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Everything posted by spiritchaser28
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RESOLVED Constant Game Freezing/Crashes
spiritchaser28 replied to Vetari's question in Bugs & Technical Issues
It may help the devs if they know your computer specs as well. -
Cannot open game - Fatal login error: backend request error (502)
spiritchaser28 replied to haidee.uy614's topic in Editor Bugs & Technical Issues
That was a steam issue. It should be resolved now -
Will do next time I get in game
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Nope. Still fully blocking my view
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Uh Sails have never been transparent for me.
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I believe most these ideas are being addressed in the next update
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I know for a fact if some of your friends do not own the exploration DLC they won't be able to join you in exploration. They will be limited to the tutorial Yland in Exploration until they purchase the DLC. That being said, if they all own the DLC the best way to invite them is in game when you have the map fully loaded. Press esc, then click invite friends. If some of them are having trouble connecting it may be because you are hosting and your computer can only handle so many people, or because someone trying to connect to your sharegame has a slow computer or connection (The devs recommend 8gb RAM but I personally recommend 16 to 32 gb ram for multiplayer). If you make the game a sharegame you can have a friend with a more powerful computer host. That seems to work best. The other option is renting a server. When you rent a server nobody is actually hosting except Bohemia. Keep in mind if you only want to play with your friends and don't want some random strangers to join it's best to have your game password protected. That can only be done with a sharegame or rented server. If it's done via sharegame, whoever is on the map first is the host and when they leave it boots everybody out until someone else with the password decides to host.....If it's a dedicated server nobody will get booted out when someone leaves.
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Well yeah you understand collisions and how welds work because you've been playing a while. New players however might get turned off if their computer crashes when they try to make something with 4 million pixel cubes. I know I crashed several times when I first started messing with the game and with editor, but I'm patient like you are. Lots of players don't have patience so I'm guessing that's why the pixel cubes aren't included in the basic shapes. @Mello1223 has made some crazy things out of thousands of fence posts and other smaller entities, but he also has experience and patience. I've witnessed him walk away from his computer for several hours while he waits for something to load in editor, and he has a mid range computer. I personally have a low end laptop that initially only had 4 gb ram...it ran some of the games fine but crashed a lot until I upgraded the RAM to 16 gb.....and even now some things can lag a bit if I make something with too many collisions. Welding helps but it's not useful for blueprint builds which is what I mostly make.
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I think some players may be frustrated at waiting for thousands of them to load if they build something too big with the pixel cube. I know Mello has mentioned waiting hours for some of his builds to load. Not all of them have to do with the pixel cubes (Sometimes he just builds huge things)....but if it were used in basic shapes I could imagine people using hundreds of thousands of pixel cubes to make a mid sized shape. (Like the one you have pictured above) I thought maybe it would be a good idea to use pixel cubes in blueprints but was given a fast answer from the devs "No" Then I suggested maybe a limit to the amount of pixel cubes in blueprints.....Not sure if they are tossing that idea around or not. I personally like to use them as little buttons and small designs.....I guess we can wait and see if they figure out a way to speed up the loading time on collisions in the future.
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I doubt they will implement pixel cubes in the shapes tool, but I am all for making spheres with it.
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(Suggestion)Improving the underwater exploration
spiritchaser28 replied to TonyPearce's question in Suggestions & Feedback
We used to be able to switch out tanks....not sure why they nerfed that idea.....people do this in real life. -
1.10 is going to have lots of cool things added to the game. Can't wait!
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[YLD-37059] Changing Color #2 of Fishing Rod
spiritchaser28 replied to Igor Q.'s topic in Editor Bugs & Technical Issues
Lights won't change color initially until after you test game in editor I noticed. If you were to test then go back into editor you will see the right colors. Of course I just mean the color of the bulb, not the colors of light. -
Dev Diary #225 Ship, boat and giant urchin
spiritchaser28 replied to Aleš Ulm's topic in Dev Diaries
This is a good question. Curious if the speed cap will be increased in any way as well. -
Dev Diary #225 Ship, boat and giant urchin
spiritchaser28 replied to Aleš Ulm's topic in Dev Diaries
Yeah these things got me excited too LOL. I'm wondering about the large engines. I'd love see some more pics hinting what's coming. -
Also regarding point 2, in the next update we will be able to hold certain items in our hands on the mounts. I know torches, compass, and being able to eat while mounted are planned, so maybe using weapons will be coming soon as well.....with the weapons however it may take a bit longer to program because each weapon will require it's own specific animations. I once heard Ales say they won't release any improvement to the game until they are completely satisfied with how that improvement looks. It's one reason first person camera was nerfed in the early stages of development. That doesn't mean they still aren't working on making it possible, but they are sort of perfectionists when it comes down to small details with appearance of the overall game experience. So my suggestion is just have patience and we will see what happens in later updates.
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They hired a new marketing director a few months ago and I believe even this part of the game is now being addressed in a lot of ways. As with anything Ylands however, patience is always required for good things to happen. I said it years ago, Ylands is definitely not a game for impatient people LOL. All I can say now is the years waiting for improvements to the actual exploration aspect of the game have finally come to fruition and it has been well worth the wait.
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If you are looking for more players to play with I suggest going to their discord. It can be quite active with players sometimes
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Looks awesome!
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Dev Diary #224 Exploration & Creators: The Ultimate Combo
spiritchaser28 replied to Nikki Severin's topic in Dev Diaries
Yeah it's sort of difficult now to connect hidden nodes and such in the walls without the freecamera. Does the building table allow the connection option ? I used it a few times to connect hidden nodes and energy sources. Some changes were good, and I agree we shouldn't be able to use freecamera to look into the dirt.....but I think the distance could use some work . I used to take plenty of screenshots of cities using free camera from an aerial perspective......now I can't even do it without building a tower or some hover platforms. I'm cool with the free camera not seeing through walls or underground, but for people that love to take aerial screenshots the distance could use a bit of work. Now it feels like you have a selfie stick and cannot get any further away than that. -
[YLD-37059] Changing Color #2 of Fishing Rod
spiritchaser28 replied to Igor Q.'s topic in Editor Bugs & Technical Issues
Another one that lost a color is the pipe block with the vent. Used to have 3 colors now only has 2 -
Steel versus bamboo....ship hull integrity suggestion
spiritchaser28 posted a question in Suggestions & Feedback
I do love the new ship damage system, however after playing around with it for a bit I noticed something. There are a few players that I play with that decided before the ship damage system was in place they would make ships out of steel (in order to take more damage when the ship damage system finally was in place)....their efforts seem to be for nothing now since the damage is only applied to the hull. So my suggestion is (and I think this may be a bit complicated).....is there a way to add to the amount of damage a ship's hull integrity can take? For instance, bamboo would add just a slight amount to the hull integrity while steel could feasibly add more to the amount of damage the hull can take? Right now it seems it makes no difference if you have a ship made from bamboo versus a ship made of steel because the damage is only applied to the hull.....but if a system were in place that calculated how many various blocks added to the hull integrity depending on the block types I think it would be a bit more balanced......As of now a catamaran with only a few bamboo blocks can take the same amount of damage as an armored catamaran made completely of steel before it sinks. Again this is a complicated suggestion, and I am sure it is possible....but I wonder if it would take too much effort from the Dev Team. I don't want to take away any time from all the other fantastic work they are doing....but maybe this idea could be kicked down the road for a later update? While we are on the subject of ship repair....are there any plans for building repair and armor and weapon repair (and even cars....think catfish oil changes ) in the future? I realize this requires a ton of programming but I do believe people have been requesting those types of systems for a while. I think it would enrich the players game experience when they have to do a bit of maintenance occasionally. I know once a year I'm up on the roof of my house in real life doing minor repairs. It's a little tedious at times but it keeps my property value high so the effort is worth the results. -
Loving this idea!
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Steel versus bamboo....ship hull integrity suggestion
spiritchaser28 replied to spiritchaser28's question in Suggestions & Feedback
I agree there should be a cap depending on the resources. There's a speed cap with the engines and sails so it only makes sense. Ships aren't invincible but it would be a nice feature to add a certain amount of hit points. Again this may be too complex to program for the moment and I am certainly happy with all the other work the dev team is doing and don't want to distract them from all the quality of life updates they have been giving us. -
Steel versus bamboo....ship hull integrity suggestion
spiritchaser28 replied to spiritchaser28's question in Suggestions & Feedback
Good point but remember people would have to gather resources for their ship....It's sort of unfair that a steel catamaran with 5 thousand steel blocks has the same hit points as a catamaran with one bamboo block