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Azaren

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Posts posted by Azaren


  1. I test it now and just change damage multiplier in cannon and work "perfectly"
    Why "perfectly"? Couse first test my cannon dont shoot with bomb when say "You cant shoot Protective Barrier Generator" (In czech language)
    maybe - your game is corrupted, couse your bomb can have damage multiplier, but all explodes dont have multipliers! Multiplier have only weapons…
     

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  2. This is it. I get feedbeck eg. "Rink class is overpowered". Jimmy say - "NO IT ISNT - all classes are perfectly balanced!!". And after that, i kill him and he do 20 dmg? I play "ring class 2 minute and he play Guardian … who know? 5 hours? 10 ours? And than he say - it is not "unbalace" it is my game...

    My feedback is same -> balance more your classes please, dont close your eyes about that. Thats all...Game is good, fun, etc. 
    (i get him advice about scripting earlier by the way )

    I hate english language… ! :D


  3. I say you my opinion how to improve your game, and if you dont care about this, its your problem. You dont accept suggestion about improve balance...your problem...Well, have a good fun with this...

    My game is Sky Battleground by the way. But now i stop progress, couse game (Ylands) is bugged. I waiting for repair by Ylands team.

     

     


  4. Overwatch...Overwatch...Overwatch......why you write about Overwatch? 

    I play your game (10 minutes) and kill all with one class (you too!!) ...If you thing this is balance, OK....your game is balanced…

    How long you play this (your) game if novice player can kill you with 10 minutes experience? Are you "skilled" if i (novice) kill you extremely easy?


  5. I say if i try stop "payload". So This team who want move payload loss match every time…
    And yes...i play 10 min and i kill all players (you too). And are you skilled? You hit me two times. If you try win game, you lost "EVERY TIME with "payload"! EVERYTIME.

    But Ok - you thing, game is balanced....

     


  6. You dont understand. If i´ll in a team that try stop "payload" i choose classes which u cant kill (like healer+ring etc.) and you can not win! You cant move "payload" and kill me at the same time. If you try kill me, i will kill you by unbeatable class. If you try move payload i kill you on "payload". You cant WIN! Its same with 1v1 / 2v2 / 3v3 couse YOUR GAME HAS UNBEATABLE classes. Your game look like "balanced" with more players online, but it inst. Players are noobs only and game looks like balanced now…

    If you want have balanced game - you must not have unbeatable class. You must have beatable classes by everybody, or by team. This is not true now...


  7. (sorry for english) ...
    Couse you can kill some class without chance. EG. I kill you like guardian ( "you play "countless hours") by "Ring" class which i play ONLY ( !!! ) 2 minutes… And UNBALANCED are all characters like this… 

    This game play a lot of child, so unbalance is not distincly for them… But its true. Every your game class (which i tested) is unbalanced in each other… Like hunter vs rouge / ring vs guard etc...all of them… You wrote me - "like guardian i have another task…" Lol? You have task be killed? …

    Balance your game...

     


  8. 14 minutes ago, Jimin Park said:

    I see in playgrounds games there is a boulder that comes down and if you are hit by it, you get flung off to the back.

    How do you something like that? I see this happening also in car racing game where if you step on something you get bumped up to in the air and jump over obstacles.

    I thing by this: https://community.bistudio.com/wiki/Ylands_Tile_-_Vehicle_velocity (in Y vector) - try and tell me result please… ?
    But on entity (no vehicle) try https://community.bistudio.com/wiki/Ylands_Tile_-_Throw_entity - i dont try this, but can work... 

    PS: BALANCE character abilities in your game before ? , your game is extremely unbalanced...


  9. @Adam Snellgrove

    Objevil se další bug - a opět s NPC. Ze mě neznámých důvodů nejsem schopen přiřadit trvale AI NPCčku v šabloně.  Ačkoli AI přiřadím, při testu hry je NPC bez AI. Jakmile se vrátím zpět do editoru a kouknu na šablonu NPC, tak AI je opět nepřiřazené (prázdné). Přiřadit AI NPCčku mimo šablonu lze normálně bez potíží a dříve jsem v šabloně AI normálně přiřazoval a doteď ve hře NPC šablony jsou zcela funkční - ale nové neudělám.. :( . Pokud chci přiřadit AI pomocí skriptu, ani to nelze...

    Chci se zeptat. Mám posílat znovu soubor hry na Vás, tak jako předtím? Či mám zvolit jiný postup?

    Jedná se o stejnou, mnou vytvořenou hru s vyšší game verzí - ale je velmi podobná, udělal jsem spíše jen vizuální změny.


  10. Sorry for my english…

    Is there any script that can check if trigered entity does still exist?
    I have script, script "mark" entity with "create particle on entity", and after time, particles will be removed. But when i kill this entity, after time i get (yelow) error, couse entity does not exist and particles from non-existed entity can not be removed. 

    Is there any tip for solution my "script bug"?
    I need script for check "exist trigered entity" before, but is there any?

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