Jump to content

Pl0x3r_2605-686249c569d222da

Registered User
  • Content Count

    13
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Pl0x3r_2605-686249c569d222da

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Pl0x3r_2605-686249c569d222da

    Suggestion (world regeneration)

    My pleasure. I understand and thought about stability too. Maybe some sort of decaying system linked to the already existing "withered" plants to create a life cycle for plants. Example: Plant lives for a while (7-14 days) then begins to wither, releasing 1 seed on the floor in a 3x3 area around it, therefore creating a newly generated plant, which would in turn change the environment just a bit, giving it that lively feel. Or simply some sort of cap for limiting the amount of spawned entities in a loaded area with such a feature in place. Either way I'm really glad the focus is on exploration and actually excited to play it and see where it goes. ?
  2. Pl0x3r_2605-686249c569d222da

    Suggestion (world regeneration)

    I have played Ylands off and on since about a year ago just to check in with it. I like where exploration is headed by becoming more expansive. I think exploration is the best part about Ylands. I just wish there was world regeneration to keep old habitats still lively. Like small grass would continue to randomly spawn or small tree sapplings would randomly sprout, or certain flowers would spread across fields over time, or npcs/animals would randomly populate. I believe this would increase replay value of exploration because it would make the world feel more lively and keep players like me more interested in their home island. The reason I suggest this is because I believe increasing exploration's replay value and lifespan is just as important as brand new content.
  3. Pl0x3r_2605-686249c569d222da

    RESOLVED Can't eat (I'm not ready yet)

    Traveled with raft for a bit. Traveled home. Now I am cursed and unable to eat (I'm not ready yet). Is there a hotfix that was planned for this and will I have to make a new game or will it fix it in my current save?
  4. Pl0x3r_2605-686249c569d222da

    Will the max player count/server ever go up?

    Title* would be fun to have like 20+ people to a server at a time. I think it would help keep us players dedicated to certain exploration servers especially when they have to be remade for every major update.
  5. Pl0x3r_2605-686249c569d222da

    RESOLVED Wood duplication exploit

    I can make x4 small 1x1x1 wooden blocks with only x1wood log. Then I can drop all 4 of the 1x1x1 blocks and deconstruct each of them with my hammer to give me 1 wooden log each. Just thought I would share that I found this out, not sure if intended. ?‍♂️
  6. Pl0x3r_2605-686249c569d222da

    QOL suggestion: demo hammer functionality on ships

    Cool, good to hear there's plans for improvement. It would make sailing and ship building that much more awesome. ?
  7. Pl0x3r_2605-686249c569d222da

    QOL suggestion: demo hammer functionality on ships

    I think it would be fair to have ships act like protective barriers at least in the sense that you can use a demolition hammer to remove specific objects; considering you can't repair anything. I understand that the protective part might not be the best in case people want to build a boat together but I think demo hammer functionality on a boat would be a big QOL addition and fairly easy to implement. It seems fair at least until a repair option is released.
  8. Pl0x3r_2605-686249c569d222da

    Repair tool or repair boat option please

    I just ran into the same issue as well. It would be great to have a little repair hammer or just use the demo hammer to repair as well and just use a percentage of the original materials of the structure.
×