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Valour4Eva

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Everything posted by Valour4Eva

  1. Valour4Eva

    This topic broke for some reason -- delete me

    Pretty sure you're suppose to submit only 1 asset in an entry thread... Also, dodo didn't make any of those city assets
  2. Valour4Eva

    [COMPLETED] ✦MAGIC TRAP RUN✦

    "Published on May 13, 2020" Also, all the assets in this game are the same as the one's in the tencet entry back in June. Just some more evidence for the ylands team.
  3. Valour4Eva

    [COMPLETED] Police Pursuit

    Unfortunately the case with competitions is it has to be fair for everyone, especially if prize money is introduced. Comptitions can be fun if people participate fairly and don't take advantage of the rules.
  4. Valour4Eva

    [COMPLETED] Police Pursuit

    ill end my concerns here as I've already brought up the issues with this game and the submission "magic trap run" with the ylands team and its being looked into.
  5. Valour4Eva

    [COMPLETED] Police Pursuit

    I actually am talking about the game, because I'm bringing into question the validity of this submission. Almost all the assets in the game are the same as they were when you submitted this for the tencet competition. Im bringing into question if the original owners of the assets in this game were reached out as far as using their assets in the game (along with other apparent issues) because the contract is not legally binding. Please provide evidence suggesting you asked for their permission to use their assets. Also were they above the age of 18? Because if they weren't, then you can't enforce a oral contract if the other party is under the age of 18, meaning you can't claim their assets.
  6. Valour4Eva

    [COMPLETED] Police Pursuit

    If that is the case, let's say p1 does in fact place. I would like evidence showing that you infact paid the original creators of this game (not the ones who updated it for this competition)
  7. Valour4Eva

    [COMPLETED] Police Pursuit

    Unfortunately red, the contracts you have members sign and the NDA are not legally binding and I suggest if they are, please have your lawyer fax the actual contracts to me for me to view (im more than willing to message you in discord my contact info). Again, I doubt they are because you said to me yourself in discord that they're downloaded contracts, meaning you probably just took them from a database.
  8. Valour4Eva

    [COMPLETED] Police Pursuit

    No need. I'm expressing the evidence here. He can validate here if he needs to.
  9. Valour4Eva

    [COMPLETED] Police Pursuit

    Edit: let me make a correction. It was a downloaded contract "not a written one" containing things apparently the higher ups of p1 had no knowledge of.
  10. Valour4Eva

    [COMPLETED] Police Pursuit

    If they were, let's say you won the competition, do you plan to pay the original creators since they no longer play ylands and may no longer be part of P1? Do you still have their hours for when they worked on them when the game was submitted for the tencet competition?
  11. Valour4Eva

    [COMPLETED] Police Pursuit

    You mention the NDA and the contract. Did you know both are non legally binding and, from reds own words, taken from a Google search? The NDA and contract cant be enforced. Because of this, the assets are in fact not owned by P1
  12. Valour4Eva

    [COMPLETED] Police Pursuit

    Also, the fact you just stated those that made this game "better" proves they are not the original creators of this game.
  13. Valour4Eva

    [COMPLETED] Police Pursuit

    No offense dodo, but most of the people who helped create these games are no longer playing ylands anymore and unless they were reached out for permission to use their assets for this competition (seeing as how the assets in these games are the same as when they were published in the tenet competition), that's another violation of the rules.
  14. Valour4Eva

    [COMPLETED] Police Pursuit

    Lastly, in your rules it does in fact state "all entries must in fact be original and unpublished entries" This is a published entry, meaning it breaks the rules. Any argument or objection to this is either in denial, full well knew the rules and decided to break them anyway, or covering up their mistake. Either uphold your rules @Aleš Ulm or don't hold competitions at all if you're going to be wishy-washy in what is it allowed and whats not. Now I seriously hope you're not allowing these entries in the hopes of using them to promote ylands when 1.5 releases or for future promotions lol
  15. Valour4Eva

    [COMPLETED] Police Pursuit

    Also, the bit where you say "This is on us - but we feel punishing the players (by not letting them play amazing games - be it old or new) is not the right way to solve this issue" Last I checked, you don't need to be in a competition to post games for players to enjoy, so this argument is unfounded and a dumb reply for the irresponsibility of your team
  16. Valour4Eva

    [COMPLETED] Police Pursuit

    No offense @Aleš Ulm, but even though you acknowledge it was "your mistake" and refuse make it right by at least disqualifying this game (and one other) because they were ALREADY FINISHED GAMES, that's incredibly unfair to those who put in MONTHS for their games while I bet zero were put in to updating this game (and one other by p1). So far this makes 2 mistakes as far as the rules for this competition, and refusing to compensate players for this will likely lead to people negatively reacting to your game studio, especially with the upcoming 1.5 release. I highly bet that you'll have less people compete in competitions in the future if this is how you handle mistakes that lead to competitors having advantages over others. New competitors have had only 2 months to make the games already published, this game was already finished.... ya thats completely fair for competitors.
  17. So I've encountered this issue recently where one minute the editor is working fine, the next (whether its testing a game or exiting one) the editor for some reason stops responding to keyboard/mouse inputs. This includes everything from trying to click logics with the mouse to moving around with WSAD. Any input from others? [UPDATE] Upon further examination, this appears to occur because of custom windows. If you have a custom window open in the game, and exit back to the editor BEFORE CLOSING the custom window, the editor no longer responds to your keyboard/mouse.
  18. Valour4Eva

    Action game: Battleground Arena!!

    @RedEagle_P1. The video is available now. Thank you.
  19. Hi everyone! At the moment, I'm in the works of planning the design of my game submission so i'll be updating this thread in stages based on what I have planned, and I have a LOT planned. UPDATE 1: The game itself requires a new UI. The first step required a working HP/stamina bar gauge (mana will come later). Any time you take damage, heal over time, or heal via a potion, the health bar will update instantly. The same applies for the stamina bar when you use stamina based skills. The game will incorporate a leveling system, so the max HP/stamina will also change as well, but that's for later down the road. The next step (If possible) is to create a custom hotbar to display only the skills instead of having to switch between hotbars to use the skills or crafting inv. UPDATE 2: After some tinkering (and some headaches haha), I've finally managed to create a custom skill hotbar. When pushing a certain key, it enables the hotbar. the same key can be pushed to hide it (for when you're crafting). When the hotbar is visible, you can use the skills attached to it. Next involves showing which skill is activated/on cooldown/interrupted, tinkering with the crafting hotbar and a way to change out skills through a custom window. UPDATE 3 [CURRENT]: This will be a small picture update, but I've been able to create a working stat point distribution window. For testing purposes, the only ones available are for increasing Max health and Max stamina. However, the tests worked flawlessly, so more attributes like wisdom, mana, strength, etc. will come later in the future. More will be worked on this feature throughout the next few days and HOPEFULLY I can get a working leveling system that will incorporate EXP and Stat points per level that can be distributed between each stat. Until then, have a good remaining weekend!! UPDATE 3.5: Hey everyone! Just a small text update, however I want to inform those who are following this thread that the next update for this game will be a pretty major one (hence the delay). Also, due to the time frame that is left in this competition, I have decided to turn this game from an RPG/MMORPG game submission to an Action game submission! The game is called "Battleground Arena!!" The game will still utilize everything you have seen thus far, but on a smaller scale. But trust me, this will be even better as you can either play this as a single player or multiplayer! Later after this competition however, I will continue my work on the MMORPG by utilizing everything that has been put into this game and expanding on it. If you have any questions about this game, feel free to ask! Depending on the nature of the question though, I may have to censor my answers in order to keep things "hush hush"
  20. Valour4Eva

    Action game: Battleground Arena!!

    Hello Everyone!! Today I wanted to showcase the RPG UI I've been working so hard on for the past month. The video below showcases what I have so far, but here's a brief explanation of what you can and can't see: HP/Stamina Custom regeneration: Regeneration of both stamina and health have been reworked to regenerate X amount every few seconds. This of course can be increased depending on stats and gear worn. Stat attribute window: Other than the AGI and INT attributes, players can become more powerful over time every level they gain by allocating stat points in certain specs: STR which increases how much damage you deal with weapons, VIT which affects max health, and STA which affects max stamina Leveling system: Players, upon defeating enemies and completing quests, can earn EXP points which, if enough is received, can cause the player to level up. Every level up comes with a boost in max HP and stamina, as well as damage increases in both melee skills and spells. Every level up also comes with 3 stat points players can allocate to any attribute in the stat attribute window.\ Mob spawns: Mobs will now spawn in an certain amount of time depending on how many are present in a given area. Everything from Levels, damage, health, EXP given when killed, etc. are generated from a database, ensuring not every mob spawned will be the same (making the experience boring). Melee skills: In the video, 4 skills from the slayer class are demonstrated, including a health buff, a throwing skill, a jump skill, and an AOE skill. Now as far as the game release, due to conflicting schedules with game development and school, I won't have enough time to 100% complete the game for this competition. Yes, I could rush everything and release the game as is on December 12th, putting me in a spot to compete for prizes. However, this will result in a negative experience for players, both those of the BI team and those who are avid gamers. What I have decided to do is wait until the next competition to submit this game. This way, not only will I have more time to finish every feature of the game, but also add more features and improvements to it. Player enjoyment/experience is more important than monetary values and prizes when it comes to developing ylands videogames. This I decided was necessary in order to provide a better experience for players alike. I will continue to provide updates to the game weekly however so those following this game will still be kept in the loop.
  21. Valour4Eva

    Dev Diary #154 - Custom Images

    @Adam Snellgrove I noticed that in your video, you used the in-game "shotgun casing" icons to show how much ammo you have. When are players going to have access to icon images for all the in-game materials/tools/crafting items/etc. to do things similar so players can make their own custom hotbars?
  22. Valour4Eva

    Dev Diary #154 - Custom Images

    YES!! This is Exactly what i've been waiting for!! This will be Incredibly useful for MMORPGs and making custom images for skills instead of having only a limited number of images when adding skills to your hotbar. Can't wait for 1.5 now haha
  23. This seems to have been noticed by the team already. Here's the original thread:
  24. So this is a little funky, but sometimes editor won't allow you to zoom in/out when you work on editing scripts. It's very inconsistent too. One second, it works, but when I exit "edit script" mode and re-enter, it no longer zooms in/out.
  25. Valour4Eva

    Skill unlock time differences: Dodging

    @Adam Snellgrove if you could shed some light on this, that would be fantastic
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