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Mello1223

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Posts posted by Mello1223


  1. 1 hour ago, jchob said:

    Hmm interesting!

    Well, this for bow seems suitable for single player games. Does this new thing means, for single.player games, builders will be able to overwhelm a map? Or that is just concerning the speed of the system to interpret code (scripting)?

    Probably team already have spoken about this a little more. So, is there any future plan to improve it more?

    Not really sure what this is "really really" about, but everything can be improved ?

    Actually I'm taking a long breake from ylands, so that when i come back at 1.8, new magic and spark can happen ?

    Hell ya ?

    if I understand correctly, it's mainly for creating multiplayer games. I have already encountered the problem of delays a few times, especially in games where the player jumps, for example, on moving platforms, or in games where it depends on the minimal delay between the communication of the server with the gamer computer and rendering in some animations.

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    • Upvote 1

  2. I can see that my colleagues have almost finished the games, but I'm not doing so well. I'm struggling with a lack of time, so I had to cut the scenario again , and leave it here really only necessary things. :( 
    So I'm using my plan B. here is a lot of hours and I don't want to write about it much, but every new game on the island will have a unique code, 16 digits, to unlock the safe.

    for those who would like to cheat and try to enter the code without getting it as intended: there is 1,E16 possible combinations, so I wish you good luck :D:D:D 

    Snímka obrazovky 2021-10-06 002045.jpg

    Snímka obrazovky 2021-10-06 002145.jpg

    • Like 4

  3. I finally managed to finish another of the main zones, I would say the most important for fulfilling the tasks on the island.
    Of course, I will still be working on design decorations, but the most important things will remain hidden for the player's eyes, with hundreds of lines of scripts that take place on the island :)

      1537165963_Snmkaobrazovky2021-10-02014842.thumb.jpg.203e69b69e077729a51fab4a31d179ed.jpg

    • Like 4

  4. after a short break, I'm abbot here. the fact that I did not put pictures here does not mean that I did not work on the island. on the contrary, I worked very intensively, but the progress is not very visible.
    in the description is some things of it I worked on. 


    work on locomotive,the locomotive already contains: basic sounds,  the possibility to light a fire under the boiler (without fire it is not possible to move the locomotive) without fuel it is not possible to light a fire, fuel depletion, completely new HUD locomotives without their own pictures.

    partial modifications to the power plant : according to the number of electric generators, lights are on all over the island.
    the lights are automatic, at six o'clock in the evening (game time) they turn on, but only if the power plant has been put into operation, and at least one electric generator is switched on. and they turn off at six o'clock in the morning. if only one generator is switched on, the brightness of the lights is only 25%, if all generators are switched on, the brightness of the lights is 100%.

    work at an oil refinery: small design adjustments. added the main object of the oil refinery, a hall crane for refueling oil into wagons. The indoor crane already contains: sound effects when switching on and moving. all motion scripts.

    I was wanted to use my own images to display the control of the crane, but the library of my own images have little storage space, which I still need to use mainly to display the controls on mobile devices. so a few pictures that should have been added but for technical reasons will not be there, I will at least add here to the forum.


    956593778_Snmkaobrazovky2021-09-27172145.jpg.f1496e2bf26dd3c6b7be8b025b6ccf5b.jpgimageeditxxx.png.06a7a647d6975f8a59a5669e73999895.pngdopredu.png.b9610139e71d25191f6d6dd0a91a7edf.pngdozadu.png.9604098ed90579a4ccc0f04f73f1eaf0.pngdolava.png.275230f4d207119ab72748a8cedfc20a.png




     

    • Like 2

  5. after long hours of suffering when creating basic scripts, I finally moved a big step forward today.. 
    today I finally managed to complete the basic scripts for the locomotive and wagons, including the ability to move the wagon without connection, to connect and uncouple the wagons, the impact of the number of wagons on acceleration and deceleration, the impact of crashing into the wagon on speed, and several others.
    I was finally able to start creating the visible content of the game.

    welcome to YslaVulcana 


    352250939_Snmkaobrazovky(113).thumb.png.761a18a9bf7f9485c02ba963782e5759.png955826845_Snmkaobrazovky(111).thumb.png.c6b69dac62855ccf8b040568a48d92c4.png


     those of you who already know my work, you know that I create mainly technically oriented things with a lot of animations.
    and it will not be otherwise in this case either...
    The train I have presented to you, is the main PART of the game, but it will not be the main POINT of the game, just a means to fulfill some parts...
    with the help of the train you will have to transport certain materials for the operation of several devices, which will then make other parts of the tasks available to you.

    I hope to see you soon with more news... :) 

    • Like 8

  6. I thought about how I would show you the progress that is not visible in the game, so I did at least a video sample of the scripts.

    and since I write almost all the scripts in more or less my own language, I will describe to you in at least a few lines what I am currently working on.

    firstly:  for the fourth time I rework the physics of the train. At first I thought it would be easy to create a train, but as I was convinced, it's not just about the locomotive moving on the track, because there are also wagons on the track. and what would happen if I didn't put physics into the game? nothing... you see them, but the locomotive would simply pass through them.so I created a script to make the wagons move in front of or behind the locomotive. but what about if the wagons are not attached to the locomotive, and the locomotive moves away from the wagons???wagons should stop moving. simple. but let me tell you, it wasn't that easy for me. from the beginning, my wagons moved up and down the map like crazy ..in the end, I managed to fix it step by step, and create a universal script into which I will not have to insert any wagon values in the future.
    I also started working so that the locomotive could only cover a certain number of wagons. each wagon will affect the acceleration of the locomotive up to the point where the locomotive does not move at all.
    I also developed a fuel demand script.
    and finally I created a couple of pictures with a translucent background, which I will use as icons of wagons, locomotives, I created an icon of coal buckets, which I will use as a fuel indicator. depending on the amount of fuel loaded into the locomotive, the bucket is colored green, but it also retains all other textures. Personally, I'm quite happy with that, but if my satisfaction isn't 100%, I'll probably come back to it again. 

     

     

    • Like 4

  7. I also started working on the logic of using a locomotive. especially that the temperature in the boiler which will be controlled by the amount of fuel added to the hearth under the boiler. there will be a certain pressure in the boiler which will vary depending on the temperature and the used power of the locomotive

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  8.  hooray!!! xD

    after fourteen hours of cooking my brain, I can finally move from one place... 
     

    I was finally create motion and animations of locomotive movement without using an event listener,
    The video is created from a test on rented servers, and it works beautifully smoothly. the lags visible in the video are made up of the video itself, not the game :) im rly happy :D 

     

    • Like 4
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