-
Content Count
1969 -
Joined
-
Last visited
Posts posted by Adam Snellgrove
-
-
On 8/25/2019 at 3:23 AM, RedEagle_P1. said:Some weapons allow you to double-shoot when you click fast -- crossbow is one.
For things like this (well ideally for absolutely everything ?) it helps us enormously when we have the out logs. Would that be possible?
-
I am getting loads of Feedback with attached logs through the feedback option. Is this still a problem? But it is much better for us, when you post feedback on the forums because through the Feedback option we can't contact you back (because it's Anonymous) and ask extra questions.
-
6 hours ago, jchob said:That is why I said "I understand the BI side" and I know that game development is hard.
I was not attacking devs, I was just trying to make them see that a multiplayer map can work for just 2-3 friends. But for a server map like NA and EUgene it dies pretty fast. And in my opinion that is what needs to be fixed in order to make game more playable, unless their focus is editor + scripting.
But I'll keep quiet from now on, as I don't want to sound rude or misunderstood.
Don't feel, like you can't give feedback. Feedback is incredibly important to us and crucial for Ylands to prosper and e the best there is ? So thank you fo your comments and we will take them to heart.
-
10 hours ago, zarwil said:I mean to be completely honest it seems a little pointless to stock up on mountains of coyns. You could easily imagine a top rated map earning tens of thousands of coins, what are you supposed to buy with that? A bunch of log cabins? Please don't take this like you're supposed to add more expensive stuff to the store btw, cause I quite dislike in-game monetization. Been a bit negative on the forum today so this is maybe a bit much, sorry for that!
I really do understand your concern, but I don't have an official answer for you at this time...
It is Early Access and we first have to try out, if creator monetization works as a concept and then we'll weigh all our options on how to proceed...
-
Great stuff! ?? I'll jump on it all first thing Monday and we'll see, what's up ? Thanks for the effort.
-
3 hours ago, Adam Snellgrove said:3 hours ago, bojo2736 said:I asked for a red seagull pet a long time ago.
Yoda: It would just poke at your head. No fun.
14 minutes ago, Indomitus said:Yeah, whatever, you're sorta pitchy.
- 1
-
I do get the gist of it, but to make this constructive and so we get moving on these issues (which we all want to do), what would help me the most is, if you made a seperate topic on each of these in the bug or suggestion sections (as you see fit) and set out, what it is, that is wrong or what you think could be improved. Then I can log it in the system and we can track and talk about each issue seperatly and make sure, we get them all addressed properly instead of listing them off and risking, that we miss something on the way.
This way you'll be able to say "Hey, Adam, you lazy git! What's going on with issue YLD-xxx?!" and I'll be totally like *It's not my fault guys, really! I have some excuses! But I'll check on it and find out, what's up with that." And you'll be like "Cool bro, no worries, we really appreciate you." And I'll be like "Oh cool, I love you too." But you'll be "We didn't say love..." and then it'll be a bit awkward, but then we'll hug and it'll be all good...but yeah, if you could start a topic for each of these, that would be really helpful ?
- 1
-
6 hours ago, bojo2736 said:On the plus side. He did provide logs. ?
See how important it is to provide logs? Issues get resolved much faster then ?
-
I do think, that bringing me on and letting me go at it with my kind of approach and with my kind of attitude is BI trying to address this communication issue, that you have all felt recently. But, and I can only talk on behalf of myself...well I can talk on behalf of Ylands normally, but in this instance...that I'll definitely try not to be corporate with you guys and I think, so far, I haven't been.
And concerning problems and issues that you mentioned, since I arrived, I have tried to address every bug and suggestion, though if I missed someone, I am sorry. And I also went a little bit back addressing some older issues. But I couldn't do the whole backlog, because a lot of these issues might have been resolved by then or otherwise solved, so if you have ANY persisting trouble or problems, PLEASE submit them again each separately into the suggestion or bug section with out_logs, screenshots and so on and so forth ? and I WILL address them (as I have all bugs since I came on). But if you do so, it will show us, what is still unresolved and what needs fixing. Now concerning struggles, one I can disclose right now is, that we are swamped with preparing update 0.14. because it is going to be a biggy, so it is very difficult addressing some of the bugs lately because the testers have their hands full with the update itself. But also some if not many of the issues experienced by some are planned to be addressed in 0.14, so it might be the case, that you'll report the issue and I'll get back to you, that it is being resolved just as we speak ?
I think, that this has mainly happened in the interim of Community Manager change, where there really wasn't anyone to hold down the fort, but now it is up to us to start the conversation going again ? So if you write out the issues still giving you grief throughout the weekend, I'll log them in on Monday and we'll see, what can be done ? And i hope, that through the Ynterviews, Dev Diaries, #SelfieSundays and #WackyWednesday you'll see us as the humans we are, and not as the lizardmen, that have been sent by their reptilian overlords to prepare Planet Earth for the glorious and inevitable cold-blooded uprising! ALL HAIL THE SLITHERING MASSES!!!...ehm.
- 1
-
3 minutes ago, RedEagle_P1. said:I take that as a yes
Take it as you please ?, but really it is a no for now.
-
So we are receiving feedback normally, but it is always better when you send feedback directly to the Forums since we can ask you here additional questions and info. But Feedback should be working just fine ?
-
3 minutes ago, RedEagle_P1. said:Thanks for the quick reply. Is that planned?
*absolute silence. crickets chirping. can't talk about this kinda look. Mustn't do a Hagrid.*
And where do I get this mug? https://www.posters.cz/hrnky/harry-potter-hagrid-quote-v31787
6 minutes ago, bojo2736 said:I asked for a red seagull pet a long time ago.
Yoda: It would just poke at your head. No fun.
- 2
-
4 hours ago, bojo2736 said:Interesting. Is there a way to have the games flagged or labeled somehow in the multiplayer lobby that a game is monetized?
Very good suggestion and we will try and make this happen in update 0.15! Thanks ?
4 hours ago, bojo2736 said:Can you tell us what the update name of 0.14 is?
Not yet, but soon ?
1 hour ago, RedEagle_P1. said:Will we be able to exchange Coyns for funds?
Define funds ? If you mean real life honest dosh and money, then no, at least not yet.
4 hours ago, Igor Q. said:What about camera control?
Not in 0.14 but we are aware of it and are investigating options for future updates.
4 hours ago, Igor Q. said:Is Scripting basic actions for mobs/humans in 0.14 gonna be available?
YES! But mainly functions for animals available in scripting and to define some basic attributes.
4 hours ago, Igor Q. said:Also, when is the demon costume with wings I have requested gonna be added into the game
That is my personnel #1 priority of course ? But only after I receive my request of a kilt into the game ??
-
1 hour ago, zarwil said:Can you specify which player should receive the coyns? Like say if lots of people play on a server and want to set up a marketplace where they can sell blueprints/compositions/items to eachother, is that the intent here?
Also would you consider the possibility to let users sell their blueprints in the in-game blueprint marketplace? What about compositions?
Monetization will work for creators, not players. So if a creator creates a game, he can monetize an aspect of the game, but players in the game won't be able to sell their things for Coyns to each other, only the creator through monetization.
We are not planning on making it possible for players to sell their blueprints and compositions yet, though we are looking at ways this could be possibly done in the future (but definitely not before 1.0.)
-
What a great week this was! ?
And we have this week's winner of the Screenshot contest with the theme: Relaxation.
But before we announce it, thank you, everyone, for participating. Not only do you bring joy and inspiration to our team, but also you represent the ingenuity of the Ylands community and whenever anyone sees these screenshots, they'll be amazed, what can be done in Ylands. Like last week, we're going to announce three runner-ups tomorrow, who'll each get a 1000 Coyn reward, so look out for that ?
But finally first place goes to the amazing zarwil and his relaxing cave screenshot...after being in a shipwreck. Well I'm sure it was relaxing in contrast to being in a shipwreck. Congratulations zarwil and expect your winnings tomorrow ?
And remember to check on Monday, what the next theme will be and I truly hope the screenshots will be as amazing as this week and last week's.
Everyone thank you SO much and as always,
stay classy Ylanders!
- 1
- 1
-
Hello Ylanders,
Today we’re going to discuss monetization. AH! Wait! Monetization by creators! Phew, that was close. In the new 0.14 update, creators will be able to monetize pretty much anything in their games for Coyns, which they'll then receive from the player. In the editor, a new game logic will appear with monetization options. So, you could, for instance, monetize an item, stats, new locations or new levels of the game. But you can also sell plots of land, building materials or give money to NPCs and so on and so on ?
You can choose any amount from 10 to 2,500 Coyns for your transaction and then it is only up to the player if he likes what you’re offering, or not...oh no. Here he comes again. Ah, Major General, what can I do for you today?
Major General Archibald Bartholomew of Brenau: Well I have a couple of inquiries actually about this ‘scheme’ of yours.
Adam: Of course Major General, ask away.
Major General Archibald Bartholomew of Brenau: Well what happens, and now do try to keep up you nitwit, what happens if I visit a game of an absolute knave, who promises a delightful experience, but then just takes my hard-earned dosh and makes a runner? Answer that and stay fashionable!
Adam: Well first we’d recommend to contact the creator himself, because it could just be an honest mistake or a bug, but if that doesn’t work, you’d contact us, we’d send our best investigators on the case and if we find, that he truly was a scoundrel, we’d return you your Coyns and ban him.
Major General Archibald Bartholomew of Brenau: Well...that does sound rather reasonable. But how do I, and now I’ve got you red-handed you incompetent hornswoggler, how do I find out, if a game is any good or complete codswallop?
Adam: We are working on a system of reviewing these games in the future, but for this update we’re going to make a special section on the Forums, where creators will be encouraged to start threads for their games, thus also promoting them. There players can leave their thoughts and impressions.
Major General Archibald Bartholomew of Brenau: Hm, I suppose that is a satisfactory answer. And what do you get out of it all? A pound of flesh no doubt.
Adam: We do take a 'cut' as you'd call it, but a very reasonable 30%. So if a player pays 100 Coyns for a feature in a creators game, the creator himself will receive 70 Coyns and we 30. Does that sound reasonable to you Major?
Major General Archibald Bartholomew of Brenau: It is Major General actually, thank you very much, but these terms do sound...acceptable. After all, you also have to put meat on the plate of that infernal abomination of a creature you call a cat. Well okay, you have me sold. I shall peruse some of these ventures and maybe even invest some of my capital in them. See you later alligator!
The Major General welcoming eager players.Ugh. Well that was...unbearable. Anyway, one more thing I wanted to impart on you all before I depart. We will make available a detailed instructions manual after the release of 0.14, where creators can really delve into the ins and outs of monetization and how they can implement it into their games because there is still a lot we haven’t talked about. Like the new way of saving games and creations, how to share servers and so on, but at least there’ll be something to look forward to ? It really is an exciting time to be an Ylander ?
And so, until next time,
Cheerio and stay classy Ylanders!
- 6
-
4 minutes ago, jchob said:I'll sneak you into the competition ?
-
Thank you Shadow72 for the quick answer, and yes, we can confirm, that the trouble you're having is because you are playing a pirated version of the game. The easiest fix and the one we'd recommend is to buy the official version, where this doesn't happen. And if you do enjoy the game, there is an added bonus of supporting its developers ?
https://store.steampowered.com/app/298610/Ylands/
Hope this helps ?
- 1
-
Rightio, thank you all so very much for posting your screenshots, they are absolutely phenomenal, and now all that's left is for us to choose the winner...which will be very hard ? I wish you and you wish us luck ?
-
Thanks for the logs, I'll get the team right on it.
-
Hey there Puff, will try and get back to you as soon as possible. Thanks for the logs. I'm sending it to the buggers ?
-
Oh my, well this is way out of my league ? But I'll get someone more capable to have a look at it and we'll try and get you going ASAP.
-
Attention! Just 45 minutes left to submit screenshots ? And to those that already did, thank you! All of them are Keanu Reeves breathtaking.
-
[YLD-18401] When playing game, game host controls freeze, cannot click any buttons.
in Bugs & Technical Issues
Posted
But it is always difficult for us to match up the feedback from the feedback option to the problem here on the forums. But I'll try and find it.