another creation from the series of models, this time according to the real scale, but the scale is not adapted to the character in the game. I converted the model using a 3D program, and now I'm creating function model acoording this 3D model ... I hope you will be able to try it this time in the multyplayer version. I will keep you informed of the progress
for this time I will only add it here, it is just a small sample of what I am preparing for the competition .. hopefully you will like it, and I hope that you will be looking forward to the final creation .. until then, I maybe add, a few next videos..
in addition to what oliver mentioned, you can set the creation of an event in the logic of the animators, and this will give you the option of using the event at the end of the animator cycle. then you can only change the logic of the animator that is assigned to the next path on the object that will move along those paths. but of course there are more possibilities... this is probably the easiest way. others require a lot more scripting
I bring you a group of my first nine custom tools.
do not forget to extract them from the zip file before placing them in the folder.
folder adress : C:\Program Files (x86)\Steam\userdata\xxxxxxx\298610\remote\Tools ( \ xxxx \ is your own number )
the group contains : CUSTOM TOOLS group A (1).zip
circle manual 0.1
color randomizer 0.2
elipse 0.1
offset 0.1
path 0.1
picture generator 0.2
random pos/rot 0.1
selector 0.1
set selected entity as...
Hi. it looks great, and I will definitely like to look at the script, but the attachment cannot be downloaded. a friend who wanted to download a set of my tools also reported a similar problem to me
it would be much faster if you visited the official discord, there I can show you through the stream how you can set it up, or I'll watch your stream and find out why you can't write decimal numbers https://discord.gg/ylands
it also works with decimal numbers, but you have to write a dot instead of a comma. and the basic setting of the grid is 0.375, this means that if you want to move something by one basic building block,( in grid= global mode ) you have to move it by 0.375m. it is set to avatar size. avatar is the size of 5 basic building blocks, which means it is 1,875 m high,like +/- real person
I will gradually add my video tutorials to some of my creations in this thread. As a first to introduce you to the Random maze generator
This is the first attempt to create video tutorials in which I use a voice reader. in the first part, I will show you step by step how you can create a grid generator for a maze, created with the help of spawn entity from template tiles . this generator uses the backtracking method, and as inspiration I used instructions...