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RedEagle - P1Gaming.net

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Posts posted by RedEagle - P1Gaming.net


  1. @FavoryPluto and I have always appreciated your work and we don’t mind taking some of those ideas, bringing them to the finish line and publishing them. Wacky painters was quite fun and simple too. I’ll ask Pluto to touch base with you.

    • Like 1

  2. I would love to be able to generate a new island or map underneath a game without moving all the Logic. It’s really hard to move all the logic from one map to another Sometimes and being able to generate a new background for a map On the fly would be really cool.

    • Upvote 1

  3. 3 hours ago, Adam Snellgrove said:

    There's so much that'll be able to be done with the servers. Exploration was always meant to be a 1 - 4 player experience, not a persistent MMO for tens and hundreds of people and the servers aren't up to the task. We will do our best to optimize what we can, but there's just so much, that can be done. Hopefully removing the persistent avatars will help with this.

    I appreciate you being honest about that, I really love it when people are honest and upfront. I think that finding a way to make it work would be a absolute game changer for the game. The unstable nature of the servers is pushing away so many people that are so hard to get in the first place. I think you would save so much money If somehow this is figured out. I have the unique privilege of talking with many of the people who come to the game when they first come in and watching them progress and they all say the same thing to me “I will be back once the servers are fixed”. I worry that investing heavily in marketing before fixing this will just lead to people coming in and leaving again. As a community creator I can’t get people to stay more than two weeks in my community because they burn out of the game so quickly. 
     

    I know you guys are trying your best and I know some of these things are super hard. 

    • Like 1

  4. a1) I know it’s gonna be tough but fixing the servers will be key in my opinion to keeping the people that we get in via marketing because right now all the people who come in don’t stick around.

    a2) I definitely agree with you and I think somehow we need to make sure the community sees this too. Only a small portion is here on the forum so I think may be linking the Dev diaries inside the Game could help.

    b2) Can we do something about the terms of service in this regard?

     

    I’m very excited about the positive changes @TomasGestinger Will be bringing to the workshop and I think it will make it a much more valuable resource. I also really look forward to this exploration demo and believe that it will really help people understand how much is in this game, especially on mobile.

     


  5. As you have requested it, I will take down the personal conversation when I’m on PC. 

    For years now a lot of people have been really excited about the potential of the exploration part of the game. The original trailer caused us to fall in love with what this game could be. The game was fundamentally amazing but the servers were broken and we were assured for years to just hang in there as they fixed it and they’re going to launch right away in 2018. In another part of that conversation you talked about launching in 2018 because they were pretty much feature complete and just wrapping it up. However you added so many things over those two years and took so long to address the one major problem which was servers. I think you really failed to recognize how much exploration was something that incredibly touched the community. Rather than doubling down on that you removed that  trailer And shifted this game to something almost totally different.

    At the same time when you make promises about enabling creators to monetize with everything in your power if we would only stick around — I sacrificially did that for two years, keeping  the creator community together and encouraging them and asking them to stick with it.
     

    In this conversation you mentioned that you really don’t want to lose creators like us. Then when we ask for help to keep the creators engaged and together your email response is basically like if we lose the creators, it’s no big deal.

     Then I see that rather than putting this creator community to use you just decided to ignore them and make your own mini games to feature on the homepage. We feel totally cut out and like we waited two years only to not see the promises made fulfilled.

    Moreover, the issue with the Coyns was not addressed. By doubling the price of servers you halved the value of our work that we worked to pile up. One way to fix this problem would’ve been to increase the amount of Coyns  as a percentage of what we have. Such an action would balance out the loss. 
     

    The thing is that the whole Coyns thing is reminiscent of what I’ve seen other companies do. Without a fixed value set to Coyns before we earn them, they should not be touted as a way for creators to earn money as a small change in the exchange rate can make a huge difference.

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