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Posts posted by ocnoglittle
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It is the one I sent a week ago "WELCOME TO HALLOWEEN (published).zip"
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I didn't clarify that it makes a duplicate for the inventory but leaves the original on the ground. Oops.
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This one might be "my fault" but it shouldn't crash this easily. I made a canvas out of 60x60 pixel cubes welded together. That was the only thing on the map. I was editing the weld and tried to save before closing the edit weld. Windows realized it had crashed, but I forgot to take a screenshot.
PIXEL ART.zip is the editor map I was working on.
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Server: Ylands World of Dreams 4 (Ylands Origins)
Description: Died and it crashed while trying to respawn.
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The move to inventory tile (combined with an event listener that sees if something leaves the inventory) sometimes duplicates the items instead. It seems to have trouble with the whole stack or individual items that don't stack. If it is part of a stack, it works as normal.
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When using custom controls, plant is actually part of "building." If I uncheck "plant," I am still able to plant as normal. If I uncheck "building-place block" I can no longer plant ?♀️ along with all the other building functions that I wanted to keep.
Speaking of planting, I also can no longer free-place seeds as just items (not planting) no matter what map (sandbox etc.) ? ...I did some more testing and discovered I can scroll through V, then select a different object, then select the seed, then press V again (just watch the video lol). That is definitely not functioning as intended. -
If players go to the edge of my play area, they get stuck and can no longer move. Luckily most of them can use /killme or a custom control I have set up to move you back to the entrance of the maze, but this is still super annoying. Moving using those methods allows you to move your character as normal again, without restarting the map.
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Description: I dug a hole in editor, but at certain angles, the terrain reappears. I can still walk through it.
The map I sent Adam a while ago (Halloween-published files) is the video, but I'd bet this happens to multiple maps. -
I decided to post these here so people could find them easier. These tutorials are for scripters that are just beginning to learn . This second one explains how to use a Trigger Zone, and Color (and optional: NPC, AI Behavior, Entity Label, Game Hour/time of day) in Editor (using Visual Scripting) to make a Glowing Mod
Please turn on CC to get the instructions (I didn't do audio ?)!
Please let me know if you have any requests for more tutorials and/or suggestions.
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I decided to post these here so people could find them easier. These tutorials are for scripters that are just beginning to learn . This first one explains how to use a Trigger Zone, Entity Template, and Entity Label (using Visual Scripting) in Editor to create a little Dyeing Stand Mod
Please turn on CC to get the instructions (I didn't do audio ?)!
Please let me know if you have any requests for more tutorials and/or suggestions.
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The "Group Editing Mode (ESC to cancel)" icon in the top middle isn't going away when it should, and sometimes it doesn't appear when it should. This has happened on multiple maps. I think it might be related to the undo button, but it happens quite a bit for me. Please let me know if you want files for this.
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Yeah, I was going to add my list of errors to a bug report too... Along with everything Spirit said, it is also really annoying to have to scroll through the whole friend list to find the one that messaged you. Can we move the recent conversations to the top? And if I whisper to someone, on the main page, I get a red dot notification about them whispering back, even if I obviously saw it (since I responded). If you have the message window open like Spirit's screenshot, it switches between friends randomly, whether you are trying to type or just trying to read the messages ?. Typing /w still auto-populates the name of the last person you whispered to, even though that is what /r is for, so /w should stay blank so you can easily type a new person's username. We have no idea if people heard us because although we can still see their avatar, the local chat distance is super unknown. I am constantly asking "did you see that message?" now. I really miss having a /g or a /c tab, like Spirit said. It was usually very convenient for full conversations, unless you forgot which tab you were using ?. The chat instructions are also annoying that they keep displaying over and over. I wish there was a "don't show again" button.
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Can we have access to the message/social windows while loading servers? I would love to be able to update my friends that I am trying to login. This would especially be nice when it takes 5+ minutes to load, and we are just staring at the twirly colors with nothing to do.
Thanks!
-Ocnog- 1
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Also, can you guys change it so we can press the up and down key (or some other key) to toggle through the explorer list? Instead of having to click every time, it would make it easier to work with. Thank you!
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Server: n/a (in editor)
Description: Working on a map with a lot of corn but that is it (maybe plus 10 impassable barriers). Tried to move one of them. It might have thought I was trying to select a lot of them... It crashed, and windows understood it crashed. I DM'd the Scenario file (Halloween Maze Only 2.yland) to Adam.
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I did a lot of things to try to reduce lag. That is why the beta version was up so long. ?Fingers crossed that you can play it! (less laggy version will be up in a couple hours. I need to test just a couple more things first!)
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Server: Ylands World of Dreams 3 (Journey to the 12 Kingdoms)
Description: While logging out, I switched applications using (Alt-Tab) to Discord. When I tried to switch back to the game, I saw this. The loading screen in the top corner of an all white screen. Windows recognized it had crashed. Directly afterwards, I was able to start the game, load the server and exit properly. No rollback or other issues in the server.
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21 hours ago, bures.peter said:You can select multiple (same) items by hold ctrl + double left mouse click ?
Yes, I know you can do that for alllllll of them, but sometimes I want to select just a few but they are far apart on the map, which makes it annoying.
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Can you guys make it so we can Ctrl + click to select multiple items from the explorer list of logic/groups/objects?
Thank you!
-Ocnog
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I saw it in the stream. It looks amazing!
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Then I tried to add a transaction tile to a very full map in editor (Welcome to Halloween) and the game froze (screenshot below) and I couldn't move anything and I had to quit using Alt+F4.
DM'd the Scenario file (WELCOME TO HALLOWEEN.yland) to Adam.
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Server: n/a (in editor)
Description: Working on the same simple map as earlier. I tried to search for "attach label" visual scripting tile but typing T caused a huge blank space. I tried to delete the search area and tried to click on the entities section of the tile list and then the variables section. It looked like this screenshot:
Could not close VS, closed game using Alt+F4.DM'd the Scenario file (MY GAME NAME 42 - DEL.yland) to Adam.
Animation (Automatic Door) keeps breaking
in Bugs & Technical Issues
Posted
Mello thinks having multiple players going in and out of the trigger zone confused it and I needed a variable for when it is open and when it is closed. I don't want to start a new server to test this... so idk. Hopefully that is all it needed.