Deage McDiddly
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[YLD-32844] Object Brush Tool Issue
Deage McDiddly replied to Deage McDiddly's topic in Editor Bugs & Technical Issues
Thank you for the update!- 9 replies
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[YLD-32844] Object Brush Tool Issue
Deage McDiddly posted a topic in Editor Bugs & Technical Issues
So far I love the object brush tool for placing down vegetation, rocks, and so on. Unfortunately, it's not working well with trees. It does work, but upon saving my editor map and reload that save only my trees have issues. I created my own palettes to use on the areas, but hey get replaced completely by regulars Conifers of the sorts as if I never placed down the other types. It's happened at two locations that I have utilized the tool. Only to those trees though. Essentially, I will use a custom palette to place down trees and then save the game. Upon reloading that save, any areas that I used the tool to place only trees will be replaced by just regular conifers. Screenshots are provided as before(Prior to reload) and after(After reloading save): Please let me know if this is a bug or if I'm using the tool incorrectly. Thank you! UPDATE: I also believe it is effecting bushes as well. My assumption is once I reload, the game thinks that an original palette of trees is to be loaded and not the custom one I made.- 9 replies
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[YLD-32844] Object Brush Tool Issue
Deage McDiddly replied to Deage McDiddly's topic in Editor Bugs & Technical Issues
Instead I've tried using just placing the entity conifers manually and they are still there upon reload. So it would seem it is directly correlated with the object brush tool in some way. Both Conifers I was having trouble with maintained upon the reload.- 9 replies
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[YLD-32844] Object Brush Tool Issue
Deage McDiddly replied to Deage McDiddly's topic in Editor Bugs & Technical Issues
It appears every Conifer except for the very tall and possibly the baby one one gets replaced by the standard conifer. I've been trying to use different variations in the paint brush tool to see if it resolves the issue, but after reloading my saves it still persist. I noticed that the same trees for conifers fall under different names. "Conifers" & "Tall Conifers", but they seem to be the same trees. Is there a reason why and could that possibly be confusing the brush tool to replace trees after reloading?- 9 replies
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[YLD-32844] Object Brush Tool Issue
Deage McDiddly replied to Deage McDiddly's topic in Editor Bugs & Technical Issues
Updated logs. Correct ones this time lol output_log_clean.txt output_log.txt- 9 replies
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[YLD-32844] Object Brush Tool Issue
Deage McDiddly replied to Deage McDiddly's topic in Editor Bugs & Technical Issues
Hope this helps!- 9 replies
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[YLD-32844] Object Brush Tool Issue
Deage McDiddly replied to Deage McDiddly's topic in Editor Bugs & Technical Issues
This happens every time I reload the game so it shouldn't be difficult lol. I'll try and provide that though. I will say I'm not sure how to obtain a log. Haven't done that before.- 9 replies
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Burning Candle's flames in Editor are huge!
Deage McDiddly replied to Deage McDiddly's topic in Editor Bugs & Technical Issues
I see! Thank you!- 3 replies
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Burning Candle's flames in Editor are huge!
Deage McDiddly posted a topic in Editor Bugs & Technical Issues
Hello there, I've started using editor again after many months away and I restored old compositions I created and noticed the "Burning Candle's" flame is massive. It's very odd and I'm not sure why. I've included screenshots that might help. I thought It was my modified Burning Candles but when I spawn in a regular Burning Candle it does the same thing. All of the Burning Candles that I created should have the same Script as well.- 3 replies
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Burning Candle's flames in Editor are huge!
Deage McDiddly replied to Deage McDiddly's topic in Editor Bugs & Technical Issues
I would also like to add when I light a regular candle it also has a massive flame. I'm assuming this is just an overall bug? ?- 3 replies
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