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SamMonahan

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Posts posted by SamMonahan


  1. On 20/07/2017 at 10:58 AM, Ane said:

    When something like this happens please try to send us the game logs so that we can try to reproduce and fix it :)

    I believe I am aware of how to reproduce this.

    When playing this as the Host (peer to peer server) items I place down could not be seen by my friend (client) until he relogged.

    Let my also clarify I believe this to only be items place with the V function and not building blocks.


  2. 6 hours ago, mcspacecash said:

    Please, for the love of god, give us an indicator of where we are on the map.

    Indicators, map markers and Co-ordinates would be perfect!
    @Ane Could you suggest coordinates as a work around while the map is being worked on? This way if our maps get wiped (like they frequently do) we can have coordinates written down and just work our way home like that!

    • Upvote 1

  3. 20 hours ago, mcspacecash said:

    Ylands minimizes when I open my GeForce Experience panel to stream causing the stream to fail. It doesn't do this with any other game.

    Ensure all your drivers are up to date, apart from that im not sure mate.


  4. Just now, Hurricane43 said:

    I run everything at 4K.... except damn caves in this game.... :ph34r:

    We need a separate account and a separate machine to run it for the moment. You cant run YLands twice on the same machine :P

     


  5. 2 minutes ago, Hurricane43 said:

    Yeah I see a couple servers up with protected passwords... 

    We are figuring it out now. Looks like someone is gonna need to grab an extra copy and run it on their machine

     


  6. Just now, Ylanders UK Dedicated said:

    I am happy to turn on the server, though there is a persistent issue with the servers becoming unresponsive after some time, requiring a reboot or sometimes losing the save entirely. Hopefully a hotfix it released soon for this issue. Give me a few minutes to set it up on the host.

    Alright mate! Jump on discord more often so we can chat easily (I've joined yours)


  7. 31 minutes ago, ThereGoesLucie said:

    First of all, thank you...we never noticed the f1 function. Secondly, we have the node, and a switch etc but no streams appear and linkers don't appear in our crafting grid? Sorry! Probably really simple!

    You need to make a screwdriver to get the linker recipe! I'm pretty sure it can be made in the smithing station :)

    • Upvote 1

  8. Hello :D

    My name is Sam (if you couldn't guess) and im from the UK 

    I'm in love with YLands and cant wait to see where the game goes and the amazing experiences this community will bring!

    My PC specs

    CPU - i5 6600k @4.5GHz
    GPU - NVidia GTX 970 4GB (Windforce)
    Storage - 1TB of Samsung SSD's (Cant remember which)
    RAM - 16GB Corsair Vengeance DDR4
    Motherboard - ASUS Z-170A
    Case - Phanteks P400S

    Any questions, please ask

    Happy exploring fellow YLanders!

     


     

    19251191_713243022209787_934067000_n.jpg

    20049363_713243015543121_1012614598_o.jpg


  9. 1 minute ago, Achilles77 said:

    Nice idea, also dont forget there's already guns and dynamite that you can blow your friends up with already, so i think adding a few more weapons wont be a problem, as its more of a cartoony feel to it then realistic.

    Very true, but maybe they would get tweaked with parental controls too?


  10. 1 hour ago, Aleš Ulm said:

    We are planning on adding parental controls that will let parents filter out some content from the game - after taking this step it will be possible for us to add wider selections of objects into the game.

    I never even thought of that! That is a genius idea. 

    Just an idea, you could create alternative "skins" for items if parental controls are enabled instead of straight cutting out content from the game. (Turning a deadly sub machine gun into a marshmallow shooter for example)


  11. 8 hours ago, Myrik Greene said:

    Currently, it is not possible to move larger objects. But I agree it is something that is missing and we are trying to find a good way. The problem is mostly to find a nice and intuitive control binding for it.

    Could I suggest some sort of Wrench or Spanner that breaks down placeables into their components (as a temporary work around)

     


  12. 1 hour ago, chivas477 said:

    SNEAK PEEK of the next version (will upload in the same workshop asset, it's not gonna be a new one)

    Illithid aka Mindflayer (if you get close he will attack you, he will be guarding the keys so be fast on picking them up)

    Labyrinth of Beholders (Navigate Through The Labyrinth, If They Notice you They Will Attack)

     

    Thats really cool man! Cant wait to see more :)

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