TingeltangelFlo
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i hope the next logical step to enginse and ships and cars are...... Blimps or other sort of airships :3 and floating islands.
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Suggestion - Being able to toggle on/off energy green lines visibility
TingeltangelFlo replied to Stanjov's question in Suggestions & Feedback
or make energy connection some sort of cables. -
id say the next logical step is airships though!
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Clear up / Discovery of Recipes
TingeltangelFlo replied to TingeltangelFlo's question in Suggestions & Feedback
see its details like that, missing like the sewing kit and you dont get the recipe info. some indicator for missing recipes would be nice. Like you get energy related stuff : see some greyed out "misterious recipes, that show what you already have for it and what is missing (maybe indicators like "tool" or "ressource" ) so you have kind of a direction to look for. -
hey, get some glass and the glass making stove thing ( its a special crafting station) than you can make raw glass and from there glass spheres. id be more interested in how to do wind turbines since i cant find the recipe for that.
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So i tried your game and it shows lots of potential. I am baffeled by the amount of stuff thats already in! All those guns and blocks and everything!!! wow! But it leads to one problem. The recipes are clocking up and are hard to navigate. And whats worse is to try and find out which recipes lead to what. I am trying to find out the recipe for a wind turbine for like 3 hours now. So my feedback / suggestion is: the sorting of recipes need to be better and also the discovery of recipes needs to be more logical. I can build an energy linker and gates and all the energy stuff and lights. But no ENERGY PRODUCING thing. because i dont know how. Seems weird to me.