Pl0x3r_2605-686249c569d222da
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Suggestion (world regeneration)
Pl0x3r_2605-686249c569d222da replied to Pl0x3r_2605-686249c569d222da's question in Suggestions & Feedback
My pleasure. I understand and thought about stability too. Maybe some sort of decaying system linked to the already existing "withered" plants to create a life cycle for plants. Example: Plant lives for a while (7-14 days) then begins to wither, releasing 1 seed on the floor in a 3x3 area around it, therefore creating a newly generated plant, which would in turn change the environment just a bit, giving it that lively feel. Or simply some sort of cap for limiting the amount of spawned entities in a loaded area with such a feature in place. Either way I'm really glad the focus is on exploration and actually excited to play it and see where it goes. ? -
Suggestion (world regeneration)
Pl0x3r_2605-686249c569d222da posted a question in Suggestions & Feedback
I have played Ylands off and on since about a year ago just to check in with it. I like where exploration is headed by becoming more expansive. I think exploration is the best part about Ylands. I just wish there was world regeneration to keep old habitats still lively. Like small grass would continue to randomly spawn or small tree sapplings would randomly sprout, or certain flowers would spread across fields over time, or npcs/animals would randomly populate. I believe this would increase replay value of exploration because it would make the world feel more lively and keep players like me more interested in their home island. The reason I suggest this is because I believe increasing exploration's replay value and lifespan is just as important as brand new content. -
RESOLVED Can't eat (I'm not ready yet)
Pl0x3r_2605-686249c569d222da posted a question in Bugs & Technical Issues
Traveled with raft for a bit. Traveled home. Now I am cursed and unable to eat (I'm not ready yet). Is there a hotfix that was planned for this and will I have to make a new game or will it fix it in my current save? -
Will the max player count/server ever go up?
Pl0x3r_2605-686249c569d222da posted a topic in General Discussion
Title* would be fun to have like 20+ people to a server at a time. I think it would help keep us players dedicated to certain exploration servers especially when they have to be remade for every major update. -
RESOLVED Wood duplication exploit
Pl0x3r_2605-686249c569d222da posted a question in Bugs & Technical Issues
I can make x4 small 1x1x1 wooden blocks with only x1wood log. Then I can drop all 4 of the 1x1x1 blocks and deconstruct each of them with my hammer to give me 1 wooden log each. Just thought I would share that I found this out, not sure if intended. ?♂️ -
QOL suggestion: demo hammer functionality on ships
Pl0x3r_2605-686249c569d222da replied to Pl0x3r_2605-686249c569d222da's question in Suggestions & Feedback
Cool, good to hear there's plans for improvement. It would make sailing and ship building that much more awesome. ? -
QOL suggestion: demo hammer functionality on ships
Pl0x3r_2605-686249c569d222da posted a question in Suggestions & Feedback
I think it would be fair to have ships act like protective barriers at least in the sense that you can use a demolition hammer to remove specific objects; considering you can't repair anything. I understand that the protective part might not be the best in case people want to build a boat together but I think demo hammer functionality on a boat would be a big QOL addition and fairly easy to implement. It seems fair at least until a repair option is released. -
Repair tool or repair boat option please
Pl0x3r_2605-686249c569d222da replied to ZedCook's question in Suggestions & Feedback
I just ran into the same issue as well. It would be great to have a little repair hammer or just use the demo hammer to repair as well and just use a percentage of the original materials of the structure.