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Everything posted by JohnMFSteel
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Suggestion - Make more sustainable items
JohnMFSteel replied to SandyT's question in Suggestions & Feedback
agreed. I would be cool with needing to make a little cave to farm mushrooms, and the Ostriches could lay eggs. -
How many random encounters are there currently? I'm seeing new stuff regularly so far, but I'm also seeing a lot of repeats.
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[Machine Suggestion] YLandium Weather Control Machine
JohnMFSteel replied to JohnMFSteel's question in Suggestions & Feedback
I would definitely love to see that, but I more meant for exploration since something like that would totally fit with YLandium power -
[Machine Suggestion] YLandium Weather Control Machine
JohnMFSteel posted a question in Suggestions & Feedback
A machine that shoots a beam into the air allowing you to change the weather to your preferred state. Perhaps requiring a constant charge of power to maintain weather conditions. More power could increase the radius of effect, with the maximum power requirement being determined by map size. Additionally different intensities of weather might could require different amounts -
When holding the mining drill highlighting items gives the excavate tooltip instead of the one for picking, and also you are unable to pick items while holding it.
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So struggling with the not being able to eat issue like we all are. I just discovered if you die while on your boat you can despawn and respawn it and all your stuff will come with it ❤️❤️❤️ can't even describe how worried I was about despawning my boat with loot laying on it
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A variety of telescopes would be nice. Simple tripod telescopes for putting on ships to view distant yland. The good ole handheld for scouting for enemies before advancing. Some building blocks for making a large observatory telescope would be nice too, as it is the sky in game is a joy. Telescopes for viewing the sky could also be an excuse to draw images with the stars eventually. Perhaps even leaving clues to treasure in the stars.
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I placed bait to catch an ostrich, but the ostrich came straight to me instead of the bait. I didn't tag as bug in case this is supposed to happen sometimes
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I thought the point was that they will eat the bait if you take too long?
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that's not what I mean. The bait activated, but instead of them going to the bait they came to me. I was well away from the bait.
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Consider adding multi purchase bundle to exploration dlc page on steam store, am considering purchasing it for some friends but doing it 1 by 1 seems like a hassle
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Sad times, what is the scripting menu on the terrain volume tool actually for then?
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How do I activate the add terrain remove terrain and remove entities from the scripting menu? Side note: What I am planning to do is subterranean ore generation. By Ray casting @ random X,Y locations dropping Z to predetermined depths based on ore types gonna do some RL research to decide that, then having a shape at the smallest size create nodes by removing terrain and spreading like a growth. growing up to predetermined sizes randomized within a range. probably need to log locations till the process is finished to prevent repeats... I hate when song playlists repeat the same song over and over, don't you?
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{Experimental Branch} Playing with the new tools <3
JohnMFSteel replied to JohnMFSteel's topic in General Discussion
was working on a bigger ysland, but the view distance isn't playing nice after a recent driver update. So here's a pic of the focal point of the ysland. The whole ysland is shaped like a big aircraft carrier, but this is all I could get to load. -
{Experimental Branch} Playing with the new tools <3
JohnMFSteel posted a topic in General Discussion
The new tools are so much fun! here are a couple basic islands taht I made. -
{Experimental Branch} Feedback/Suggestions Terrain&Mummy
JohnMFSteel replied to JohnMFSteel's question in Suggestions & Feedback
lol it's funny, I've been making all kinds of crazy tunnels with the tool. Yet my brain never went hey connect the ends ?♂️ -
{Experimental Branch} Feedback/Suggestions Terrain&Mummy
JohnMFSteel posted a question in Suggestions & Feedback
So first am drooling over the Terrain volume tool. Adding donut shape to the tool would make creating crescent shaped Ylands easier/faster Second The new mummy is sleek I think it might look a bit nicer if the eye slit was slightly narrower. (kinda back and forth on this it would be nice to have both. The big slit is nice for friendly mummies, but it's a little wide for darker vibes. The way I look at mummies getting reanimated is a curse, dark energies or something like that. If it were something divine they wouldn't come back in an incomplete state. That said, breaking a curse doesn't mean the spirit is ready to move on, maybe it's somebody who wasn't ready to die. So then you get a good mummy hanging around till they are ready to move on. My logic with that is, if you get cursed you deserve reparations. ) A version of the mummy that looks like it was brought back by some sort of fungus would be super cool. Edit for additional thoughts: It might be nice if in the editor their was a sort of low LoD underlay extending further than the normal view distance to help keep perspective of scale. -
{Experimental Branch} Bugs Terrain Volume Tool
JohnMFSteel posted a question in Suggestions & Feedback
When removing entities inside a Sphere with a size of 305 the game crashed, the sphere was sunken only a bit more than half way into the sea floor so the diameter of removal was pretty large When removing terrain to create a sphere at -186 this happened Regenerating Ocean Volume fills tunnels created bellow sea level that aren't connected to the ocean -
It would be nice if we could generate Terrain stamps via script the main thing I want this for is to generate ore veins under the terrain or maybe above the terrain for a fantasy world ?♂️
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wiki could use some updating, it would also be nice if the pages included small use cases to give people learning an idea what various code blocks might be used for.
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so considering the assets available it would be nice to see a map based on the ancient Mediterranean at some point
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I think it would be pretty cool if the barrier had some script blocks to allow it's size to be increased, shape changed and origin offset from the barrier object. Blacks to make it capable of storing builds rather than just protecting them as well so the contents can disappear and reappear with the player.
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I do!
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Should we be reporting content that doesn't meet the standards? or just leave it to periodic review?
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Ah I see I misread, I shouldn't try to answer questions so close to bed lol. I don't think there is a way to turn a game back into a scenario, as that would also expose the authors scripts & logics I would imagine. also as an additional thought if nitrado is asking for scenario files I would assume that to be an error because of the aforementioned issue with giving away a scenario file