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IEuphe

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Everything posted by IEuphe

  1. IEuphe

    backward weapon

    Just to say, absolutely love the new update but I noticed my character was holding her elven sword backwards. Just thought I'd let you know.
  2. IEuphe

    Manor OF Lady Bancroft

    Just published a new game that i've been working on for a few months. Go try it and let me know what you like, what you don't like Etc.
  3. IEuphe

    Manor OF Lady Bancroft

    How long did it take you to complete? also did it make you jump?
  4. IEuphe

    Manor OF Lady Bancroft

    i did try optimizing but when i tried to test it, I couldn't play it so instead i've removed unnecessary entities and hopefully it should work better for you. Let me know if it's helped.
  5. IEuphe

    Darker Environment

    Thank you Houp
  6. IEuphe

    Darker Environment

    could it be possible to have the option to make the environment extremely dark? i do mean as an option for custom games and not exploration. currently at night time setting you can still see pretty well without the help of light sources and it can take away the immersive feeling in games that make the player rely on items such as torches and flashlights. If there is a way to already do this and i'm just being stupid, can someone show me how to do it.
  7. I love this idea, I mentioned a similar idea long ago about opening the hair/face choices so that you could pick any face to go with any hair style.
  8. IEuphe

    Dev Diary #209 Deep Down, Like Super Deep Down

    ooooo super deep oceans, I can't wait 😁
  9. IEuphe

    uncompleted Mystery-Yland restet?

    yes just like Nikki said if you go to the region section on the maps and press the refresh button next to the yland. This will reset the map and I believe you will need exploration points to open it again.
  10. IEuphe

    UNDER REVIEW NPCs walk into the ocean

    maybe they're secretly merfolk and you've caught them traveling home 😁
  11. IEuphe

    Skiing and Snowboarding in Exploration

    Love this idea, please do this!!!
  12. how long has the editor time thingy been there?
  13. tell me, i didn't know this was a thing
  14. IEuphe

    Creators Competition Season 2 - WINNERS

    well done everyone. your hard work has paid off ?
  15. IEuphe

    RotatetheEntitys

    Question, where do you put these zip files? I'd like to have a look to see how you get entities to follow you so i can expand my scripting knowledge.
  16. IEuphe

    xyz axis on blocks

    I've just tried this but it didn't bring it up with how it looks in the screenshot i took.
  17. IEuphe

    xyz axis on blocks

    ok so while I've been building i think I've pressed something to bring the xyz on the blocks and i don't know how to toggle it off again, does anyone know how to toggle it off?
  18. IEuphe

    xyz axis on blocks

    it is in editor. i went into it to see if the "end" key would work but it seems to have corrected itself so yea never mind.
  19. IEuphe

    Dev Diary #199 Feedback Fur-ever!

    oooo a pro and a con, that's quite interesting. i was thinking about a fairy pet not long ago and it could resemble something similar to the fairies like tinkerbell but personally i'd like to give them a benefit of every time you pick a magic blossom you have a 0.01% chance of harvesting a seed for that plant
  20. IEuphe

    Dev Diary #199 Feedback Fur-ever!

    a pegasus sounds wonderful. i wonder if the pets could have some sort of small benefit a bit like spirit suggested or for example, say you created a wisp pet, it could emit a small amount of light like a candle
  21. not sure if you're aware of this but yesterday i noticed that when i equipped my character with fur boots the leather shoes appeared on my characters feet
  22. IEuphe

    Dev Diary #197 Following Feedback

    YES!!!! can't wait to sit in my cosy cabin while it rains ?
  23. IEuphe

    candle suggestion

    in exploration would it be possible to have candles never go out unless you extinguish them, i like to use candles as my main source of lighting in my home rather than torches and lanterns etc. it becomes tedious to constantly keep having to relight them.
  24. you're missing a code, the one talking about the pumps stopping working is just a note from the mayor and not actually a coded number.
  25. IEuphe

    What does this symbol on the compass mean?

    i think it does mean that there's something underground. think you need to find a nearby cave and explore.
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