Jump to content

spiritchaser28

Ylands Star
  • Content Count

    1057
  • Joined

  • Last visited

Everything posted by spiritchaser28

  1. So I have been having multiple problems with the game timing me out. I mainly play on YWD servers. Journey to the 12 Kingdoms and Origins. There is now a 5th server for Origins that is only listed in multiplayer lobby (Nitrado server) Anyhow when it goes to time me out or I see the spinning wheel of death...I wait for it to bring me back to the main screen, and sometimes it never occurs. I end up closing the program with task manager when this happens. It just happened again so I decided to come here and attach the input/output logs, but guess what? They aren't in the folder for the time played. I don't always have to close the program this way, but thought you might want to be aware. When it odes timeout again and closes properly I will send you the logs. It's been crashing so much lately that I will add the logs here soon when it does occur again.....fair warning, since the update this has happened so much I think you will be seeing a lot of these logs. (With the exception of the logs that do not save)
  2. spiritchaser28

    UNDER REVIEW [YLD-26672] Crash with Unity Error message

    Got the screenshot. also posted this on Ocnog's Crash Log.
  3. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    Ok Adam, You wanted a screenshot of when Unity closed me. Here it is. Tried to get in Journey of the 12 server 3 once and it timed me out before I could enter, then tried same game name server 1 and it timed me out twice. I lowered my resolution and managed to get in for about 5 minutes before it timed me out again. I went in one more time and it was loading. I could hear the audio in the game of the propeller pack...then timed me out. Tried once more and in the middle of downloading data from server this happened. Game would not close without task manager even though this error usually closes me without warning. Output logs are included. output_log.txt output_log_clean.txt
  4. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    Windows updated last night and things seem to be running a little smoother for me. Was able to play an hour with no timeouts or crash issues. I will test some more today.
  5. spiritchaser28

    Rigale, a highly interactive randomized world

    Sounds cool. Let us know when it's all ready
  6. spiritchaser28

    Is it possible to create a prototype

    And that's why I only build things. Yep I don't know much. LOL
  7. spiritchaser28

    UNDER REVIEW [YLD-26672] Crash with Unity Error message

    You can call this issue resolved. I was looking in the wrong place for the logs.
  8. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    And yet again. Different server. Journey to the 12 Kingdoms server 3. Hung out for about 20 minutes this time unpacking game data then not responsive. If you guys at Bohemia need to roll back the updates I can live without the toolbox and the goody pack until these things get fixed. I hate to say this, but it seems to be happening on all the servers people play the most, whether it is P1 or YWD. Some people are just talking about waiting for 1.5 to play again. output_log.txt output_log_clean.txt
  9. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    Happened again. Server 5 Ylands World of Dreams Origins. (This is a nitrado server). 5 minutes in the game and the whole game closes without warning. output_log.txt output_log_clean.txt
  10. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    Got in server 1 for a while and it worked fine. Then went to server 5 Ylands Origins. Played 5 minutes and suddenly Ylands closed without warning. output_log.txt output_log_clean.txt
  11. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    2 Crashes this time. Tried going back to server 1...waited 10 minutes for it to load, then i tfinally started loading terrain and timed me out. So I Tried loading again...it froze unpacking data, Waited another 10 minutes, then this screen...and game closed. output_log.txt output_log_clean.txt
  12. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    Adding to this. Played 15 minutes. Journey to the 12 kingdoms server 1. output_log.txt output_log_clean.txt
  13. spiritchaser28

    UNDER REVIEW [YLD-26672] Crash with Unity Error message

    I guess I dug too far into the log archive. Will snap a screen shot if it happens again....sometimes it is so fast it is hard to think about a screenshot but will be vigilant.
  14. spiritchaser28

    UNDER REVIEW [YLD-26672] Crash with Unity Error message

    Oh my mistake I thought they were supposed to be in log archive folder!. Here are the logs of the last Crash with Unity. output_log.txt output_log_clean.txt
  15. spiritchaser28

    UNDER REVIEW [YLD-26672] Crash with Unity Error message

    Only files there are the clean. And sometimes they just are not there at all. As above in the screenshot....look at the dates....some just are not there.
  16. I can screenshot it, but the other problem is the output logs are not there.
  17. This is the sort of error message I am seeing in editor with Unity.
  18. This is all exactly what has been happening to me. All the time outs, and long load times. Also getting weird Unity error messages in editor that suddenly close the game. Have been forced to use task manager a few times to close the game also....only when the unity error or task manager closes the game, I have no output logs.
  19. spiritchaser28

    A few suggestions.

    Belrathius I have adjusted the white a few times using the glow to match....but at night it still glows a bit. I guess because I am tetrachromat I am also overly particular about color.
  20. spiritchaser28

    A few suggestions.

    I have a few suggestions. I made this first suggestion to Adam on discord, but I think many will agree. It is about colors. I am sure many of you have noticed that the colors can vary on certain entities. For instance if you paint a stone block white versus a baroque block using the same variables in colors, they turn out to be completely different shades. Red, Green and blue set at 250 in each color ends up with bright white on baroque blocks, and a light grey on stone. I realize this is to make things seem more organic, but from an artistic point of view it becomes difficult trying to match colors. So I suggest they allow 2 settings in paintgun and in editor for color shading. One as organic color and another as absolute color (so the colors match regardless of the entity used). Extending this train of thought I think it would be grand to randomize the colors in slight shades for selected items in editor in much the same fashion as they randomize using the basic shapes tool. The second suggestion is about items I would like to see return. The painting kit and dye vials, the paddle, the catapult. They do not need to be functioning items as some of them once were, but as decoration they add to the ambience of certain builds. I am sure some of you can think of other items you would like to see return....let's not mention sharks....everybody wants those back. The 3rd suggestion would be expanding the crafting menu to include items that should be available to craft. Things you can find in the game like pitchforks, teapots, dishes, books( Adam mentioned they were working on that one) , paintings, a few chairs and sofas that are only available in editor....ok I get that we can't craft elven armor and swords, but bronze and steel armor and weapons and other things that were crafted by humans in history should be added to the crafting menu. Who wants craftable plastic blocks? Final suggestion would be a little more variety in a few common sense items that should be added. Things like Flare guns, functioning telescopes, etc. (thumbs up on the personal compass being added finally). That's my short list. I don't know how much some of these things would complicate or cause errors with Unity (see my other post about suggesting switching engines to Unreal). Anyhow if anybody can think of items they would like to see return or have ideas for certain things that should be allowed in crafting, feel free to add to the list.
  21. spiritchaser28

    A few suggestions.

    I was not playing the game when they had bones, but it makes sense to bring them back. You already got bones sticking out of the meat from the animals and certain monsters you kill. You have animal skinned hides, crab carapace shells, so I don't see much of a difference. I do understand not wanting blood and too much gore because kids play this, but plenty of kid oriented games have bones and skeletons. Look at dry bones from Mario Brothers, or the skeletons in Legend of Zelda, Cubone from Pokemon....there are plenty of examples. Expanding on things that should be brought back....the bear trap and spike trap. If it is too many errors with the programming, at least as a decorative item. Looks cool in the hunter's lodge buildings, etc. Also all animal trophies not just a few added to the crafting menu.
  22. spiritchaser28

    Is it possible to create a prototype

    I don't know much about editor, but wouldn't you require a custom interaction to make the welded item pickable?
  23. spiritchaser28

    the wiki

    I have to agree with that statement. Are we taking votes? I vote "agreed"
  24. spiritchaser28

    UNDER REVIEW [YLD-26672] Crash with Unity Error message

    This picture is in order by date and time modified with the most recent at the top of the list. The problem is it shows October 10 at 5:47 pm as being the last log...however I had it crash several times after that and the last date and time should be Oct 11 at around 1:30 AM.
  25. spiritchaser28

    the wiki

    If you are looking to hire someone, I know Ocnog is constantly updating one of the Wikis. She has a great attention for details. Not sure if she is looking for a job with Bohemia but I know she loves this game, and if she doesn't want the job she might know somebody who does.
×