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spiritchaser28

Ylands Star
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Everything posted by spiritchaser28

  1. spiritchaser28

    A way to be afk or not lost in underwater caves.

    I will agree with this. If you are deep in an underwater cave and suddenly have to use the bathroom, the only option you have is to type /unstuck 1 so it teleports you to spawn. It's about the only way to avoid dying but many times spawn is pretty far from where you want to be.
  2. spiritchaser28

    Dev Diary #220 Those tiny, annoying things...

    One minor annoyance for me is the enemies seem a lot less aggressive than they used to. Sometimes it takes a couple minutes before they decide to attack when you have been spotted by them. I've danced around several animals and NPCs just waiting for them to respond.
  3. spiritchaser28

    Exploration Steam Ship

    I used to think it counted as one block, but that's not the case. It's a bit more complex to explain. Apparently optimization has to do with how it is displayed and a number of other factors. A while back some computer geek that understood Unity well tried to explain it to me but I got lost in the explanation LOL. All I know is it is better when welded, but in certain cases it's better to weld certain elements together for the best optimization. On Houses and buildings for example, it's better to weld all the roof elements, and then walls, then floors, windows.....from what I understand the welds are better optimized if they consist of the same types of blocks. It's never a good idea to weld things you interact with like doors, chairs, beds chests, etc unless you don't want people to use them. With ships and cars it's different because you can go from totally unwelded to welded in seconds and the program figures out which items to not weld. With Houses that are freebuilt it is also different because the blocks will weld over a set time, but its still possible to take one block out of it and replace it with another if you wish because it sort of places the building in construction mode when you are adding something or taking something away. That's the best way I can explain it....I'm probably missing some details
  4. Nikki is on vacation until next week. You can perhaps ask ThepYpse.
  5. spiritchaser28

    Exploration Steam Ship

    In general, the more collisions (blocks placed inside each other) a build has the laggier it may be performance wise, welding optimizes the build but if it has a billion collisions it can still lag. With ships it basically welds when you assemble and unwelds when you dissasemble. Free placing doesn't always have collisions I don't see many collisions on your ship so it should be good to go
  6. Hmmm they may have changed it. I seem to remember it cooling down. You may have to get a dev for help retrieving your things, or do some trial and error with logs over the volcano to see how close you can get to them without dying. Not sure if a heat resistance potion might help either.
  7. Yeah ask @Nikki Severin. She will know the answer
  8. Oh hmmm. I think you need the cogwheel you find on the island. Not sure if making one will work or not. Haven't tried that.
  9. If you look at the wall, you will notice it's missing a cogwheel.
  10. It is a volcano. You have to solve the island to cool it down.
  11. spiritchaser28

    Trees and rocks float in midair

    Is this on an older map? I have seen this before when an update occurred on one of my islands. It was like the land shifted.
  12. I vote for this suggestion
  13. spiritchaser28

    Old Ylands Talk

    I think everybody learns to dig fast and make fire when they are in colder climates. Shelter and warmth is crucial to survive in those first stages on those sorts of starting maps
  14. spiritchaser28

    /freecamera is back!

    May be an important asset for certain editor made maps. Good work
  15. spiritchaser28

    How to Unlock items for Crafting?

    Well...on that note it wouldn't be called "Exploration" if everything was revealed. Editor made maps can reveal the entire map like @Mello1223 pointed out, but Exploration DLC is a different game, and it requires exploring. On a side note I believe it is planned in the future to have editor made maps available in sort of an "alternate dimension" of exploration.....but it will still be 2 separate games. Traditional exploration has PVP areas and it would be unfair advantage if the map owner had some advantage over the players visiting the map....But in the future plans of adding editor made maps to a second version of exploration it might be fun to explore in a different way.....with certain rules in place for each map....but I'm pretty sure they want to keep those sorts of maps separate from the original exploration/survival updates so people aren't just handed a ton of gold, resources, and overpowered weapons from the jump to carry into the actual survival game Hope that made sense
  16. spiritchaser28

    Dev Diary #219 Answers? For Shore!

    If that's not a fantastic hint, I don't know what is. Looking forward to that update for sure LOL!
  17. spiritchaser28

    1.9 OCEAN ODYSSEYS - Changelog

    I enjoyed shooting fish out of my cannons. Made me feel like I was in a weird Monty Python movie
  18. spiritchaser28

    Old Ylands Talk

    Ales had talked about this once in a stream when the question was brought up about bones. Apparently in some Eastern cultures bones are offensive to some religions. It was sort of the reason they had them removed from the game...they are considering bringing them back, but the game is worldwide and for kids so they endeavor not to offend any particular people's beliefs. I think this is also most likely the reason we do not see cows and bulls in the game....in some regions around the planet they are considered sacred.
  19. That ain't good. @Nikki Severin This is one that needs examination.
  20. spiritchaser28

    Better way to purchase Items

    I agree.....I dislike taking the gold out of the pouch sometimes because it can sometimes use inventory space you need and what happens is you get things like a bunch of log shipments laying in front of Morten that you have to come back and pick up after you put the gold back in your pouch
  21. Usually what I noticed with the workstations is it takes the fuel in inventory from the top left slot first moving to the next available fuel source after it has been depleted.....so my suggestion is if you want to use coal to fuel your workstations first, place the coal basket to the left of sticks and other fuel sources in your inventory
  22. spiritchaser28

    Extra Inventory Containers

    And I have 3 of them full of supplies. Not had much of a chance to gather the new resources since the update though, but yeah the side pontoons are full to the brim with iron ingot, copper ingot, saltpeter, sulphur, clay, logs, stone chunks, etc....the flloors outside one side is all marble in containers and the other side is all sandstone.....inside the ship is of course where I keep the good stuff......a kitchen I could literally eat for months in, a few million gold ingot, ylandium crystals, and of course many rare items. I have one door in a pontoon with nothing but empty cabinets because I was planning ahead for this update. I can literally build a few million propeller packs without ever leaving the ship...although it would be sort of pointless except for trading purposes The main reason i designed it was because I have friends that usually make these enormous blueprints....sometimes they need 80 thousand glass, sometimes they need a hundred thousand logs and sticks, etc.
  23. spiritchaser28

    Extra Inventory Containers

    This is the main ship i use. It's got ample storage. Plus all the workstations except for the new ones in this video. Took me a lot of time to design, and @Mello1223 designed the side storage pontoons. pretty much every floor and wall and ceiling is cabinets.
  24. spiritchaser28

    Extra Inventory Containers

    I'm still holding out for a lunchbox LOL
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