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Mello1223

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Posts posted by Mello1223


  1. wooden blocks are not a bug, they just changed the recipe. the animals will remain in the corral after taming. if they are not tamed, they are looking for an escape route from the enclosure. if there are two animals of the same species in the enclosure, they breed .. new animals are not tamed. random encounters have been changed. now you can find the revolver at other random encounters.
    The weather can be turned off in the settings. If you turn off the weather, you will still have a nice day with good visibility.
    The game still has a lot of bugs, but it certainly works well. The developers have fixed a lot of bugs, and still working on fix next bugs.

    • Like 1

  2. 8 hours ago, zarwil said:

    Sure, but graphical processing is done client-side, so that doesn't explain the lag at all IMO. If that were the case, these huge ships would lag in single-player too (which they dont). Everything about the ship (except the position of the core ship part) can be processed client-side. If a client has access to all the data regarding the weld and whatever other components that may be attached to the ship (i.e. relative positions of items etc, which only needs to be sent to a client once), the only thing that needs to be sent over the network is the position of the ship hull.

    The reason all of this is so weird is that the lag grows with the size of the ship weld, which means something related to that is also being transmitted over the network. I just can't figure out why that would be.

    I don't have a programming school, but when I think about it logically, a lot more information has to be transferred to the server than just the position and rotation of the fuselage. because you have to display it on servers for all players, not just one, from the possibility of interacting with boxes or craft stations, for example, to the ship's own design.
    with welds, it's also not as easy as it seems at first glance. it happened to me several times that it was much better for the game to create more smaller welds than one huge one.
    as the creator of several large ships, but I can 100% say that before the 1.8 update, it worked much better on servers.
    but after a few conversations with the developers, I can also say that discovery works a little differently than the games we can do in the editor, so the only thing left for us is to think, hope, and wait for the developers to fix it. 

     

    • Upvote 2

  3. for a larger number of entities, I recommend converting the loop to a time trigger. create an invisible object, such as a trigger zone or an impermeable barrier,do not use reference point,because ref point you can't deleted.then set : follow me object,aim to me object,and every timer spin move to demon and Wings get position object, if variable =true rotate Wings get rotation object +30 degree,or if variable= false -30 degree... I Can send you next ycomp,but latter..now  in work

     


  4. 5 hours ago, F.hao said:

    Hello guys,  how are you all, hope you'll have a good mood. And, this time i have a new problem. It's really funny and made me insane.

    Have a look the video, here i have a demon ball, it contains three entity, the body(ball),the left wing, and right wing.

    I hope it can follow me and aim me. And, in the same time, the double wings can fly(i set rotate animation to them).

    For now, you guys can see it in the video, the wings is flying ,but when the ball aim me, it's direction is changing,  and the double wings still keep the original direction. Well, that's not what i want. 

    And i don't how to make the double wings keep fly and aim me to. Well, just fly like a normal creature who has wings.?

    I upload my ycomp file, hope it can help some. Can someone help me find a way to made it?

    TESTDAMENBALL.zip

    as all scripters know , there are many ways to do this. here is just one of them which seemed to me to be the simplest .. it is not completely ideal, but it will guide you in the direction in which you can further develop the script.
    if you need help, I'll be happy to do it, but I'd need more information, such as whether it will be used for multiplayer or singleplayer...

    DEMON FOLOWING.zip


  5. 3 hours ago, 6Cowa6Bunga6 said:

    Now im a little curious what you used as a foundation for a flying vehicle in explorer. I assumed it was stuck in place until it moved. Thats insane!!!

    it's a car. I created a "qudrocopter" outside the car's chassis and then I just stuck it to the base of the car and pulled it far up. Of course it's created in the editor, and transferred to the discovery using blueprint. the engines are at the top, so I can move the car under the water. ;) the basic idea was brought by yohas or ocnog, I don't remember. I just changed the design of their idea.but its rly funny and fast!!! :)

     

    • Like 1

  6. 19 hours ago, 6Cowa6Bunga6 said:

    I have a 6 floor ship that is well over a few thousand blocks. game freezes for a few seconds while it loads. I used the max space i could to build this ship on a steam boat. Im hoping for bigger ships and more buildable space

    if you create a ship in the editor, space is not limited. you can then transfer this ship to the discovery using a blueprint. but, the space outside the building space of the ship outside the editor you will not be able to decorate or otherwise modify in the discovery

    • Like 1

  7. 1 hour ago, elitefirneral said:

    I am not omar malik bro.

    so sorry, but in the description of your game you wrote that these are the compositions that you created, and somewhere in the workshop I saw some of the compositions that "you created" in the game,made just this man,except lot of other which is created from other players. ;)  :D  :P

     

    • Like 1

  8. hi omar malik. I haven't seen you here in a long time. ? I'm glad you're still faithful ylands . I'm glad that your English is also slowly improving, even though I have absolutely nothing to blame for you in this direction.
    what pleases me the most is that your buildings are improving step by step. 
    I have a few recommendations for you. try using other blocks to build buildings, try to shrink the building and give the interior more furniture. 
    and as I have recommended you watch videos in the past, I repeat it, watch videos on youtube, and try out the script templates that are in the editor. it will be the first step to scripting. with your stamina you can go very far. ?
    PS: has gmail rewarded you for " the most email addresses per user" ???  ?

    • Like 2
    • Haha 1
    • Upvote 1

  9. 1 hour ago, Igor Q. said:

    Feels too niche tbh. Most players wouldn't need that in standard explorer mode.

    Time delay is one of the basic elements in many other games where players work normally. several players from ylands asked me for a basic script for time delay, for example traffic lights in the city. they were very disappointed when i told them its impossible to take it into the explorer mode.


  10. At the time when I first looked at how many hours I had played, I had been working on this yland for about 70 hours ...

    179061691_Beznzvu.png.ebbcde334ce540453e938b534ae03404.png

     

    and I'm glad that after more than 400 hours I got to the finish line... :) 

    after many mistakes in the scripts, I wanted to give it up many times ... but it didn't happen ... I endured it.

    I hope that my island will meet at least the minimum requirements for placement in the world,

    but if it does not, I pray that the developers will allow us to share with other players about these creations at least through a workshop...

     

    I keep my fingers crossed for all the teammates and let the best one win!!! 

    with the envelope of my island I say goodbye to you in this thread, and don't forget: stay classy and something more ylanders  :):):) ?‍♂️

     

    Mello1223_YslaVulcana_screenshot.thumb.jpg.ef3662d275765a3ee0c3e2604c50c5a9.jpg

    • Like 6

  11. if you need help with a specific script for rotating the camera using a mouse, contact me on discord. but if it's not urgent, wait until next Monday, then I'll be happy to help you. 

    discord nick : mello#4849


  12. example :

     rotation A        0 degrees
     rotation B   100 degrees

     if T = 0 the tile returns 0 degrees  , if T = 1 tile returns 100 degrees .. if T = 0.1 tile returns 10 degrees if T = 0.5 tile returns 50 degrees etc... 

     

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