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Adam Snellgrove

Ylands Team
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    Nitrado Woes

    Nitrado was supposed to provide a FAQ and instructions on how to use their product but we are still waiting on that. We'll probably make our own instructions in the meantime, but I'll ask Filip, why it's not uploading the way it should ๐Ÿค”
  2. Adam Snellgrove

    Nitrado Woes

    So here you should be able to upload any scenario, that you create. The file you upload is the one you get from typing the command /createdssave while in the game in question. That will save into here: C:\Program Files (x86)\Steam\userdata\<steam id>\298610\local\ServerGames We just tried it and it works...
  3. Adam Snellgrove

    weird Editor behavior [ 1.4 update ]

    That will be fixed in the next update hopefully.
  4. Adam Snellgrove

    Dev Dairy #144 - New Direction for Exploration

    This gets mentioned now and again, but I don't remember ever dealing with this issue. Has to be something you reported before my time? Because if so, might be a good idea to have a look at this again and I can push it through QA to have a look at it. So what is the detailed problem, what happens and in what circumstances? Maybe make a separate thread for this, so we can find out, what is going wrong with the saving process?
  5. Adam Snellgrove

    Dev Dairy #144 - New Direction for Exploration

    Because it didn't have these limitations back in the day, but one of the updates brought in these limitations and never addressed them since.
  6. Adam Snellgrove

    An awkward message from a longtime fan

    Check out Aleลก's clarification in the Dev Diary, but the plan isn't going to have a huge map with a 100 Islands (since that is also not technically possible) but more little maps, that can be travelled to and from.
  7. Adam Snellgrove

    GUI Overhaul

    We are looking into ways of making the Inventory more customisable ๐Ÿ˜Š With the menu we do not have any plans to redo it any time soon but that may change over time.
  8. Adam Snellgrove

    Suggestions on exploration

    Yes, we did it on purpose, because the Spawn Island is supposed to be just your starting point on your journey. That is why Iron is found in caves on different islands. We will consider some solutions for this but it was a dev decision.
  9. Adam Snellgrove

    Sky Battlegrounds

    I really love the art style you have going ๐Ÿ˜Š Especially the dark elves are SO cool ๐Ÿ˜
  10. Adam Snellgrove

    1.5 update won't bring real change unless...

    I sometimes feel the same ๐Ÿ˜… As I have mentioned many times before, we are not a huge team, we do not have limitless money and unfortunately, that means we don't have 8 QA people available to play nonstop an Exploration game for a week trying to break it. In this (like many other smaller teams out there) we rely on our community and info that they give us. So unfortunately without the help of the community, we aren't as effective at fixing bugs like we are, when we are working with the community (which we are trying to do). We appreciate all community members, that help us out with bugs and it is really cool ,when we can work on making this game better together ๐Ÿ˜Š And I hope while helping each other out, we figure out these pesky bugs.
  11. Adam Snellgrove

    Nitrado Woes

    Yes there is. I asked our programmers and when you are playing the Exploration map in question, you need to write into the chat the command /createdssave and it should create the necessary file here: C:\Program Files (x86)\Steam\userdata\<steam id>\298610\local\ServerGames If you upload that, it should work ๐Ÿคž
  12. Adam Snellgrove

    (New) Dedicated Servers FAQ

    If you open up the Editor in Ylands and then in the top left pick "Open Recent" there should be you Exploration game hopefully.
  13. Adam Snellgrove

    (New) Dedicated Servers FAQ

    Q1: What exactly are rented dedicated servers? A: By renting a dedicated server you will get access to a powerful PC that will act as a server for hosting your game. Each dedicated server supports only a certain type of game. While elementary servers will run all Universal games (Mobile compatible and thus smaller) with up to 10 players, High-Performance servers will run absolutely anything (in Ylands that is ๐Ÿ˜ ) including Exploration with up to 8 players. Q2: How many ways are there now in Ylands to host a multiplayer game? A: There are three ways now how to play in multiplayer with your friends. First is regular multiplayer - you host a game on your PC and make it available to others, who connect to your machine. It doesn't cost anything, although the disadvantage is that when the host is not available, others can never play without them. Second option in Ylands are Sharegames. It works in a similar principle as regular multiplayer, although when the player who is currently hosting disconnects, the last save file gets uploaded to the cloud. Other players can download it from there, host the game on their machine and continue playing without the original host being present. This is a paid service, although there is also a free tier for everyone to try out. Third and last option are now dedicated servers, where the game isn't hosted on any players' computer, but on a rented machine elsewhere. Q3: Could you please explain the exact difference between Sharegames and rented dedicated servers? A: In Sharegames players are renting only the cloud storage space, where the save file gets uploaded when the gameplay session ends. The storage is always available to all participants of the game, so at any point, any of those players can download it, host the game, and continue playing. The disadvantage is that one of the players must always host the game on their machine. With dedicated servers you are not renting just storage space, but also computing power, because the hosting of the game runs on a rented PC elsewhere. Q4: Where exactly are the dedicated servers located? A: Servers available for renting are in data centers all around the world, and the closest to the player's location gets always selected when they are renting it. Q5: Where do I find the rented server section in Ylands game? A: It is located in the Account section of the Main menu, in a tab called My Servers. Q6: How do I rent a dedicated server? A: In My Servers tab, click the Rent a server button on the bottom of the screen. It will take you to a screen with available subscriptions in the in-game store. You can choose the one that suits you best and click the Purchase button. Purchasing a server will create a slot in your list of rented servers. Please note that not every server can support every kind of game. While Elementary servers can only play Universal games (mobile compatible and thus smaller), High-Performance servers can run any type of game, even Exploration. Q7: How many rented dedicated servers can I have at once? A: The amount is currently not limited, any player can rent any number of dedicated server slots. Q8: How do I place a game into my dedicated server slot? A: Once you rent a dedicated server, an empty server slot will be created in your rented servers list. If that slot is clicked, the Add game button appears on the bottom of the screen. The button will take you to a screen with available save files to upload to the dedicated server. Q9: I have uploaded a save file into my server slot but it appears to be inactive. How do I make it run? A: If the server slot with inactive games is clicked, a checkbox will appear controlling the status of the server and the game on it. If that checkbox is checked, the uploaded game starts to run on the dedicated server, and people might start connecting to it. Every running game can be also stopped at any time using again the checkbox, which disconnects all players that are currently playing it and makes the game unavailable. When the game is shut down, it remains in the server slot and can be started again at any point. Q10: My game is running in a server slot, how do I jump in? A: If you select a server slot with an active game in it, a Join button will appear on the bottom of the screen. If you click it, it will take you directly into the game that runs in the selected server slot. Q11: How do my friends find the game I'm running on my dedicated server? A: If the game is set as Visible, they will see it in a MP lobby, and can connect to it through there. If the game is password protected, they will also need to know the password. Q12: If I want to put another game into my dedicated server slot, do I need to delete the current one? A: When the server slot with inactive games is clicked, there is an option to Remove the game. If the garbage can button is selected, you will be asked if you would like to store the current game locally to your machine before deleting it from the server slot. In case you choose to store it, a regular save file will be created from the current game, which can be at any moment uploaded again to an empty server slot to continue playing it. In case you choose not to store it, it will be permanently deleted. Q13: How does the Extend subscription button work? A: The length of the subscription for any dedicated server slot can be extended. This button offers a quick and easy way to keep the current slot running without the need to remove a game from it when it expires and uploading it to another slot. Although if the original slot was rented for example for 3 months, it can be only extended by the same time period for the same original price. If you would like to extend the subscription for a server slot and rent it for a different time period, you will need to rent another slot (before or after the original one expires). Q14: How do I know if my game has a password? A: If you added a password to your game earlier, the password field in the Game management window will contain some amount of stars, showing that the game is password protected. You can remove that protection or replace it with a new password at any time. Q15: Why is there a slider for the player limit when each dedicated server is rented for certain amount of players? A: There might be some games that are suitable for less players than what your supported player count for the selected dedicated server slot is, so you might want to temporarily lower it. Q16: What exactly do the Visible and Locked checkboxes do in the Game management window? A: If a game in a server slot is set as Visible, any player can see it in a MP lobby. The game can still be protected by password, so accessing it can be restricted no matter the visibility. If the game is set not to be Visible, players knowing the Direct join code can still connect to it. When the game is Locked, no one else can connect, although people who are already in remain in-game. Q17: What does the Wipe button do? A: Wipe will take your save file, delete all progress and player modifications that were done to the world, and generate everything the same way as it was before anyone started playing there. Be warned that this is irreversible, so wipe your game only when you are really sure you are done with this game and want to start playing again on the same yland. Also please note, that wipe can only be commenced if no player is currently playing the game and when it is shut down. Q18: What is the Command line and Console in Game management window for? A: Through the Command line you can send usual commands into the game as if you were just playing it. This gives you the option to control the game from the outside. Please note that if current players are using the console in game, you won't see their messages here when you are outside. Q19: What do the Kick and Kick all players buttons do exactly? A: Kick will remove the selected player from the game. It does not revoke their rights to join the game again, although if the game is for example locked, that player won't be able to get back until the game is unlocked again. Kick all serves the same function, only it will remove all current players from the server. Q20: What if I use Ban on one of the players? A: Banned players cannot enter your game. Banned players also remain in a list of players for you to be able to unban them if that is desired at some point. Please note that the list of banned players is connected to a certain game, not a dedicated server slot. If you remove the game from your server slot and upload it there again, the ban list will reset and will be empty. It is recommended to protect your game also with password. Q21: What does the Promote button do? A: If the owner of a dedicated server slot desires, they can give rights to other players to use commands in console while being in-game by promoting them. Promoted players can also be demoted to regular status at any point.
  14. Adam Snellgrove

    An awkward message from a longtime fan

    I played the older version of Ylands and it is very cool ๐Ÿ˜Š But to get back on point we are working on Expanding Exploration a lot as I mentioned here: so hopefully you'll like what we're cooking up
  15. Adam Snellgrove

    Ylands, this just feels too much...

    Nope, we had to finish up the Editor and now our hands are free(ish) to work on exploration ๐Ÿ˜Š We are not planning on adding 1st person in the near future, though we are working on an updated building mechanic to make building and working with stuff easier. You'll probably be able to see other Islands (because the visibility is much higher now) but there will be more to Explore beyond that ๐Ÿ˜
  16. Adam Snellgrove

    I used to love this game.

    We never lie and we are working on a big Exploration update (as I mentioned elsewhere) so keep a lookout for more info coming soon ๐Ÿ˜Š
  17. Adam Snellgrove

    We want old ylands back. Fix exploration

    We are very proud of the music our Audio designer has made in the past year and are not considering reverting back to the old music any time soon. We will be adding some more though ๐Ÿ˜Š We are working on expanding Exploration ๐Ÿ˜Š Look out for more info soon. The reason was time constraint, because every animation took double the time to make, because we had to make it for 3rd and 1st person. This is why we decided to switch to pure 3rd person. We are listening and that is why we are now doubling down on delivering a full Exploration experience. You probably will be able to see some Islands from the beginner Islands, but there will be much more to Explore beyond that ๐Ÿ˜ We only promise what we belive that we can deliver. A few times we didn't manage this because of unforeseen circumstances or changes in direction but we always strive to deliver. Yep, will do, though for the last year I think we did a pretty good job talking to everyone and collecting their suggestions. The big Exploration update that is coming is the culmination of these efforts (this is not something we decided yesterday but something we're planning the better part of this whole year) ๐Ÿ˜Š Never mad because of suggestions, we love suggestions and feedback ๐Ÿ˜ We won't be reverting to the old designs, but we will be adding some new ones along the way ๐Ÿ˜Š
  18. Adam Snellgrove

    the wiki

    Yeah, we're trying to hire someone to help us out with the wiki and other supporting materials ๐Ÿ˜Š
  19. Adam Snellgrove

    An awkward message from a longtime fan

    Please for these issues if you could make a forum post with output_logs/screenshots/reproduction steps, then we can start fixing them. All of these we'd love to fix, but we can't do it without info ๐Ÿ˜ฅ Nah I understand you completely ๐Ÿ˜Š We changed the focus on the "main store page" but the Exploration pack (and its description is still all about exploration and as I mentioned (and Aleลก will mention in tommorrows Dev Diary), we are preparing a huge Exploration update with more to come.
  20. So we're going to add this soon ๐Ÿ˜Š Hopefully next update.
  21. Adam Snellgrove

    An awkward message from a longtime fan

    Nah, I absolutely understand your concern ๐Ÿ˜‡ But actually we got new team members specifically for the mobile version (who are mobile experts) so it didn't take any time away from the core team ๐Ÿ˜
  22. Adam Snellgrove

    Back =)

    I'll pass your good wishes to @Aleลก Ulm, I'm sure he'll be happy to hear ๐Ÿ˜ And with Aleลก back at the helm thighs really will change as you'll get the chance to find out in this week's Dev Diary ๐Ÿ˜Š
  23. Adam Snellgrove

    (New) Dedicated Servers FAQ

    Btw @bojo2736, you can now get you servers from Nitrado again ๐Ÿ˜Š Not sure if everything is up and running, but it seems so ๐Ÿ˜ https://server.nitrado.net/eng/offers/Ylands
  24. Adam Snellgrove

    thoughts about mobile games

    We'll look into the bug, thank you for reporting it. As for the sizes in mobile, since mobile is based off of the PC version and you create mobile games on the PC in the Editor, it probably wouldn't work to then have different size in the mobile version, but I'll ask if there are any plans to change up the sizes at all...
  25. Adam Snellgrove

    An awkward message from a longtime fan

    Ylands has evolved from a humble Exploration to something much more. We are primarily a creative platform. As it says on our Store Page: Explore your creativity with Ylands. Build everything and anything you can imagine in Ylands' powerful Editor, then bring your creations alive with the magic of Visual Scripting. Upload your creation to the workshop to show it to the world. Play any of the player creations, on your own or with your friends. BUT We also have a premium Exploration pack that contains our premium mode: Exploration. Exploration is very important for us because it is where we began, we have a superb community that likes Exploration (or at least liked and that is why we want to improve on it) and it is where we implement many things we do for the Editor as well. You'll find out some pretty exciting news about Exploration this coming Dev Diary ๐Ÿ˜Š There were the new Underwater Encounters scattered across the sea and a way to explore them (scuba tanks) but I get what you mean. We are looking into "using" the seafloor for more than just exploring and adventures. The menu is now final (for some time at least) and is designed to show off as many Creator created games as possible, which does look a bit...a lot ๐Ÿ˜… But we really wanted Creator games to be as visible as possible. I think the Store Page is pretty specific and that our Social Media and Forum communication also reflects this, but we'll try to be more specific. The Mobile version has not been the reason for any changes to Exploration (since Exploration is not available on Mobiles precisely because we didn't want to compromise Exploration). Aleลก will talk about this further this week in the Dev Diary and even more later, but Exploration will expand. Thank you ALL for your feedback, it is very welcome. We hear you, but not for the first time. We know Exploration needs to get much-needed love and we planned for this from the beginning of the year and are now working hard on Exploration to make it great again ๐Ÿ˜Š
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