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Everything posted by Mello1223
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I join Oliver and Fomster. I also want to know more details. but I add another to their question: I already know that I can't test the island publicly yet, and I would like to know if it will be possible or not. as part of the fact that it should be multiplayer, we are not able to test the functionality of some scripts ourselves.. we also know that the operation of memory is partly different in the editor than it is in the game of discovery, and therefore you could explain it to us a bit. and if there are other things that are expressly forbidden, please also let us know.
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Looking for a partner for Season 2 - Mystery Yland
Mello1223 replied to Igor Q.'s topic in General Discussion
Hi. I personally am a lone wolf, but I know who might be interested in your offer. i know about two people. the first of these is the @Jarda,he was traveling on vacation now, but he should be back in about two weeks. I know that he has already started working on a mini-game, but he has minimum experience with scripting..second person is @miroslav.cz,he has no experience with scripting... both are skilled builders, Miroslav excels in the construction of military buildings, bunkers, vehicles, and everything related to this area. Jarda is generally a very skilled builder. the problem is that jaroslav does not speak English at all... jarda has already learned to use at least google translator ? I don't know if Jardo will come here on vacation, it would probably be better to contact him through a discord. miroslav I don't know if he comes here at all ... it will also be better to contact him via discord... if you have already found a partner, please consider this message irrelevant ... I wish you much happiness, and I look forward to your creation -
but even my script is not complicated. it's a total of 5 lines including the condition. everything else is just copying for all other types of ore.
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I'm sorry, you're right, there's no endless loop, I didn't notice it on my mobile..but it still has a few mistakes. if you set a longer time, you can completely extract the ore source, then an error will occur in the script (delete entity) which can cause problems.
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by the way, you know that you have created an endless node which, after an some time, will cause the game to crash. ??? ???
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I don't understand your script. when an ore deposit is formed, one more is Created ???... however, the requirement was to create an ore deposit only when the ore deposit would be mined. ? ? and why complicated, when you just copy or create a reference point and add two labels of logic to it, there is nothing else to do there.???
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1. The reference points are set for all types of raw materials. each raw material is created at a specific reference point. you can easily copy reference points, but each point must contain a main logic label and one label for the required resource. 2. time trigger 3. Main Label the composition does not contain raw material entities, but this is not a mistake, raw materials are created only at reference points right at the start of the game. they will only be renewed if they are fully mined- (disappear) , but do not appear immediately after extraction, but only when the time of control. you can copy hundreds of reference points,but don't forget that everyone ALWAYS MUST HAVE TWO LABELS!
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here you can set a specific game hour when the script should check whether the resources are on the map or not
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RESOURCES UPDATE.zip
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tile kill is only used for certain types of entities, some are removed using a tile to remove or something like that, I don't know the exact translation into English. in this case, however, it is better to check a certain area at a certain time to find out which entities are in that area and which are not. then you just have to deal with the conditions.
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You can also test the functionality of the tractor in a mini-game called : fs simulator
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complete scripts for tractor: number 1 and 2 : start / stop tractor number 3 : script for speed number 4 : everything for the movement of the tractor and game logics associated with the movement of the tractor number 5 : three-point tractor clamp, arms movement number 6 : wheel rotations Wheels:
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RESPAWN RESOURCES.zip
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be careful, it's not perfect, the zone must be completely empty to spawn new entities
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I sent you the composition of the file for the discord, you can download it, basically only three different raw materials, two stones and clay are set, but it is possible to customize it as you wish. if you are interested in better explaining how the script works, contact me on discord. one hour of the game is set on the timer, you can change it to a specific hour of the game, for example to 23:00, or just change the number one to 24 and it will be checked every day but at the time you have set the beginning of the game.the activation zone is there only to define the position of the control point, whether they are located in the area of the entity or not. entities are then spawned from the field randomly, if you want to add more types of spawned raw materials, just add another template and mark it in the label
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I think after adding the scripting options for the terrain, that shouldn't be a problem, but I don't have time to create a simple script for it now. I'll try to look into it tonight, if I can create something functional, I'll send it to you here.
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here are a few photos from how this tractor was created step by step... but the photos were uploaded in reverse
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today the completion of details on the tractor and the beginning of work on the siding.
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?3K hours in one year. Now i have more then 4100 hours and 5/4 from this,is from editor. Every day minimum 10 tests... Try/fail... ??
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Its scripting,raycast +thousands hours with tests ?
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in the ui options they recently added the function to move and rotate the image, maybe it will help you.
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Grouped objects with a parent are not animated correctly
Mello1223 replied to Oliver Hope's topic in Editor Bugs & Technical Issues
if you have a problem with something specific, I can help you through the discord.