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belrathius

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Everything posted by belrathius

  1. belrathius

    "ROBO"-ARM

    Seeing the autodetection work well as well, not just the movement pick-up, and dropping the item from the scoop claw. This is just awesome, well done.
  2. belrathius

    A few suggestions.

    One thing I discovered to help change the coloration of blocks, especially when using the color white, was to alter the brightness. A low, non-zero level brightens the color without seeming like a light source. This may help match colors while waiting for a better solution to be implemented.
  3. belrathius

    the wiki

    You don't need to respond to everything. If you have nothing to add of value, just let it go. You even resurrected the old Haiku poetry competition that was long over. Seriously, think about whether what you are saying adds value to the conversation before you reply. Spam just annoys people. Also, please make your replies into one response, not several that screws up the list of recent posts.
  4. belrathius

    Is it possible to create a prototype

    I had this issue in the past but discovered that a group of items is seen differently than welded items. If you can weld the items together, that makes it a single item. This allows certain actions that even grouped items aren't capable of (as well as reducing the count of something, I don't recall what it was called, which optimizes the item to reduce the performance hit). I hope this helps address your issue.
  5. More dedicated than I, that's for sure. As I have said before, a truly heroic effort to do their testing for them. Personally, I have put the game on the backburner completely (except for monitoring the forums) until 1.5, at which point I will give it one more chance. But just one.
  6. belrathius

    Underwater terrain editing

    Is the "it" in reference to the firearms or the underwater terrain editing? Presumably, the underwater terrain editing, since crafting is done outside of the editor. How does one do underwater terrain editing outside of the editor? The example given of a ship running aground is not an unusual occurrence, and with the projected exploration expansion in 1.5, it is only going to get worse. I can appreciate the underwater terrain editing being improved in the editor...
  7. belrathius

    Who here does scripting in Ylands?

    I used to, but haven't opened YLands in some time. Probably won't again until the Exploration update is done. And I am not an expert on the visual scripting process by any means.
  8. belrathius

    1.5 update won't bring real change unless...

    As you say, you are indeed talking rubbish. The only way that they can make a game free to play is if they put in lots of microtransactions that are often seen as necessary to enjoy the game. Their existing approach is far more reasonable - free chance to see what the game is capable of in terms of the sandbox, and then a single, one-time price to unlock the full game potential. While I may be frustrated with the direction the game has taken in the last...
  9. belrathius

    (New) Dedicated Servers FAQ

    Actually, Spankin, you presume a great deal. I have read many of Bojo's posts, and she used to be a very vocal supporter. If you are only reading the last six, then you don't get the whole picture Her current attitude is because the game that she once loved (no assumption on that still being true) is not only devolving but seemingly her requests to make it easier for her and others to pay for services goes ignored. It is bad enough that the game is being...
  10. belrathius

    Consider turning this ship around

    RedEagle, your original post was well said, and thank you. It gets frustrating every time I see something that worked gets broken or a new feature implemented that doesn't do what was needed or contribute to the game. Ylands team, I'll be honest, I haven't played in quite a while because Explore just seems like the same old grind, nothing that enticing. Would I come back if it was improved? You bet. Would I spend real money? If and only if you provide...
  11. belrathius

    Update 1.4: Creators Club

    Yet again, it seems there is movement forward but accompanied by movement backward. Why not leave the existing workshop web page and just promote using the Play page to find games? Don't remove something until you have the complete solution to replace it. Browsing new compositions is way easier on a browser, not to mention that it was functionality that you had but then removed. Whoever is planning these transitions is banking too heavily...
  12. belrathius

    Update 1.4: Creators Club

    Your reference about improvements to the workshop speak about making it easier to find games, but what about compositions? How do I find new compositions? I go to Create and I get the dashboard with my creations and my current favorites, but nothing for looking at published compositions that I can browse and find new things to try. Do you have to be a member of the Creator's Club to even look at stuff whether they are monetized or not?
  13. belrathius

    Dev Diary #124 - Updated Roadmap

    No game is ever truly for free, as no company could ever afford to make a game like that. If they are touted as "free" rather than have a purchase price, then they have advertising or in-game microtransactions (and ignoring the few deplorable games that charge both ways). Ylands has (smartly) gone the route of effectively free for creators and a one-time charge for their Exploration mode. This means that your game experience is not mired in...
  14. belrathius

    Dev Diary #139 - New Menu

    I see that there is still no obvious way to go to "Favorites", to pick from games that you favorited in the Workshop. Why bother having the workshop for games if people can't see a connection between favoriting a game they found (using the Workshop feature that BI implemented) and getting to it from the actual main menu? It seems like favoriting a game in the workshop is pointless.
  15. belrathius

    Blueprints

    If one cancels out the two negatives ("not" and "non"), it would seem that you are suggesting allowing the creation of blueprints in the editor? Is that correct?
  16. belrathius

    Dev Diary #137 - Future Editor Improvements

    Really looking forward to custom controls in a composition!
  17. belrathius

    2 Handy Features for Exploration Mode

    What if you had to turn it on, meaning it was a choice, and the range was fairly small (same as the right-click range or so). Furthermore, the dialog box to confirm turning it on also let you pick 3-4 items that it would work with, which would also mean that it wouldn't work with anything else. This would limit it to things that you expected (like when chopping down trees) but wouldn't include things that were unexpected. This would also allow you to carefully...
  18. belrathius

    Add new block texture for medieval

    Actually, this gave me what I think may possibly be a better idea. How about a standard block series that allows for a custom texture? You could have like 5 sets, and the maker of the map (or original host of an explorer game) could assign textures to each set as they see fit. Not only would this overall be less work than creating blocks for each texture requested by users (even though the style requested above is a good one), it would also have the added...
  19. belrathius

    Dev Diary #132 - UI Community Improvements

    I have a serious problem with the games menu that seems like a huge disconnect that it exists in the first place. Let's say I'm in the workshop and see a game that I think looks interesting. I use the favorites feature and mark it as a favorite. The problem is that when I go to the main menu and select games, there is no listing for my favorites. You have "Featured", "Top Rated", "New", "Played", "My Local Games", and "All", but nothing to list my...
  20. belrathius

    Dev Diary #131 - Water Editing

    In my opinion, the simplest approach is simply to use blocks (standard shapes and sizes) that have a seamless water texture and have a modified collision - meaning entities can enter its space but the collision is detected (allowing for things like splash sounds to be attached, etc when breaking the surface) similar to a barrier area or some such. Just a thought.
  21. belrathius

    Dev Diary #131 - Water Editing

    One question, will water be exclusively terrain or can it also be an object? As in, can a composition include water? I am thinking something along the lines of a pen with water for penguins, similar to what one might see in a zoo.
  22. Hi guys, I just thought you might want to know that Firefox is indicating that your websites have expired certificates. I am getting it for both the workshop and the community sites, but based on your site schema and the likelihood of certs all being done simultaneously, you may have more than just the two. It's no big deal for me, but a more basic user may not know how to get past the security threat blocks that prohibit a user from getting to your sites (at...
  23. belrathius

    Save and load a set of Custom Controls

    The ability to include keybinding to compositions would be awesome, and allow creations in the workshop to be far more useful. Hopefully, the discussion includes transferring custom controls, not just save and load from within the editor.
  24. belrathius

    Watery Water: Your thoughts/Ideas?

    Ooooh, fish tanks, I love it. Goof thought on the different fish types.
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