Mello1223 replied to Nikki Severin's topic in Dev Diaries
I join Oliver and Fomster. I also want to know more details. but I add another to their question:
I already know that I can't test the island publicly yet, and I would like to know if it will be possible or not. as part of the fact that it should be multiplayer, we are not able to test the functionality of some scripts ourselves..
we also know that the operation of memory is partly different in the editor than it is in the game of discovery, and therefore you could...
Hi. I personally am a lone wolf, but I know who might be interested in your offer. i know about two people.
the first of these is the @Jarda,he was traveling on vacation now, but he should be back in about two weeks. I know that he has already started working on a mini-game, but he has minimum experience with scripting..second person is @miroslav.cz,he has no experience with scripting... both are skilled builders, Miroslav excels in the construction of...
Mello1223 replied to Deadeye_Rob's topic in Editor Help
I'm sorry, you're right, there's no endless loop, I didn't notice it on my mobile..but it still has a few mistakes. if you set a longer time, you can completely extract the ore source, then an error will occur in the script (delete entity) which can cause problems.
Mello1223 replied to Deadeye_Rob's topic in Editor Help
I don't understand your script. when an ore deposit is formed, one more is Created ???... however, the requirement was to create an ore deposit only when the ore deposit would be mined. ? ? and why complicated, when you just copy or create a reference point and add two labels of logic to it, there is nothing else to do there.???
Mello1223 replied to Deadeye_Rob's topic in Editor Help
1. The reference points are set for all types of raw materials. each raw material is created at a specific reference point. you can easily copy reference points, but each point must contain a main logic label and one label for the required resource.
2. time trigger
3. Main Label
the composition does not contain raw material entities, but this is not a mistake, raw materials are created only at reference points right at the start of the game. they will only be...
Mello1223 replied to Deadeye_Rob's topic in Editor Help
tile kill is only used for certain types of entities, some are removed using a tile to remove or something like that, I don't know the exact translation into English. in this case, however, it is better to check a certain area at a certain time to find out which entities are in that area and which are not. then you just have to deal with the conditions.
Mello1223 replied to Mello1223's topic in Community News
complete scripts for tractor:
number 1 and 2 : start / stop tractor
number 3 : script for speed
number 4 : everything for the movement of the tractor and game logics associated with the movement of the tractor
number 5 : three-point tractor clamp, arms movement
number 6 : wheel rotations
Wheels:
Mello1223 replied to Deadeye_Rob's topic in Editor Help
I sent you the composition of the file for the discord, you can download it, basically only three different raw materials, two stones and clay are set, but it is possible to customize it as you wish.
if you are interested in better explaining how the script works, contact me on discord.
one hour of the game is set on the timer, you can change it to a specific hour of the game, for example to 23:00, or just change the number one to 24 and it will be checked every day...
Mello1223 replied to Deadeye_Rob's topic in Editor Help
I think after adding the scripting options for the terrain, that shouldn't be a problem, but I don't have time to create a simple script for it now.
I'll try to look into it tonight, if I can create something functional, I'll send it to you here.