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Everything posted by Valour4Eva
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I was wondering if a moderator could change my name for me to "valour4eva" please? It wont let me when im in my profile view and i'd like it to not be my real name please.
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Activating Skills in the skill bar selects spots in the inventory bar.
Valour4Eva replied to Azazil00's question in Bugs & Technical Issues
Just checking to see if you found the solution or not, or if you needed further assistance. -
Activating Skills in the skill bar selects spots in the inventory bar.
Valour4Eva replied to Azazil00's question in Bugs & Technical Issues
Ok so I just replicated your script using an event listener, and upon equipping a weapon, the skills are added and I can use the skills freely so long as I have the sword equipped. The issue you're having where the item is de-selected upon using the skill is not occurring for me. Could I see the settings for the logic these script tiles are in? Please @ me so i can see the notification and can respond quickly [EDIT]: based on your screenshot, I noticed you're scripting the actual weapon and not using an event listener. So I did the same thing by scripting the weapon and upon using the skills attached to it, it doesn't de-select the weapon as you are experiencing. Are you using any other logics? also, whats that bit of script to the right of that screenshot? Just trying to figure out what the issue may be as it seems its a script issue. -
Not sure if this is already in game, but can we have the ability to change font styles under strings? I know we can make strings bold, italic, and different colors, but it's sort of silly that we can't change the font styles lol.
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Since we now have the ability to use custom images in game, could we possibly have the ability to change the icons of the in-game items/gear/crafting tools/etc?
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Could we possibly have the ability in the future to modify this menu for creating games? I'd really like to be able to have full control over the menu's players see when entering a game so I can create my own gear menu, inventory menu, etc. I'm sure a lot of editor creators would also like full control over these menu's so we can customize them for our games. If not this, could we have the ability to at least hide the crafting menu and skills menu from the player but still be operational (like with the script tile where we can disable hud components)? If I need to explain this in more detail, let me know. @Adam Snellgrove
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Overlapping script tiles and tiles off screen
Valour4Eva posted a topic in Editor Bugs & Technical Issues
While using the editor today, i found a funky 1.5 bug that needs to be addressed. Apparently some script tiles are overlapping others, while some tiles are off screen to where you cant select them. Prior to ylands 1.5, I never had this issue occur. Here's an example of the overlapping issue: Let me know what you think @Adam Snellgrove -
Datasets were already in the game before the 1.5 update though. Did something change with the new update?
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Skill logic: Resource cost element doesn't work properly
Valour4Eva posted a topic in Editor Bugs & Technical Issues
So the resource cost element under skills is very buggy. Supposedly, according to the wiki anyway, it checks to see if the player has enough of a resource to continue executing the skill and if so, it takes away from the resource. If not, it stops the skill The problem is that even if the player doesn't have enough of a resource to perform the skill, it still takes away from the resource and executes the first few milliseconds of the skill. Lets say for example I have a skill with a resource cost element at the start of the skill player. The resource cost is set to 15, meaning it costs 15 of a resource in order to continue the skill. If my stamina is only 10/100, and i try to execute it, it still takes away 15 of the resource (in this case, it reduces my resource to 0), but it doesn't perform the skill because I only had 10 of the resource. ... well, it does, but only the first few milliseconds of the skill. This looks weird if you have a position/movement element thats suppose to play after the resource check as it just makes the player look like their spasming. -
Overlapping script tiles and tiles off screen
Valour4Eva replied to Valour4Eva's topic in Editor Bugs & Technical Issues
I just realized this wasn't posted under the Editor bugs thread. Could a moderator or staff member please move this to there? -
An easy solution I discovered if you want to copy/paste large amounts of scripts from one logic to another, is put all of the code in question in an IF tile. Copy the IF script tile and paste it in the desired logic. Then just take out all the code from the IF tile and use it as you need to. Then just delete the IF tile.
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I addressed this issue awhile back with red that it always seems they "overpromote" their group for some reason. Apparently the advice I gave him didn't stick... Yes it's good to advertise, but do it moderately. Constantly asking people to join a community tends to get on peoples nerves.
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So personal attacks are ok in threads as long as you're part of P1, gotcha lol. Thanks for clearing that up
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I would recommend if you're gonna suggest this red, you should really teach your staff to do the same ?
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Editor sometimes doesnt respond to keys/mouse
Valour4Eva posted a question in Bugs & Technical Issues
So I've encountered this issue recently where one minute the editor is working fine, the next (whether its testing a game or exiting one) the editor for some reason stops responding to keyboard/mouse inputs. This includes everything from trying to click logics with the mouse to moving around with WSAD. Any input from others? [UPDATE] Upon further examination, this appears to occur because of custom windows. If you have a custom window open in the game, and exit back to the editor BEFORE CLOSING the custom window, the editor no longer responds to your keyboard/mouse. -
@Adam Snellgrove I noticed that in your video, you used the in-game "shotgun casing" icons to show how much ammo you have. When are players going to have access to icon images for all the in-game materials/tools/crafting items/etc. to do things similar so players can make their own custom hotbars?
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YES!! This is Exactly what i've been waiting for!! This will be Incredibly useful for MMORPGs and making custom images for skills instead of having only a limited number of images when adding skills to your hotbar. Can't wait for 1.5 now haha
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Zoom in/out in editor when in "edit scripts" sometimes doesn't work
Valour4Eva replied to Valour4Eva's question in Bugs & Technical Issues
This seems to have been noticed by the team already. Here's the original thread: -
Zoom in/out in editor when in "edit scripts" sometimes doesn't work
Valour4Eva posted a question in Bugs & Technical Issues
So this is a little funky, but sometimes editor won't allow you to zoom in/out when you work on editing scripts. It's very inconsistent too. One second, it works, but when I exit "edit script" mode and re-enter, it no longer zooms in/out.- 1 reply
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Skill unlock time differences: Dodging
Valour4Eva replied to Valour4Eva's topic in General Discussion
@Adam Snellgrove if you could shed some light on this, that would be fantastic -
This is more of a question to the ylands team if they see this. Why is there a difference in time for skills to unlock after dodging? I'm referring to when you dodge from a standing position compared to dodging while walking/running. I just tested this out, and apparently it takes .98 seconds for skills to unlock after dodging from a standing position, and .59 seconds for skills to unlock after dodging from a walking/running position. Why aren't these time's the same? I'm really puzzled by this.
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Fatal Login Error Backend Request Error (-100001)
Valour4Eva replied to handofthesly's question in Bugs & Technical Issues
Its just the game undergoing maintenance. Nothing to worry about -
It is semi possible. The reason I say "semi" is because you have to have the hotbar set to the skill hotbar in order for custom controls to work. If you try to use a skill custom control when you're on the crafting hotbar window, it won't work.
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The bow fatigue feature sounds pretty interesting. It'll be fun to play with this in editor scripts!
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Those would be reallllyyy fun to script to allow you to control/shoot with them hehe