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spiritchaser28

Ylands Star
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Everything posted by spiritchaser28

  1. spiritchaser28

    I drove my car into the ocean

    Yean no problem. Hope it helps! When engines get submerged they don't function. I know of a few ways to work around that using editor, but it's a bit of a hassle in game building things in the same fashion.
  2. spiritchaser28

    I drove my car into the ocean

    You can try maybe pushing it with logs like this method.
  3. spiritchaser28

    More Wool from Wooly Rhino

    Learn something new every day!
  4. spiritchaser28

    RESOLVED Bug with creator cube/blueprints (weld problems)

    Thanks for making a vid that demonstrates it!
  5. spiritchaser28

    RESOLVED Bug with creator cube/blueprints (weld problems)

    Hmmm then something is wrong with the amount of damage it can take, One hit with sword, hammer, or other weapon should not destroy the entire weld.....or does this mean with creator cube equipped one hit causes a million damage, no matter the weapon used?
  6. spiritchaser28

    How is the Covid-19 situation going in your country?

    Pretty sure you don't need a vaccination to get abducted by aliens.....you might need a cow though....
  7. spiritchaser28

    Dev Diary #166 - Editor and Exploration

    I have another suggestion. Ever since we got the update where we could no longer modify water terrain, I have noticed that buildings in editor and blueprints seem to be off axis. Most appear to float an inch off the ground so nothing is at actual ground level. I make a lot of blueprints from editor and it became a bit frustrating when this happened. Didn't we used to be able to freeplace blueprints using the alt key or holding right mouse button? Now it seems that the only option is either have your building either buried an inch in the dirt or float above the ground (and many times that won't work because a block has to touch the ground....which leaves me digging out the dirt on my floors once the blueprint is placed). It would be handy if we could freeplace them now. I believe we were also able to freely rotate them as well if memory serves correctly, now they can only face North, South, East or West. Sometimes the best view is not in those directions. I know you guys at Bohemia have been saying that you are doing a lot of work on blueprints for future updates....this is just a small fix....or rather it is a suggestion to make the buildings level with the ground like they used to be. In my opinion , a few systems that used to be in place need to be rolled back because they functioned better in regards to editor as well as blueprints. Good example of this is the constraint settings in editor. We used to be able to switch grid lock off and it would stay off until we changed it back to grid lock on. Now it automatically changes to grid lock "on" (with rotation at 90 degrees and move step set at 1) everytime you place a new entity.or choose a new block. It makes it frustrating trying to freebuild in editor now because we keep having to turn constraint settings off with every move we make.
  8. spiritchaser28

    Dev Diary #166 - Editor and Exploration

    Right but what I meant was they do have assets or attributes. They have pictures of them in editor, along with their color, amount of damage they can take, etc..the only different asset is the seeds. Iris, Lily, Rafflesia, Tropical plants, cave plants all give grass unless you whack them for the seeds....Cave plants don't give seeds and some of the tropical plants only give grass seed.
  9. spiritchaser28

    Dev Diary #166 - Editor and Exploration

    I think the only different asset they would need is the seeds
  10. spiritchaser28

    Dev Diary #166 - Editor and Exploration

    Yes! And Cave Plants and various rainforest plants!! I love decorating with them.
  11. spiritchaser28

    Day off Challenge- Caliga Hall

    Looks great Rob! Can't wait to see inside when it's done.
  12. spiritchaser28

    Dev Diary #166 - Editor and Exploration

    All sounds good. Hope the next dev diary gives us some more hints as to things that are being worked on. I still want the toolbox to hold screwdrivers and chisels, and transporting animals and vehicles for instance. Little things that have been addressed in the past as something that is being worked on. I know you all have a ton of bigger and better things in store for us, just wondering about the little things that aren't mentioned. I realize making huge changes that sometimes those little things get forgotten about or people working on the big projects don't have the time to work on yet. I have every confidence in the direction that exploration is going. Keep up the great work!
  13. Odd. Last time I used one it worked fine, but it was before the last hotfix
  14. The only time this encounter is random is when it isn't on the map, which is very rare. I swear I see this at least 2 to 4 times on every map in exploration. Sometimes all on the same island. My suggestion is to get rid of it or at the very least make it not annoy people so much because it keeps turning up like a nosy ex partner. I think it's absolutely useless personally. You can see what damage your weapon can do which you can also see by looking at the weapon in inventory. I certainly don't need 4 test dummies per map to tell me. Can't even destroy the encounter for wood or cloth, sheesh. IT"S EVERYWHERE.
  15. spiritchaser28

    Medieval Engineers

    It's a shame the developers abandoned this game to concentrate only on Space Engineers, which is also a fantastic game but now the only updates you will occasionally see in medieval engineers are from the modding community.
  16. spiritchaser28

    How is the Covid-19 situation going in your country?

    It would probably be better here in Indiana, USA if the idiots in my state would wear masks instead of wearing chin warmers.
  17. Well I was hoping after the last hotfix this issue would have been addressed, but it's still happening. output_log.txt output_log_clean.txt
  18. Tom Hanks would be proud
  19. spiritchaser28

    Sleeping On The Raft ?.

    Maybe he's got wifi off the coast of Florida?
  20. spiritchaser28

    Dev Diary #164 - Special ylands and Leaderboards

    I am all for more encounters! Hope they include some of the items that cannot be found yet in the game.
  21. spiritchaser28

    My Last (official) Post

    Over the last year @Adam Snellgrove, you and I have had plenty of private conversations. Many were about bugs and or feedback suggestions of which you have always been quite helpful, but we've had a few other conversations that were a bit more personal. Those brief conversations were fun and got us to a point where we knew a little more about ourselves as people instead of just game players. I will miss those conversations the most I think. Have fun on your new adventures!
  22. spiritchaser28

    RESOLVED incompatible game version

    You can check file integrity of the game in steam. Did you try that?
  23. spiritchaser28

    Dev Diary #160 - Building in Exploration

    I like the idea of the propeller pack requiring fuel. They use that in Journey to the 12 Kingdoms. There's a gauge display on the left under the health that shows the propeller pack battery level. Yeah I fell to my death a few times but that just made me keep a better eye on the battery levels and proceed with more caution and planning.
  24. spiritchaser28

    Dev Diary #163 - Future of the Barrier

    @jchobMaybe....I haven't seen them yet and if so I am sure it wasn't every block type. A couple NPC trader ideas. A dairy farmer (sells milk and cheese and chocolate blocks) A rare weapons trader (Steel weapons rare guns, etc), A collector that sells rare books and paintings, A chemist that sells plastic blocks and lab equipment (for those too lazy to craft it) , also Atlantean traders. ...some of the other things like pots, pans and ladels can simply be added to some of the traders that sell food. Some things though should be in the crafting menu.....for instance we can make bark armor but cannot make wood armor. I happen to like the look of wood armor.
  25. spiritchaser28

    downloading compositions

    You can get and save any of the creations and compositions now directly from the editor now. Just click compositions, then there is a section for downloaded compositions, from there just click "Get more" and you will see them all. There are also a few discord communities you can join that have composition files and blueprint files you can download directly from the discord. Many compositions that you won't find in workshop.
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