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Everything posted by ocnoglittle

  1. ocnoglittle

    Add heal wounds on potions

    While they are working on this, maybe you can just use these scripting tiles to make it work: Traditionally health potions restore to full health: But you can also do a percent (This example is 20%, or 1 heart): Or a fixed value: Please let me know if I completely misunderstood your question 😅
  2. As far as I know, right now, animals cannot get damage while they are mounted... at least from fall damage. I will have to get a partner to test other types of damage with me. If that is true, they will not "naturally" despawn while mounted. For preventing the player from using the mount to move, I would use this tile instead: https://community.bistudio.com/wiki/Ylands_Tile_-_Character_controlled_entity You can either force them to dismount by setting it to none, or do something to the speed of the animal itself while it is being ridden. You can also force them to dismount by setting it to none before despawning the animal 🤔
  3. ocnoglittle


    Depending on how simple the "skill" is, you might just assign whatever it does to a custom control button and not have it be a skill at all. That is what I ended up doing for Snowball Fight since collectively we couldn't figure out how to stop the animation bug.
  4. ocnoglittle

    How can I delete local exports?

    Is there any way to delete local exports? I accidentally have 3 named Welcome to Halloween and want to delete the duplicates so I am less likely to get confused. I wasn't able to find a button within the game for that and if I delete the file in C:\Program Files (x86)\Steam\userdata\...\298610\remote\Games, and then open Ylands, it just makes a new file 😑
  5. ocnoglittle


    I was able to find a workaround, and I hope it works for what you want. You can add Markers at the beginning and end of your skill, which creates event tiles you can use for visual scripting.
  6. ocnoglittle

    Output logs for Crashes

    Exactly. It is something about wearing the armor, we think. The armor drops when the avatar is killed.
  7. ocnoglittle

    Output logs for Crashes

    I will join the crowd and start putting my crash logs here Hopefully more data = more fixes and a better game for everyone 😁 output_log_clean.txt output_log.txt
  8. ocnoglittle

    How to connect chassis to another chassis

    @empeorgame3 please remember to not be demanding and expect the game to change too quickly. There are things that we can do with the game in its current state. We can help you learn how to do things with the game how it already is. We can help you with specific scripting questions if you make a post with some screenshots and describe what you want it to do and what it is doing instead.
  9. ocnoglittle

    How to connect chassis to another chassis

    🤔 That is a good point. Then maybe using something to reversibly connect them is better, like a gate and a metal bar.
  10. ocnoglittle

    Output logs for Crashes

    Server: ★★★Ylands World of Dreams★★★ 1 (★JOURNEY★ TEST V 2.0) Description: Tried to log out and log in (trying to fix lag related issues, such as bushes disappearing when they are harvested, items disappearing when placed, showing up for other players as only a head, etc). I was wearing customized armor with increased stats. It might have had a particle effect, but I didn't notice it. Got an error message: So far, we have only been able to fix this by killing the player, which removes their armor and inventory P.S. Lag-related issues - only a head and upper armor (different from the error message above, from after I switched to a second armor set), there is an unlit torch at my feet as well, I swear 🤦‍♀️: DxDiag.txt output_log.txt output_log_clean.txt
  11. ocnoglittle

    How to connect chassis to another chassis

    In short, using blocks. There are many different ways to do it. I recommend you look at compositions available in the workshop to get ideas. I know you have seen Spyler's Simple Train V.2.0 which has a ball in the middle to easily connect and disconnect the chassis. You could attach them like kirikal's Camping Car: or using a gate like jrock/Hildegunn's truck with trailer (not sure if that one made it into the Workshop or is only on YWD Discord, since it was made on a non-exploration map so no blueprints): All of these are reversible, so you can attach and detach, but you can also just connect them with permanent blocks.
  12. ocnoglittle

    Re-write books?

    As far as I know, this hasn't been changed since: Editable books are in the suggestion box, but as of right now, if you change the "text" of a book manually, it no longer functions. If you try to Set Written Text it via Visual Scripting, then you get the error: You can however edit blank paper sheets or blank leather sheets to write notes within editor. Alternatively, if you want something longer, you can use Visual Scripting to open a Custom Window when the player does a custom interaction with the book. An example of that is in Lochford Horror 3: https://www.twitch.tv/videos/809458488?t=00h21m24s You could make the Custom Window look however you want, including like an open book. You could also link buttons within it to more custom windows with more text, etc.
  13. ocnoglittle


    Along with Ylands, one of my favorite games is Ragnarok Online. So I made a poring pet (from RO) for Ylands. Unlike the original, it can collect items for you and you can get them later. I recommend having an herb bag, soil container, and seashell jar or those things will drop on the floor instead of in your inventory. Added to the Workshop as "Porings!"
  14. ocnoglittle

    Competition Rules

    Hi @Adam Snellgrove, I remember you saying this somewhere, but can you confirm there will be another contest right after the one that ends on December 12? In case we have more ideas but not enough time for all of them? Thank you! -Ocnog
  15. ocnoglittle

    reduced screenshot size

    The duplicate jpg files taken by Steam are usually small enough (found in Program Files (x86)\Steam\userdata\(your user number)\760\remote\298610\screenshots).
  16. ocnoglittle

    COMPLETED Lochford Horror 3

    I am watching the stream now. The bridge puzzle was epic! And I love the sword buff from Veris. I love the whole thing!
  17. ocnoglittle

    Various editor outcomes ?

    I don't have a solution, but I was also having issues spawning inside smaller spaces. The game seems to think there isn't enough room for the player and spawned the player on top of it for me. 🤦‍♀️
  18. ocnoglittle

    Treasure Vault

    I really love the free-placed gold pebbles on the baskets and the torches in the vases. The whole thing looks fantastic!
  19. ocnoglittle

    Incorect info for "get item"

    By the way, I tested this, and it will try to give you 50 stacks of 1 😅 .... so don't do that.
  20. ocnoglittle

    Output logs for Crashes

    server: n/a (editor. map: MAGIC AXE AND HARVEST STAFF.zip) Description: I was trying to combine two welds by editing one weld and pasting in the other weld as a group. It wouldn't let me exit the weld edit mode, so I tried to go to the main menu and it crashed. Windows recognized it as not responsive. output_log.txt output_log_clean.txt DxDiag.txt
  21. ocnoglittle

    Harvest Staff

    I also made a "Harvest Staff" for quick collecting of plants:
  22. ocnoglittle

    Magic Axe

    Oops I accidentally deleted this from the original message.
  23. ocnoglittle

    Magic Axe

    This is something I made in Editor for chopping down trees more efficiently with "magic". I put the composition in the Workshop. It is a Magic Axe that can cut down a tree in one swing and spawns wood in your inventory (no damage to other objects). The stump is optional, but I like it as a place for the player to find the Axe.
  24. ocnoglittle

    uploading the game as a server, and ID ?

    I believe it can only be played "locally" if it is unprotected. (Please someone correct me if I am wrong.) The game id is the last part of the website address for the asset. For example, your game https://play.ylands.com/asset/8584 has the id 8584.
  25. ocnoglittle

    Output logs for Crashes

    server: n/a (editor. map: MAGIC AXE AND HARVEST STAFF.zip) Description: Tried to restart the "test" and unity crashed and shut down the whole game. It was too quick for me to get a screenshot. I really wasn't expecting it to crash then. output_log.txt output_log_clean.txt DxDiag.txt