ?

     

    • Like 11
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