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Everything posted by Mello1223
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you must understand few things..ylands is free to play..The only things that developers can make money from are DLC discovery, and game money for which you rent servers(coins)..they don't take money for anything else for their work..the first bad thing red did wrong: tried to create servers on which players will have everything from discovery (from DLC) without having to buy DLC - that means less money for developers -but instead you want a lot more work from the developers... (less money - more work) RLY??? next thing: do you know that you don't have to lose your progress even when the server restarts?yes, with the help of an editor it is possible..I think red is experienced enough to know about it, so ask him why he doesn't do it on his gaming servers..(yes, it requires working with an editor).Another thing, yes, I'm sure he invested his money in all this, but I'm also sure that the money came back to him a long time ago thanks to competitions in China..and even if not, no one will force it to run so many servers completely uselessly ..his only effort is to make money thanks to this game, it's not about anything else..if he was really the way he presented himself, he would devote his efforts to teaching gamers in their community how to create their own server or a shared game in which they can have whatever I want, even everything they have on P1 servers, but then he couldn't make money on it ..try to really think about what there is competition in the world with such games , after since minecraft created , development studios are pouring one similar game after another, but none will be like minecraft, and only for one reason .. minecraft is created by a one person , and created it for himself, not in an effort to make money on it, but to create something for himself that he would enjoy .and do you know why you can't compare the success of Minecraft with other games? and why does minecraft have such graphics?because of this: https://www.facebook.com/GEEKENDSK/videos/2042646375963242 ,(I'm not sure, but I'm guessing ylands is somewhere at the level of gta san andreas) ...
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@Jchobs , you wrote it exactly!!!one spammer calms down, and another replaces him ... by the way, have you noticed from which players complaints come from?is interesting that most other players do not mind small problems in the survey, and are excited about the things that will be added to the survey ...btw,red eagle,I don't need to write private messages for you so that you can then twist your truth!!! I'm not ashamed of what I'm writing, unlike you...one thing for you on topics...look at the forum how much feedback is on the forum for the editor, and how much for the survey...pay attention to what I write to you here: you have 20,000 people available, ask them to add good feedback for the discovery,and I'm sure that the developers will also work on the bugs you report to them ...but if you just cry and report nothing, then they have nothing to fix
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The broken promise of Ylands exploration & what the future holds
Mello1223 replied to RedEagle_P1.'s question in Suggestions & Feedback
what for is it good to dramatize things like this ??? the developers know well what to do, and they do it well ..Proof of this are the prizes they have won..many people forget that the editor makes this game a unique game that has no real competition...you had enough time to ask your community of 20,000people to give a better feedback as far as the survey is concerned..focus more on testing the exploratory part of the game and providing relevant feedback than creating conspiracies..Since you still brag that your community has 20,000 members, I believe you will find at least 1,000 people who will be able to actively test the new version of the game using a beta test, and the rest of the people can complete games for the competition .. you have enough people, so use them .then you may not have to cry on this fore for losing the possibility of financial profit. -
Naru's Corner #9 - Randomizing your puzzles
Mello1223 replied to NaruTheHuman's topic in Editor Help
Pokiaľ môžem poradiť, bude dobré nahrať to na workshop a potom sem pridať odkaz na tvorbu v workshope. if naru mark it unprotected, then others can work with it... -
tile for use a script to change the speed or time of the animator
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Might this Suggestion is affordable.
Mello1223 replied to empeorgame3's question in Suggestions & Feedback
yes, follow is possible, but I personally like the proposal with agriculture..I thought about it a long time ago, and I thought that adding the ability made it possible, but I was wrong .. but I think it would be enough to add a few more "preset parts" of animation that we would to use on npc... -
I don't want to anticipate bad events but I'm really afraid that it won't do more harm than good... especially for particle effects...there are already enough problems with them anyway ... but if it works well then it will be really great!!
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if you need help, find me on the discord, I can send you a composition or help with the specific settings in the stream.. discord: mello#4849
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Zloženie: 100% bavlna. Pretože existuje veľa spôsobov, ako to urobiť, vybral som si 3, ktoré považujem za najjednoduchšie ...
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I'm happy to help you, but I need to know what you would like to have as an output value? Do you want to have some text from the amount of fuel left, or something like a panel that will change color?or something other?
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I will also join the topic ..these markers serve as an indication of the beginning and end of an ability, if I understand that well ... and there is a way to start an ability without having to toggle it using preset buttons if, for example, I want to use custom controls to start an ability..is it posible???
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CZ/SK : ahoj valmir,som rad ze si spät.. prepac ze som ti v hre uz neodpisal,ale spravy v hre mi nefunguju tak ako by mali... dufam ze teraz ta uz prehovorime aby si si nainstaloval discord. uz sa ho naucil pouzivat aj atelerix inak moja ponuka stale plati,ak budes chciet pomozem ti ich animovat,ale az v decemby ked skonci sutaz .. ENG : hi valmir, I'm glad you're back .. sorry I didn't write you off in the game anymore, but the messages in the game doesn't work for me as they should ... I hope we'll talk to you now to install the discord. he has already learned to use it atelerix, otherwise my offer is still valid if you want to help animate them, but only in December when the competition is over ..
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can you show me script,what you use for despawn NPC?
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for none entity type click and chose what type entity you want remove from player inventory or equipment.. character set player...
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1 and 2 is functional 100%, maybe also 3, but 3 i don't tried ...
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but, @empeorgame3 I'm really glad you finally started creating something, try to put more effort into watching videos, and testing the possibilities of the editor. I am convinced that if you devote at least half of the effort you put into writing, so that you can learn to work in editor, you will be better than all the others combined...
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ignore, and hope he mature before we lost all our nerves
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Naru's Corner #7 - Optimization tips & tricks
Mello1223 replied to NaruTheHuman's topic in Editor Help
in fact, I've spent a lot of hours solving animation and rotation in a group, but as far as I can remember the beginnings, yes, it was one with the problem that the same thing happened with rotation .. hmm, transform position or rotation .. it would could work ..?thanks for the tip ? -
Naru's Corner #7 - Optimization tips & tricks
Mello1223 replied to NaruTheHuman's topic in Editor Help
@NaruTheHuman.hi.. for rotations I currently solve it using reference points located outside the group, and at the same time I rotate not only the group but also the given reference point so that I can later get its rotation, and similarly I solve it with animators .. but it's a double work of extra ... that's why I you asked about it ... -
[YLD-27407] change speed/time for animators
Mello1223 replied to Mello1223's topic in Editor Suggestions
yes, it is possible, but with some animator settings it is not possible to change the animator without resetting it, so you can lose the "time" the entity moved. and even if it were possible to determine this, it would be difficult to create and possibly perform the game. the option I suggested would make it much easier for us.. -
[YLD-27407] change speed/time for animators
Mello1223 replied to Mello1223's topic in Editor Suggestions
that would be great too, but for now, tile can help you set up an animator for an object -
Naru's Corner #7 - Optimization tips & tricks
Mello1223 replied to NaruTheHuman's topic in Editor Help
hello .. can you please tell me if there is a possibility in the script to specify the position of the block that is contained in the group?I've already tried to use a block, a reference point, but it still throws out the zero position of the map .. the only tile that can determine the GLOBAL position is the tile of the path, and it probably won't help me .. -