jchob
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Everything posted by jchob
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@Adam Snellgrovechecked it again and I apologize, my brain was really tired yesterday and i ended up confusing myself. Yeah, it works like it should. I check the box and yes, it enables the punch attack. Again, i'm sorry. Was just to try to help ? Feel free to delete the post.
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Hmm, maybe my brain was already to tired and I'm confused? I will double check it again. Shame on me ?
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You will need to use custom controls with some scripting. I'm not at computer right now and I can't remember things from the head. When I get home I can look into it and maybe make a video for it. But will take at least 7 hours until I can get home (I need to work). Be patient ?
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There is the particles effect template logic after this new update 1.2. Honestly I haven't tested it yet because I am working on something that else. But from what was announced by the developers, yes it is possible. It's a new feature, so try it out.
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Hello, that problem was already reported by others, and @Adam Snellgrove (he belongs to the game developer's team) is already noticed about that. Hopefully they will fix that. here is one link for the same problema you are getting:
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RESOLVED [YLD-23097] Corrupted Editor? / Entity Box Spam
jchob replied to Aplem's topic in Editor Bugs & Technical Issues
I think NPC'S are not meant to be on templates. I never used templates with npcs, I will try it out when I get to computer and I will try to see if I get the same problem. Well, if Tomas is already looking into this, he will help you out ? -
RESOLVED [YLD-23030] Annoying craft bug since 1.2
jchob replied to Sombritude's question in Bugs & Technical Issues
That was reported by someone else already. I think ? -
Indomitus said it on his comment. It seems the command is /dui
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RESOLVED [YLD-23097] Corrupted Editor? / Entity Box Spam
jchob replied to Aplem's topic in Editor Bugs & Technical Issues
No, I've never seen that before. But after this new update 1.2, Editor UI was updated and totally changed. Maybe is because of that. @Adam Snellgrove @TomasGestinger can you check this? -
Feel free to understand as you want. I personally don't like complaining people. People must learn to also be greatful for the great things, but humans decided to just point and complain about what is bad and forget to thank about the good things. Imagine if we all decide to drop down here screaming and complaining... When you find a bug don't complain. Help developers team by let them know what is going wrong. That is the way to help. With all respect, no he/she doesn't have the same right as me to be here, if the purpose is to scream nonsense things. By the way, this update looks good corcerning exploration stuff. Yes, it's true he/she found something that doesn't work. And so? The step is inform what the problem is, not start a "screaming baby mode". This is a community, and as a community you need to know how to behave inside of it. You don't like? Step away then. I'm not going to keep with this conversation. With respect, have fun.
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I haven't played much after update, but... HEEEELLL YEEEEEAAAAH thanks team ??? P. S - why you changed my F5 to F9 in editor, that is probably what I use most on ylands ??
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Yeah @bojo2736they did it. But I guess we will miss the graveyard full of corpses ?
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@HoremvoreI'm with BobSalvador: why are you complaining about such a tiny detail? Instead of complaining, you should be doing a bug issue post and be greatful about all other stuff that the update brought. Another thing is, I haven't seen your name actively in forums, and you come here to complain? I'm here about for 1.3 years and I still see stuff to be fixed and I don't complain. Me and others try to help with spotting bugs. They have testers, but whoever plays a game is the best person to spot issues, troubles, bugs. I don't like everything in the game but I also don't dislike everything. Instead of complaining to them, I show my position and why I like/don't like. I just don't come here screaming at them. With all respect, best regards.
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RESOLVED [YLD-22950] Small crafting bug (Fur Pants)
jchob replied to Indomitus's question in Bugs & Technical Issues
Oh right, that was the thing that was turned off. My bad, sorry ? -
RESOLVED [YLD-22950] Small crafting bug (Fur Pants)
jchob replied to Indomitus's question in Bugs & Technical Issues
Hmmm, I think I read somewhere on forum that sewing kit would be consumed after some specific crafts. It was an update/or some kind of hotfix.. Or am I dreaming? -
Not sure how ylands system works, but in general, to crate a open world, to generate maps, there is a technique called procedural generation. Just Google or YouTube for unity procedural generation map. You will get a lot of tutorials. I sometimes like to play with Unity but I just make very simple stuff. Hope that helps on your path ?
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- Biomes
- Generating
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Water edit and taming and riding animals? Are you fooling us? ? I hope I can ride an ostrich or a boar. Maybe now a real animal racing will be "possible" (I know I know it's possible with horses, but don't feel much fun) And I hope they have different velocity Can't wait ? ?
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Water tank? Make it beer tank ?? They look cool
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Adam, I think you don't have to ask on every page. I think you only need to ask for the first page the person enters. But I'm not sure how law is actually. For example, maybe a timer that seeks the person if person is idle (30 min or so) on the website, then show the notification. If the person keeps active in the website, I think you don't need to notificate every page.
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How billion blocks does it have? ??
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That is nice idea
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Yeah, that can be easily made with scripting. Altough, I also think that could be a feature to implement on standard exploration. Red, scripting exploration and stand exploration are very different, and you know that
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Annoying visual scripting problem
jchob replied to Hunter-Over-Fire's topic in Editor Bugs & Technical Issues
You can't simply fire what it not meant to be fired. Although, with some scripting knowledge, you can make something like a bullet coming from it.- 1 reply
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ahaha awesome ??
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Be warned, that if the object is set to "Indestructible" at properties window, the ON DAMAGE event will not be triggered