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TomasGestinger

YLANDS TEAM
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Everything posted by TomasGestinger

  1. There is no way of selecting groups to be unpickable. You can do the method mentioned above to make all entities of the selected type unpickable or make everything unpickable by default in the settings or the wizard.
  2. TomasGestinger

    Change terrain keep logic

    I already told Aleš about this and he'll process it with the team, thanks for the info.
  3. TomasGestinger

    Labyrinth help

    Hey, sounds like a good plan with lots of good questions, I could help you figure out a lot of stuff especially in the beginning and I'm sure lots of other people will be willing to answer your questions here. If you want more help on specific problems, you can message me here on the forums or on Discord. I agree that making two games would be better, the dungeon crawl can be smaller and laser tag for more people. You can set player count when you're creating a map and in settings if you want the game to be for a specific number of people. You can set any entity as not interactable and not pickable in object properties so people can't mess with them and you can change environmental simulation in settings so people don't freeze to death. And as the last thing for now, you can set starting equipment in Player Role logics. I'll look into what you already said a bit more and we can talk about it later.?
  4. TomasGestinger

    Language enumerator (custom translation in our games)

    Wow, that's creative and useful, thanks. We always look for more ways to give control to the creators and this could improve so much.
  5. TomasGestinger

    Workshop Review

    Hello, Ylanders! As we talked about in Dev Diary #114, the Workshop is being worked on intensively right now and as a first step, we introduced new rules for content submission. These rules go as follows: No offensive content, language or imagery - Do not post any information in the game or in connection with the game that contains nudity, excessive violence, abuse, harassment, or offensive subject matter or that contains a link to such content. All submissions have to include a relevant thumbnail and a description - Provide basic and accurate information about your creation and add a relevant thumbnail, preferably a screenshot of your creation. Correctly tag and categorize your creations – Use tags that accurately represent your creation only, do not mislead people on purpose Do not use other people’s or copyrighted content - Your content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way. Write in English - Descriptions, and titles have to have an English version Do not abuse the reporting system – Do not report creations unless they break the rules written above or have other significant technical problems These rules are being implemented and we already finished our first review of the Workshop. Many submissions have been taken down because they violated our rules or had severe technical issues, but no creations were deleted. We only block submissions so they don't show up to the public, but they can always be put back up if the creator fixes issues their creations have. If any of your creations disappeared after the review and you want to know why or you'd like to put them back up, please reach out to me here, on Discord, or send me an email at tomas.gestinger@bistudio.com. Moderation of the Workshop is going to keep progressing and the review process is not finished yet so if you have any feedback, please let us know. Stay classy!
  6. TomasGestinger

    The next big step for Ylands

    Thank you for the support and feedback, I'll make sure all of it gets to the right people. The editor functions would be pretty awesome to have so I'll see how difficult it would be to implement.? And I agree with coffee, we need that energy for fighting those mutants.?
  7. We're working on updating the Wiki with a lot of new info so these questions are very useful for us. For now, keep putting your feedback here, it will help us to create a good guide that everyone could use in the future.? Be careful about the wall problem, we can help you with building walls in-game, not in your house.?
  8. TomasGestinger

    Suggestion: Teleporters

    Thanks for the feedback, teleporters have already been discussed so it's definitely something we'll look into.
  9. TomasGestinger

    QOL suggestion: demo hammer functionality on ships

    Thanks for the suggestion, I'll look into it. It's possible there would be other problems with different interactions but it's an interesting solution to something we'll need to address anyway so I'll discuss it with the designers.?
  10. TomasGestinger

    Play a creation

    Hey, if you already uploaded your file to the Workshop, you should be able to find it in All Games in-game. I can check it if you give me the name of your creation.? You can also export your creations locally in the Editor and play them without uploading them to the Workshop if you want to play singleplayer only. Just open chat in the Editor and use the command /exportlocal and after that go to All Games, My Local Games and you should see your game there.?
  11. TomasGestinger

    How to set hitpoints for players?

    Yup, I wanted to give @Paulus141 something very basic he already knew to start with. Set Max is better for managing NPCs as well but it depends on what you need in your scenario.
  12. TomasGestinger

    How to set hitpoints for players?

    Hey, try setting this basic script on the Spawn logic and let me know if it's enough for what you need.?
  13. TomasGestinger

    a new mode for the Editor

    Hey, that's a great idea and you put it in a really good context, I'll make sure it gets to the designers. It's like having Sandbox and the Editor at once to build faster.?
  14. Howdy, thanks for the feedback, glad you're enjoying the new biome.? Your point about combat is very useful, I'll send it to the developers, and more bug reports are always appreciated and we are actively looking into it.? Have you encountered any other problems since the new version dropped?
  15. TomasGestinger

    Indestructable items

    Hey, Fompster, thanks for the suggestion, we'll definitely look into it.? Do people exploit this issue a lot?
  16. TomasGestinger

    Multiplayer editor

    You should be able to edit any scenario in the editor using the Open button in the Editor's menu.
  17. TomasGestinger

    Dev Diary #114

    Thanks for the feedback, you're right and these are exactly the issues we're working on. The Workshop is going through much-needed development right now and all of your suggestions are greatly appreciated. Did you encounter any browser-related issues recently by any chance?
  18. TomasGestinger

    Dev Diary #114

    I understand your concerns and we know about these issues. The rules don't mean we'll delete everything right away and we're aware of what creators have to go through with the current version of the Workshop so you don't have to worry about losing everything as long as you describe your uploads well. The Workshop is going to go through changes in the future and even though it would be ideal to do everything at once, it isn't possible. We want to implement the rules now to make sure the community can use the current version effectively, quality creations are protected and everything is healthy in general. If you'll have any problems with how we move forward with the rules, you can always let us know.?
  19. TomasGestinger

    Potion effects

    That's a really cool and elegant idea, I'll send it to the designers. I think it should be fairly easy to do and it would be a lot of fun to play around with, thanks for the idea!? I can already see how it could work in different games.
  20. TomasGestinger

    [Suggestion] Interior Game Logic & Camera

    Thanks, I'll pass it on! Let us know if you have any other editor suggestions so we can process them together.?
  21. TomasGestinger

    /showseed

    I talked about this with Aleš, we're definitely going to look into it more and it shouldn't be a problem to add seeding options to exploration. Seeds are a native function so the only real issue with implementing their usage in more places is time and that's why it's only available in Sandbox now. There should be more time to work on improvements like this now so thanks for the feedback, it's very useful for me to know about these "smaller" issues that could improve the game in a major way. Keep them coming!
  22. TomasGestinger

    First Ship

    Amazing work, is it available on the Workshop yet??
  23. TomasGestinger

    Ice Lord - Sneak Peak

    Can't wait for this one!?
  24. TomasGestinger

    Question about editor mode

    Hello to you too! Editing water is not possible as of now, it requires more work to function properly but we definitely want to make it possible in the future so stay tuned!
  25. TomasGestinger

    A game idea that I had yesterday: "Mutiny"

    Wow, that's a cool idea right there! I think that this could be expanded to make two different game modes. We can have a chat about how to make it real, I'll write it down and I'll try to get people on board.?
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