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Posts posted by Jimin Park
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I saw a dev log video that mentioned saving custom player state is possible.
Basically what I want to save across play sessions (across multiple server restarts due to newly exported game) are the following:
- All equipments players were wearing
- All inventory items
- All storage variables for all the storages the player object was added to
Could anyone link me to a guide or anything I can look at to learn how to do this?
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Some things to note here are:
1. (Shown in video) Animals always try to re-position themselves to surround the player but some animals don't attack after positioning.
2. (Shown in video) Jump-attacking the surrounding animals force them to flee.
3. (Shown in video) Standing on even the thinnest colliding object and off the ground, AIs don't know what to do and just stares at you.
4. (Could not reproduce but I have had this happen time after time) After animals surround you they stand still and stare at you not doing anything. This happens both animals and the golems. Seems to happen to bigger animals than small but not 100% sure.
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Hi Ylands team,
I got myself a 1 week vacation with no where to go due to the quarantine and I decided to do a small game jam with your game. I have never actually made a game before and I tried my luck with Roblox and Game Builder (Google's game that was on Steam before it was discontinued). I just hated working with Roblox because it was flaky and difficult to work with. I liked the visual scripting approach of Game Builder but that project didn't go very far. So I gave very low expectations to your platform. However I tried out building a small tile rooms and jumping in and out of it. And quickly realized... hey this might actually work?! Before you know it, I slept 3-4 hours a day and got my game Guton Forest almost done. It was truly an amazing feeling running around with my players hunting for loots in my little forest I created. I just want you guys to know, I felt the sweat you guys put into this game. When I coded with visual script, everything worked as expected... and that alone says a lot.
I am now very much sold on your platform and looking forward to seeing more customizable features so I can build more complex games like turret defense, moba, etc. using your game. Thank you for the fun experience I had.
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Hello everyone,
After an intense game jam in the past 6 days, I am almost wrapping up my little game in Ylands called "Guton Forest". It is meant to be a team battle royale but some times turns into a dance party in spawn area. Please go check it out and let me know what you feel about the game and anything I can improve. If you like it, please don't forget to rank the game.
Cheers.
https://workshop.ylands.com/asset/4903
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I have purchased all types of servers and experimented with my game Guton Forest. Currently Ylands has 3 types of servers:
- Elementary
- High Performance
- Official Dedicated
1. Problem with Elementary server
When people join a game that is hosted with Elementary, they can play for some brief minutes until the server kicks you out due to inactivity even though you have been actively playing the whole time. I'm guessing this automatic mechanism was put in to save computation power on economic servers but please find a way to detect player inactivity properly.
2. Problem with High Performance server
People play roughly about 40-60 mins and then it says "Server Maintenance" and kicks everyone out again. This consistently happens every time. Hard to believe it would do that when I pay much more money for such "high performance" server...
Please I've already spent money on this game and I am willing to continue to do more but these issues definitely have to be fixed.
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On 4/14/2020 at 5:45 PM, Adam Snellgrove said:Also is it possible you have the settings like this? Because then it wouldn't work on PC @Jim Facciolli
Setting the Platform to PC solved the issue. Thanks.
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I restarted my Ylands game again and it started working.
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My game is Guton Forest and this error happened precisely at 14:39 on April 14th 2020 in London, UK time.
This used to work fine until just now when I can't do this anymore.
Is it becomes people are actively playing my game at the time?
Anyways, please fix this issue I need to upload new version of my game.
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Is there a way to store key-value pair and retrieve them by key? How do I achieve this without using the given Array?
These data structures are commonly referred to as Dictionary (C#) or HashMap (Java).
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Turns out you can't move NPCs / Animals... only animated objects can be moved like that.
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I am trying to move an animal move towards an entity. I recorded a video of what I am struggling with.
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Is there a way to load a new scenario and move the player to that new scenario? Or Ylands is basically meant to be 1-scenario sandbox game?
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Game wide persistent storage
in Editor Help
Posted
So I found out how to do player individual persistent storage: https://community.bistudio.com/wiki/Ylands_Persistent_Storage
However I couldn't find out how you can save game wide data in persistent storage. I want to do this for global leader board and such.