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Cernu

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Posts posted by Cernu


  1. I am working on creating a "domestication" and "animal riding" knowledge. As long as the player hasn"t discovered animal riding, I want him to be unable to move on a mounted animal. However, I want it to be able to mount it (thus, "learning" how to ride it).

    So, in a brutal rigalesque way, I despawn the animal after the player has mounted it. However, it seems that the player is still considered "mounted", that is, I cannot interact with anything, BUT the "unmount" button doesn't exist anymore (while the other buttons, for automove and walk do exist.

    This despawn issue needs to be fixed, because at some point, the creature will die, and despawn "naturally", and I will have problem is a player is actually riding the creature.

    This might be a bug, and how you people would solve this ?


  2. Hello there.

    I am toying with skills, because at some point I would like to add some kind of magic to my game. However, I would like some skills to have an effect on custom ressources, like an "endurance of the wolf" not only increasing the character speed a bit, but also stopping any stamina (a custom ressource) expenditure for sprinting, along with giving athletism bonus. I know there is a "on skill interrupted" event. Is there somewhere a "on skill started" and "on skill finished" kind of event ?


  3. When I edit my game, the player spawns inside a teepee. I have no issue. However, when I plau the uploaded game, the player can't enter into a teepee, and spawns outside. It kinda ruins the game, because my starting area is located inside a teepee.

    Any idea please ?


  4. When I upload the game, the only option to play it is through a "server", and I have no download indication. I don't really know what happened, because it could be just "played", and people could download it. Any idea please ?

    Second question, where can I get the game ID please, if I want to changegameid through the console ?


  5. Terrible here in France. We have absolutely mind blowing, very stupid and freedom restrictive laws. We are sacrificing lots and lots of young and active people and businesses for the sake of saving mostly a few elderly people that were doomed to die soon anyways (a relative of mine died of coronavirus. She was 104 yo...).  Governement is permanently lying to the people to cover its utter failure at doing its basic job. Medias add to it, because when stressed, people listen to them, so it gives them more revenues. Overall, a terrible mess, that is sending this country even much lower than it was.

    My moral compass is pretty fucked now because of all of this utter mess, but my resentment against the governement is at an all time high.


  6. Updated again. I have trouble with updates (because I can't actually update, only upload), I will check deeper into the issue when I got home tomorrow.

    In this update, I focused the Knowledge feature.

    Knowledges are wide groups of related recipes or/and skills. For now, there are 3 knowledges: stone crafting, fire making and fishing. I will add more. However, they are nearly "handcrafted", meaning that I must precisely add the knowledge increase system to specific actions. Right now, stone crafting and fire making are researched by breaking items (torch and flint lighter for fire making, stone spears and stone knives for stone crafting), while fishing is researched by scavenging sea weeds only. For now, discovering one of those will only give some new recipes to the player.

    Knowledge system: there are knowledge specific points, that you can earn by perfoming specific actions related to the knowledge, and global knowledge points, that are gathered almost any time a player performs a specific reseach action. Those global knowledge points can be used to "buy" a specific knowledge. 

    Another important feature is that specific knowledge points required to learn one will increase every time a knowledge is discovered. So it will be harder and harder to gain new knowledges.

    And that's it, hope you enjoy.

    Cheers Ylanders ? 


  7. a little question please: what could spawn if you scavenge seashore sea weeds ? I am in the process of adding sea weeds, that will behave like ferns and grass, that is, you will be able to discover stuff when you scavenge it. I was thinking of custom crab, maybe a fish ? Any other idea ? 

    NVM, seashells, sea urchins, starfish, that will do ?


  8. yes, and some things you can search are not shown, like "is" when searching for is entity or is entity type. Not a big big deal, but I have to go to entities, advanced, and scroll down to there, which makes me loose some seconds. multiply by a lot, and you can waste minutes, if not hours. But I am glad the search does exist, and what is REALLY good is that it will also return variables and functions I created, which is VERY helpfull.

    I sometimes just wish we could also find all the iterations of a function within the scripts, for example.

    • Upvote 2

  9. When I search in a function (using the #xyz search), would it be possible to REALLY highlight the search result, like maybe having the text in green, or anything else, becasue right now, I just can't really tell the searched tile appart from the other tiles, beside it being "centered".

    • Upvote 1

  10. This is great thanks a lot, very helpful.

    Because I try my functions to be multi purpose, I have revy hard time jugling between items, items types, item templates, game object types and templates. 

    Like if I want to create a global spawn function, I have to identify the precise type of object to spawn, and would have to cycle through all the items above, because trying to spawn the wrong object would return me a script breaking error.

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