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Everything posted by spiritchaser28
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Getting ready for new images: icon creating site
spiritchaser28 replied to Cernu's topic in Editor Suggestions
I still believe having all the basic image files stored on the user's computer would make the game run a lot smoother. I dislike going into inventory and crafting menus and waiting for the images to load as they are downloaded each time. I know this would require a larger installation package, but it would be worth it. -
Recently played games screen and missing PB
spiritchaser28 replied to SandyT's question in Suggestions & Feedback
Dang Sandy. Sorry to hear about the barrier loss. Hopefully this will be fixed in 1.6 This should be high on the list of priorities, also high on the list should be transporting tamed animals to different regions and adding screwdrivers, knifes, axes and chisels to the toolbox....and fixing social so you can tell where you friends are -
Bugs and shortcomings Which I noticed V.1.0
spiritchaser28 replied to katolikparanoik's question in Suggestions & Feedback
It also cracks me up if you are freezing underwater and equip a lit torch you aren't cold anymore LOL -
Bugs and shortcomings Which I noticed V.1.0
spiritchaser28 replied to katolikparanoik's question in Suggestions & Feedback
I'm with you on the lighting especially. For some reason it seems darker now, and scuba helmets are pretty much useless underwater. I don't even think the light works down there. It worked in the last version but now I am swimming blind at night. -
Recently played games screen and missing PB
spiritchaser28 replied to SandyT's question in Suggestions & Feedback
Also if you click the little cogwheel at the top for options it takes you to an option to delete all progress, including all islands you discovered and all player progress. Maybe the barrier gets replaced when you do that? -
Recently played games screen and missing PB
spiritchaser28 replied to SandyT's question in Suggestions & Feedback
I mentioned to Adam about maybe having the possibility to unsummon the barriers like the ships. That way people could still only have the one barrier but set it up in a different place if they like something better. He seemed to like that idea. Maybe they will use it for 1.6? I know they are re-working the barrier system now. -
Realistic suggestions for 1.6
spiritchaser28 replied to spiritchaser28's question in Suggestions & Feedback
On a side note I think a few items that are only available in editor should be craftable. I get the fact this is a cross platform game and too much data doesn't work for phones.....but many of us play on computer....(hopefully xbox in the future) some of the items on my list....pitchfork, crowbar, steel weapons, bolt action rifle ,machine guns(actually all guns...except maybe atlantean.) Plastic, chocolate and cheese blocks. We got milk now. so it can be done. Just add cocoa plants and maybe petroleum for plastic to be craftable at chemistry stations. The reason a lot of compositions in workshop is made of plastic blocks is it's kind to colors. some people want plain walls they can color themselves without the various shades. As of now many of those compositions are not blueprint friendly. Other items crude swords, wood armor, busts, things that can be crafted easily in the real world. Ladles, dishes, pots, umbrellas, etc. Thanks for making the comfy armchair craftable! Everybody loves those. And now Pillows!!! awesome!! -
Realistic suggestions for 1.6
spiritchaser28 replied to spiritchaser28's question in Suggestions & Feedback
Now that all my gripes and grumbles are done, I will focus on the positive. You devs truly did an a amazing job at making exploration better, I know working with Unity isn't exaclty an easy task, but you have delivered on some promises made long ago. Kudos! It is also quite refreshing playing for days on end with all my progress saved....yes there were some glitches, but for the most part it's getting a lot better. I feel encouraged now that I know after all these years focused on editor, that you got back to the tooth and roots of the game. At it's core, it's a great survival/crafting/ sandbox that allows people to be as creative as they want with the resources they have available, I am seeing so many people posting pics now of their adventures in exploration. let's face it...the future is exciting and overflowing with all the possibilities. I was not trying to sound negative in the above post,,,but once I finished and read it again,,,I felt maybe I was being a bit harsh and quick to judge, I assure you this is far from the truth. I love this game! Now more than ever before! -
Mutant apocalypse? planned or coincidence?
spiritchaser28 replied to kimbuck's topic in General Discussion
My little home is on a tier 1. Yesterday A mutant alpha brute bear tried to kill me there. Almost succeeded! It threw me off because I was only expecting tier one 2 shot kills. This alpha brute took almost 10 shots! -
RESOLVED On Far East biome - tea trees won't bloom
spiritchaser28 replied to SandyT's question in Bugs & Technical Issues
SandyT My game name is the same. Spiritchaser28 Send me a friend request and I will invite so I can give you some seeds. -
RESOLVED On Far East biome - tea trees won't bloom
spiritchaser28 replied to SandyT's question in Bugs & Technical Issues
Yeah I spent a few days trying to find tea on far east. Luckily Mello had some seeds and I planted some at my house, but it took several days for them to bloom. If anybody else wants tea feel free to hit me up. I have plenty of seeds and leaves now. -
RESOLVED Still unable to fix Broken protective barrier in custom scenarios
spiritchaser28 replied to ocnoglittle's question in Bugs & Technical Issues
Journey to the 12 is also not an explore map. It was a custom Archipelago so initially the character did not come with the barrier before they added it. I think it was allowed at one point as an entity to place in the inventory and Spyler and Christal saved it for future use. It could be one of those items that becomes useless in the future like Bear traps, catapults, spike traps etc. What I mean is if you make a custom archipelago today, you won't find the barrier generator in the list of entities.....which is odd that they would not include it in the editor. I know they have plans to overhaul the barrier system in 1.6, so most likely the old barriers on Journey and Origins will break. My main point here is I believe barriers should be allowed as an entity again on all custom maps in editor. Many creators really want that feature. -
RESOLVED Placing blueprint table dang near impossible now.
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
Something else I have not tried lately since the water update was actually capturing the ship blueprints on water. I always found it easier to capture on the land. But maybe that makes a difference now? -
RESOLVED Placing blueprint table dang near impossible now.
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
Hmmm I made a blueprint last night and tried to make the area as big as possible but got the error (too far away from blueprint when I was inside the area, and too close when I did get too close to the ship)....maybe I will try making the area smaller and see what happens -
RESOLVED [YLD-28147] Game unresponsive after exiting exploration
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
And yet again. It seems to happen most the time when I am either exiting the game or exiting a map and going to another. output_log.txt output_log_clean.txt -
RESOLVED [YLD-28147] Game unresponsive after exiting exploration
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
It also becomes unresponsive and sometimes crashes when I am traveling to another map....it will start to load then game just stops responding. Here are 2 more output logs. from 2 separate sessions. output_log (2).txt output_log_clean (2).txt output_log.txt output_log_clean.txt -
RESOLVED [YLD-28147] Game unresponsive after exiting exploration
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
The crashes and glitches are getting worse. I crashed once while I was in the process of building a ship. Game just suddenly closed without warning. I didn't think to save the logs the first time because it had been saving my progress when it happened, but this time it did not. It did a weird rollback. Everything I had added to the ship blueprint was still there, however I was missing about 60 Ylandium crystals and 600 iron ingots and 200 sisal from my inventory. I checked where I had previously placed them before the crash and they were nowhere to be found. In my inventory were duplicate items of things I had already put up. So suddenly I had 2 sets of samurai armor instead of 1, etc. I wrote it off as a bad glitch and continued to build my ship then it crashed again. Same thing, duplicated inventory. (Now 3 samurai armor sets) Ship still had everything I put there. But Crystals, Iron and other missing items never returned. I saved the log from the second crash this time. Another odd thing about the second crash was a friend who was helping me left to go to his island map to make more cloth and it had rolled back to the point on his map that he suddenly had the 240 cloth he just gave me before he left. output_log_clean.txt output_log.txt -
Hmmm If they know the password they should be able to join at any time. At least that's how it worked with the old explore. Unless they do not actually own the DLC.....did anything change since then @Adam Snellgrove ?
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Since they made the toolbox I am wishing for a lunchbox.
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Suggestion - Make more sustainable items
spiritchaser28 replied to SandyT's question in Suggestions & Feedback
I suggested chickens and cows in another post, but mushrooms would be great. Perhaps there could be a way to craft a mushroom log. I also thought beehives would be great for honey and wax recipes. -
RESOLVED Disappearing Rhododenoron bushes
spiritchaser28 replied to SandyT's question in Bugs & Technical Issues
can't you make the seeds from the leaves? -
Queue-type crafting UI tweak (maintain queue view)
spiritchaser28 replied to Roberestarkk's question in Suggestions & Feedback
I think a simpler option could be just to have feed and ignite on both panels. -
question about random encounters
spiritchaser28 replied to JohnMFSteel's topic in General Discussion
Yeah some of the random encounters don't seem so random when you run into the same building on 4 different islands.- 1 reply
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RESOLVED [YLD-28147] Game unresponsive after exiting exploration
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
Happened again today in exploration. Sailed to the edge of the map. Pulled up map to travel to different region...game saved then became unresponsive when it was loading the next map. Attached logs output_log.txt output_log_clean.txt -
[Machine Suggestion] YLandium Weather Control Machine
spiritchaser28 replied to JohnMFSteel's question in Suggestions & Feedback
Pretty sure it is possible with editor. Wouldn't know exactly how to do it.