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Everything posted by spiritchaser28
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Anyone found Master Flintlock Pistols?
spiritchaser28 replied to Deadeye_Rob's topic in General Discussion
Nope. No machine guns, harpoons, arctic wolves, atlanteans, Wood golems or crab people either. Seems a lot of things are missing. perhaps an oversight on their part or perhaps they will sneak some of the missing things in in 1.6 -
Realistic suggestions for 1.6
spiritchaser28 replied to spiritchaser28's question in Suggestions & Feedback
I made a separate post about the blueprints. Ships are the biggest issue for sure. Impossible to place the table. -
Realistic suggestions for 1.6
spiritchaser28 replied to spiritchaser28's question in Suggestions & Feedback
Thanks @Adam Snellgrove Hope you all enjoyed your holidays! -
How to make Ylands Exploring Great Again?
spiritchaser28 replied to ComR's question in Suggestions & Feedback
Hmm odd thing about the mutants...I killed every mutant on my island and they came back the next night. Maybe you need to reinstall? Seems to be working fine on my end. -
RESOLVED [YLD-28147] Game unresponsive after exiting exploration
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
Happened again. Became unresponsive and crashed when going to a multiplayer map. output_log.txt output_log_clean.txt -
Transporting vehicles in 1.5 explore.
spiritchaser28 replied to spiritchaser28's topic in General Discussion
I guess the more people experiment with the ideas, the sooner we may have a solution hopefully. -
Transporting vehicles in 1.5 explore.
spiritchaser28 replied to spiritchaser28's topic in General Discussion
@Karchieee Hmmm...Was it still in the catamaran or was it on land originally when you came back to the map? Let me know. also was it in construction mode or assembled? questions questions LOL. -
RESOLVED Placing blueprint table dang near impossible now.
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
Yes whenever you use the blueprint camera it has to be inside your barrier. This is not the main issue though. On ships especially, after you have the blueprint it is very difficult to place the table anywhere to use it. -
RESOLVED Placing blueprint table dang near impossible now.
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
That isn't the same issue. That's only referring to the fact you can't blueprint locked items, which makes sense considering locks cannot be included in blueprints. -
RESOLVED Placing blueprint table dang near impossible now.
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
I think maybe a couple solutions to this issue could be either allow the placing of blueprint tables first or show an invisible outline where you can place it instead of the little red box around the table and constant error messages about how the table is either too far or too close....maybe a combination of both ideas? -
RESOLVED [YLD-28147] Game unresponsive after exiting exploration
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
Crashed and closed the game without a single warning on this log. output_log_clean.txt output_log.txt -
RESOLVED Placing blueprint table dang near impossible now.
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
Yeah I had a bad one with a ship today...took me almost 40 minutes to find the "sweet spot" to place the table. it only was allowing it to be placed in one little inch of an area. -
@zarwil as Promised. I took your small yacht, and removed the sails and dropped some ylandium engines and a charging station in the place you had storage chests. Changed up the colors some and added lights. also moved the wheel and anchor above. in rough weather the engines sometimes stall so I am thinking of raising them a bit and building a little frame around the doors to allow them to remain hidden. or I just might use it as is and enjoy the rough weather stalling like a real sea captain LOL
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I had almost given up on ylands a little while back, but decided to wait it out until I saw the new updated version of exploration. I can confidently say this is the most exciting update for me personally in a long while. There was so much focus on editor over the last few years I had almost given up hope for a larger world to explore. I do love editor, don't get me wrong...but the reason I initially got involved in the game was the survival/exploration aspect. I am happy to see the team at Ylands making strides to make what I believe is the core aspect of the game better. Keep up the great work ! ( PS Bring back mountains and terrain modification in water and I will be giddy LOL) All in all, this update proves to me the Ylands team is truly listening to the player base. Thanks a ton Ylands team!
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@zarwil I took one of your blueprintable ships to editor and did a few things to it. I will post a few pics soon
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The smile turning into bruises is hysterical. Adam you are funny. I guess that's why I stick around this community. BI hired a great Community manager
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RESOLVED [YLD-28038] [YLD-28148] Crash sorting inventory
spiritchaser28 replied to JohnMFSteel's question in Bugs & Technical Issues
I have been having a few crash issues as well....mainly when leaving map to explore another or just leaving the game and it becoming unresponsive. Posted several logs here.....maybe this is related -
Atm you only have one. It will always take you wherever you left off in explore....your friend will not be able to join if you are not present if they do not own exploration DLC.
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Best bet is coerce your friend to buy explore....it's cheap and well worth the money. So much fun!
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Your friend would not be allowed to join even if you invited them to a different map except if you are online and had it saved as a sharegame. If they do not own explore, the game would only be available for them if you are in the game.
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RESOLVED [YLD-28147] Game unresponsive after exiting exploration
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
Alrighty then...I will keep posting the logs as it happens -
RESOLVED [YLD-28147] Game unresponsive after exiting exploration
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
Do I have to keep posting this? Do you folks at bohemia have enough of the output logs? I don't know what else to do but keep posting ..maybe i should come back and continue after the holidays -
RESOLVED [YLD-28147] Game unresponsive after exiting exploration
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
Yep...again. output_log.txt output_log_clean.txt -
One single Protective barrier. Thats it
spiritchaser28 replied to 6Cowa6Bunga6's topic in General Discussion
yeah deleting the game and starting over removes your barrier for now....it definitely sux. They really need to fix a lot of things -
RESOLVED [YLD-28147] Game unresponsive after exiting exploration
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
Okay now it's getting messy. I got no responses for these posts and yet this nonsense has to be fixed. Travelling to a different region i explore again and game became unresponsive. I hate using task manager to close it down every single time ... seriously guys and gals at Bohemia....fix this. This should not be something I have to comment on every day. luckily it does not lose progress...but I mean dang....why do the players have to suffer through a 30 minute loading screen? Only to find out the game stopped responding? I am about to go full windows mode just so I can hit the x at the top right to close it down. This shouldn't happen...games are meant to be played, games are not meant to frustrate staring at a spinning wheel that stopped ..only to see this screenshot output_log.txt output_log_clean.txt