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Posts posted by IEuphe
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4 hours ago, Igor Q. said:Amazing game! @IEuphe
Almost done beating it (I think)
There are a couple of suggestions I have, that I think will improve the gameplay significantly. I'll DM them to you.Edit:
I beat the game! Pretty fun overall, though the dark light setting really ruined my eyes after +30minHow long did it take you to complete? also did it make you jump?
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1 hour ago, Mello1223 said:it looks really great, but lagging doesn't allow me to keep playing. try optimizing it before exporting
i did try optimizing but when i tried to test it, I couldn't play it so instead i've removed unnecessary entities and hopefully it should work better for you. Let me know if it's helped.
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Just published a new game that i've been working on for a few months. Go try it and let me know what you like, what you don't like Etc.
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Thank you Houp
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could it be possible to have the option to make the environment extremely dark? i do mean as an option for custom games and not exploration. currently at night time setting you can still see pretty well without the help of light sources and it can take away the immersive feeling in games that make the player rely on items such as torches and flashlights.
If there is a way to already do this and i'm just being stupid, can someone show me how to do it.
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I love this idea, I mentioned a similar idea long ago about opening the hair/face choices so that you could pick any face to go with any hair style.
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ooooo super deep oceans, I can't wait 😁
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maybe they're secretly merfolk and you've caught them traveling home 😁
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Love this idea, please do this!!!
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how long has the editor time thingy been there?
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5 hours ago, spiritchaser28 said:LOL I was going to give you instructions how to do it then I read this
tell me, i didn't know this was a thing
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well done everyone. your hard work has paid off ?
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Question, where do you put these zip files? I'd like to have a look to see how you get entities to follow you so i can expand my scripting knowledge.
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7 hours ago, Houp said:Hi,
you can cycle through different gizmos in placing mode with <space bar>.
I've just tried this but it didn't bring it up with how it looks in the screenshot i took.
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it is in editor. i went into it to see if the "end" key would work but it seems to have corrected itself so yea never mind.
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3 hours ago, spiritchaser28 said:Back to the idea of bonuses with pets...they could also have penalties associated with them....For instance the boar could give a slight damage bonus but could also make you hungry faster. A turtle could give you a toughness bonus but decrease your speed....etc.
oooo a pro and a con, that's quite interesting. i was thinking about a fairy pet not long ago and it could resemble something similar to the fairies like tinkerbell but personally i'd like to give them a benefit of every time you pick a magic blossom you have a 0.01% chance of harvesting a seed for that plant
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a pegasus sounds wonderful. i wonder if the pets could have some sort of small benefit a bit like spirit suggested or for example, say you created a wisp pet, it could emit a small amount of light like a candle
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YES!!!! can't wait to sit in my cosy cabin while it rains ?
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12 hours ago, PercyCreeper said:I dont get the solution for a Mysterie-Yland I am supposed to find an 4 digit code for a safe via 4 (or more if I missed some) letters which have the numbers in them, but the numbers I got did not work in any combination =(
Here are the letters:
4
8
4
9 as there are nine steps on the pier
I tried 9448, 4948 and 4498
you're missing a code, the one talking about the pumps stopping working is just a note from the mayor and not actually a coded number.
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i think it does mean that there's something underground. think you need to find a nearby cave and explore.
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i've found all the notes that are cryptic and used their found locations to figure out numbers but no matter what order i put them in, it tells me i'm wrong. maybe i got the numbers wrong but i can't seem to figure it out
backward weapon
in Bugs & Technical Issues
Posted
Just to say, absolutely love the new update but I noticed my character was holding her elven sword backwards. Just thought I'd let you know.