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jchob

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Everything posted by jchob

  1. jchob

    RESOLVED ENABLE PUNCH ATTACK

    @Adam Snellgrovechecked it again and I apologize, my brain was really tired yesterday and i ended up confusing myself. Yeah, it works like it should. I check the box and yes, it enables the punch attack. Again, i'm sorry. Was just to try to help ? Feel free to delete the post.
  2. jchob

    RESOLVED ENABLE PUNCH ATTACK

    Hmm, maybe my brain was already to tired and I'm confused? I will double check it again. Shame on me ?
  3. jchob

    Custom Key Binds

    You will need to use custom controls with some scripting. I'm not at computer right now and I can't remember things from the head. When I get home I can look into it and maybe make a video for it. But will take at least 7 hours until I can get home (I need to work). Be patient ?
  4. jchob

    Particle effects on thrown entities?

    There is the particles effect template logic after this new update 1.2. Honestly I haven't tested it yet because I am working on something that else. But from what was announced by the developers, yes it is possible. It's a new feature, so try it out.
  5. jchob

    RESOLVED Workstation Bug

    Hello, that problem was already reported by others, and @Adam Snellgrove (he belongs to the game developer's team) is already noticed about that. Hopefully they will fix that. here is one link for the same problema you are getting:
  6. I think NPC'S are not meant to be on templates. I never used templates with npcs, I will try it out when I get to computer and I will try to see if I get the same problem. Well, if Tomas is already looking into this, he will help you out ?
  7. That was reported by someone else already. I think ?
  8. jchob

    Update 1.2: Astonishing Adventures

    Indomitus said it on his comment. It seems the command is /dui
  9. No, I've never seen that before. But after this new update 1.2, Editor UI was updated and totally changed. Maybe is because of that. @Adam Snellgrove @TomasGestinger can you check this?
  10. jchob

    1.2: Astonishing Adventures

    Feel free to understand as you want. I personally don't like complaining people. People must learn to also be greatful for the great things, but humans decided to just point and complain about what is bad and forget to thank about the good things. Imagine if we all decide to drop down here screaming and complaining... When you find a bug don't complain. Help developers team by let them know what is going wrong. That is the way to help. With all respect, no he/she doesn't have the same right as me to be here, if the purpose is to scream nonsense things. By the way, this update looks good corcerning exploration stuff. Yes, it's true he/she found something that doesn't work. And so? The step is inform what the problem is, not start a "screaming baby mode". This is a community, and as a community you need to know how to behave inside of it. You don't like? Step away then. I'm not going to keep with this conversation. With respect, have fun.
  11. jchob

    Update 1.2: Astonishing Adventures

    I haven't played much after update, but... HEEEELLL YEEEEEAAAAH thanks team ??? P. S - why you changed my F5 to F9 in editor, that is probably what I use most on ylands ??
  12. jchob

    1.2: Astonishing Adventures

    Yeah @bojo2736they did it. But I guess we will miss the graveyard full of corpses ?
  13. jchob

    1.2: Astonishing Adventures

    @HoremvoreI'm with BobSalvador: why are you complaining about such a tiny detail? Instead of complaining, you should be doing a bug issue post and be greatful about all other stuff that the update brought. Another thing is, I haven't seen your name actively in forums, and you come here to complain? I'm here about for 1.3 years and I still see stuff to be fixed and I don't complain. Me and others try to help with spotting bugs. They have testers, but whoever plays a game is the best person to spot issues, troubles, bugs. I don't like everything in the game but I also don't dislike everything. Instead of complaining to them, I show my position and why I like/don't like. I just don't come here screaming at them. With all respect, best regards.
  14. Oh right, that was the thing that was turned off. My bad, sorry ?
  15. Hmmm, I think I read somewhere on forum that sewing kit would be consumed after some specific crafts. It was an update/or some kind of hotfix.. Or am I dreaming?
  16. jchob

    How did you make the Biomes?

    Not sure how ylands system works, but in general, to crate a open world, to generate maps, there is a technique called procedural generation. Just Google or YouTube for unity procedural generation map. You will get a lot of tutorials. I sometimes like to play with Unity but I just make very simple stuff. Hope that helps on your path ?
  17. jchob

    Dev Diary #120 - Roadmap 2020

    Water edit and taming and riding animals? Are you fooling us? ? I hope I can ride an ostrich or a boar. Maybe now a real animal racing will be "possible" (I know I know it's possible with horses, but don't feel much fun) And I hope they have different velocity Can't wait ? ?
  18. jchob

    Working Water Taps

    Water tank? Make it beer tank ?? They look cool
  19. jchob

    The Website Uses Cookies

    Adam, I think you don't have to ask on every page. I think you only need to ask for the first page the person enters. But I'm not sure how law is actually. For example, maybe a timer that seeks the person if person is idle (30 min or so) on the website, then show the notification. If the person keeps active in the website, I think you don't need to notificate every page.
  20. jchob

    SPA_LIFE_V1.5 (Exploracion)

    How billion blocks does it have? ??
  21. jchob

    Wacky Painters (in need of testers!)

    That is nice idea
  22. jchob

    In Game Mailboxes

    Yeah, that can be easily made with scripting. Altough, I also think that could be a feature to implement on standard exploration. Red, scripting exploration and stand exploration are very different, and you know that
  23. jchob

    Annoying visual scripting problem

    You can't simply fire what it not meant to be fired. Although, with some scripting knowledge, you can make something like a bullet coming from it.
  24. jchob

    Remixed movie posters

    ahaha awesome ??
  25. jchob

    How To Get This To Work?

    Be warned, that if the object is set to "Indestructible" at properties window, the ON DAMAGE event will not be triggered
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