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Posts posted by ocnoglittle
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Server: n/a (in editor)
Description: Working on a map with 2 global storages, 2 entity storages, 10 entity templates, a timer trigger, a weld, and that is about it...(however quite a few variables and scripting tiles). I tried to delete a tile in the visual scripting for the timer trigger, but it deleted the wrong one. I hit undo and the tile reappeared. Then I tried to delete the correct tile (write to console UTC current time) again, and the game froze (no unresponsive message, but I could not move any tiles, exit the visual scripting screen, or delete). I used Alt-F4 to exit.
DM'd the Scenario file (MY GAME NAME 42.yland) to Adam.
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Can we use compositions that were published in the workshop as part of our new game? (I understand the game has to be new.)
Also, are we assuming the compositions are free to use or should we track down the original owner to ask permission to use it?
Lastly, are we allowed to monetize the games that we submit as part of the contest?
Thanks!
-Ocnog
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Server: Ylands World of Dreams 5 (Ylands Origins)
Description: Couldn't even get past the loading screen
Stuck here for 10+ minutes and I gave up and closed it:
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and the next batch:
output_log.txtoutput_log_clean.txt
For this one and the one above,
Server: Ylands World of Dreams 1 (Journey to the 12 Kingdoms)
Description: Died and the whole game crashed when trying to respawn.
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I will join the crowd and start putting my crash logs here
Hopefully more data = more fixes and a better game for everyone ?
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Super minor error: all of the "Flat seamless basic shapes" say 2*2*2 ?
But other than that, I love it!
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Trying to duplicate "Push Array" with "NONE (Entity Type)" using Crtl+D keeps causing the visual scripting to become buggy to the point where the whole game needs to be restarted (3 times in a row). If I try to add scripts to a new entity, the empty cells/gibberish script persists in the new window. Undo also does not work.
Thank you!
-Ocnog
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Instead of following birds to get to the next island, can we follow dolphins?
-Ocnog
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Hello,
I was exploring an ice cave with cold resistance potions, but when I ate a shashlik, the cold resistance immediately went away and then I almost froze to death.
Can we allow the player to be both under the effects of a potion and "strong" from the shashlik? Or at least give a warning that it will remove other statuses?
Thank you,
Ocnog
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I wasn’t sure where to leave this feedback, so I will put it here.
First, I love all the coral items! And thank you for fixing the golem-taming bug and sheep shears looking like a screwdriver bug. However, I did find some problems as well:
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I am constantly getting this error with the beta. Is it specific to the beta or something that will happen in 1.4?
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The Atlantean relief is a bit difficult to place. If the player attempts to place it a little bit too high, it will fall halfway into the floor, which is then impossible to hit to deconstruct and re-place. This is also the initial height when first crafted, which makes it easy to mis-click and place it there, as well.
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Removing the ability to dig underwater is a huge problem. It is really easy to beach your ship and the only way to get it out was to dig the sand below it a bit. What are we supposed to do now? Just abandon the ship?
Also, previously I was able to do really cool things by digging underwater that are no longer possible:
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Also, it is still very dark underwater. I was hoping 1.4 would improve this.
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Tea leaves still say larch seed.
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The air tanks still need 3 hammers.
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Why isn’t the 1*1*4 wooden block categorized as a wooden block? (I know this isn’t new)
Thank you!
-Ocnog
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I had a few suggestions:
1. Rake: I know it has been mentioned before, but an exploration tool that could smooth the terrain would be super beneficial. I was trying to fill in a hole from mined clay and then farm over it, but I couldn't get it to look smooth. I had been trying and trying to fill in with dirt and then use a pick to decrease the height a bit, but it just looked like a jagged mess. A shovel (flatten) ended up creating a terraced farm look, which was as good as I could make it (see image).
2. Bulldozer front for cars: this might be a bit too overpowered, but I am sick of having to jump out and chop down sumac because my car gets stuck on it. Plus it would be a super fun way to clear a forest. Maybe make it so more (ylandium only?) engines are needed to knock over large trees, but 1 engine can be used to knock down sumac and plants?
3. Baby animals: now that we have goats that produce milk, I really want baby goats.
Thanks!
-Ocnog
[Completed] Welcome to Halloween
in Ylands Creator Competition
Posted · Edited by ocnoglittle
Put in working link to game on Workshop
Current status: Completed
Please send me a message in-game (also Ocnog there) or on Discord (Ocnog#6938) if you have any suggestions for next year! Or if you want help with the maze or any other aspect. ?
http://play.ylands.com/asset/8307
Come get lost in a huge corn maze, decorate a pumpkin, dress up in a fun Halloween costume, or just say hi to your Halloween favorites: Dr. Frankenstein, Vampire, Werewolf, Witch, Fortune Teller, and Giant Spider!
("a bit of corn" as I said, lol)
Pictures: